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Vintsukka

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Everything posted by Vintsukka

  1. Just completed the last two scenarios of Rise of the Goblins with Poog and Ranzak, though the bugs I encountered didn't help. Ranzak's upgraded Ransack! power didn't work. The game never game me an option to use that ability. I acquired several boons in both scenarios I played. Poog encountered a henchman, beat it and closed the location. Ranzak played a blessing on both checks, but only after the second check did the game give me the opportunity to trigger Poog's upgraded Shot in the Arm ability, and only once. The button didn't light up after the check against the henchman. And on the last scenario, one of the possible powers on the Longshank Adventurers is "if there are no other characters in your location, the difficulty to defeat Longshank Adventurers is increased by 4". Both characters were in the same location when Poog encountered it, and it still increased by 4. Normal difficulty, party of 2: Poog & Ranzak Android 5.0.2 on a Samsung Galaxy Tab 4
  2. After a long absence I fired up the game and found some new additions, including runes. I bought a Rune of Wealth I and started grinding gold from the first scenario on Legendary. Only after several runthroughs, I started noticing that the gold balance didn't seem right. After my next run, I took these screenshots: After winning the scenario, the game rewards me with 500 gold, as it should, bringing my total to 8222 gold: Then I banished all the excess cards I'd gotten for 22 gold, which should bring the total to 8244. Immediately after that, I visited the store to find that my gold balance is 8124: Quitting and restarting the game didn't help, rebooting the tablet didn't help. By my count, I lost 120 gold (or at least something similar if not that exact amount) each run, but I don't have any documentation on that. I quit playing the game a couple months ago when I got frustrated at a glitch. Now I'm having deja vu. Android 5.0.2 on a Samsung Galaxy Tab 4 VER-1022-20170807 PFID-3E891F8DD907B3C
  3. I was playing 5-3 The Halls of Seduction on Heroic difficulty. Kyra encountered the henchman Alu-Sister Demon in Shimmering Veils of Pride. After Kyra defeated the henchman (and recharged a card), she succesfully closed the location and had to recharge another card (Greataxe +1). After she did that, the recharged card remained visible behind her deck (as recharged cards do before moving forward) for the rest of the whole scenario. I didn't pay it much attention, but then after the scenario, I realized that that card had vanished from her deck. And of course another characted had picked up a lousy weapon during the scenario, which Kyra was now forced to add to her deck. Running Android 5.0.2 on a Samsung Galaxy Tab 4, if that matters.
  4. I encountered the same thing. First Merisiel's die roll was a 0, then Valeros's. Only reading the OP, I realized that both times it was the third roll. And not only does it show the result as 0, it then proceeds as though the roll was a success (even when I rolled a d4 for the Wisdom 8 check, i.e. impossible to succeed). Meaning the character who rolled a 0 was still able to use their weapons and they weren't moved to the Harpy Monk's location. The first time it happened, it was Merisiel who was in the Guard Tower, and the second time Valeros rolled a 0 in the Temple. I played on Heroic difficulty. Party of 4: Merisiel, Kyra, Seoni, Valeros (in that play order) Playing on Android 5.0.2 on a Samsung Galaxy Tab 4
  5. Today's challenge to bury 15 cards isn't working for me. I played a couple of scenarios and buried about 10 cards (through location powers, wildcards and cards that are buried when used), but the quest still shows 0/15, nor did I see the pop-up at any point. Running Android 5.0.2 on a Samsung Galaxy Tab 4, if that matters. EDIT: Force quit and restarted the game, and all is well. The counter now shows 12/15.
  6. There are certain scenarios, locations and wildcards that cause you to bury cards.
  7. Came across this bug, and while it's a very minor problem, thought I'd document it here. Device: Samsung Galaxy Tab 4, Android 5.0.2 Party: Valeros, Merisiel, Kyra, Seoni Scenario: Brigandoom! Difficulty: Legendary Valeros is in Waterfront. When he gets the opportunity to temporarily close the location (summon and defeat a Bandit), his Melee skill is initially shown wrong. I've put all available skill feats into Valeros' strength, meaning he has +7 Melee: When the Bandit is summoned, the game only shows +4 for Valeros' attack: When displaying a weapon, the skill shows correctly (+7, +2 from the weapon, -2 from the location): If I then cancel the weapon, the skill now shows correctly: The bug occurs only with Bandit, only when trying to temporarily close the location. Not with monsters from the location, not with Bandit from the location, not with Bandit when trying to permanently close and not with other summoned monsters. I noticed the bug several times but didn't think much of it. When I started to really keep an eye out for it, I realized it always happens when temporarily closing. Anyone else encountered this or want to try to replicate?
  8. According to the devs, there should be about 50% chance of a single chest dropping a dice skin. I opened 20 chests and got 6 dice skins. EDIT: Here's the quote:
  9. I too think the drop rates have been relaxed. Bought 20 chests after the update, got three legendary cards and several epics.
  10. I've opened about 70 chests (48 of them post-patch), and the only Legendary I have is two copies of Flare Burst (deck B spell).
  11. Thanks for the link, looks like the same glitch, except I'm playing story mode, not quest. Also, I'm on an Android device (should've mentioned that in the first place). I tried shutting the game down and restarting, then shutting off the tablet and restarting, but nothing seems to help.
  12. I played through Local Heroes solo with Lini. After the "Victory!" screen and having been given my gold, the game is stuck and won't give me my reward (a random ally) and won't let me continue. Lini's picture is on the screen with a ! on her head (she's awaiting the reward), but clicking on her does nothing. The arrow to continue on the right side of the screen is greyed out and does nothing. From the settings button, I can quit the game, but when I hit continue, the game returns to the "Victory!" screen and the same thing happens again. The option to forfeit is greyed out. What do I do? If it matters, I've bought the season pass, I've played through AD 0-2 on all difficulties with a different party, and am now playing a solo game with Lini, so far on normal. The thread title should say "Stuck", btw.
  13. In addition to removing cards from the game, the other major reason not to acquire junk cards is in the later adventures, when you've banished a card from your deck, you can search the box for a replacement if none were acquired.
  14. Please keep in mind that if you were to get everything physically, it would be well over 100 dollars or euros or what have you.I'm very well aware of that, since I've already paid it. Mind you, it was almost €200 (that's well over $200) here in Finland, which I understand what with shipping and everything. But it should be different with digital content.
  15. Is there any info on the price of the season pass in different regions, namely in Europe? $25 is roughly €22, but it's not like it's uncommon for digital content to cost the same number of euros as it does dollars, if not a lot more. €22 and I'm in day one. €25 is pushing it but I'll probably pay (and grumble about it a little). Over €25 and I'm out, just on principle.
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