Arddv Posted August 22, 2016 Share Posted August 22, 2016 Hello everyone! So, after some extensive reading I figured out how attack speed bonuses and maluses work, but now I'm completely lost on what recovery reduction bonuses work on spellcasting? With weapons it's rather easy - you multiply bonuses from equipment (gauntlets of SA) * bonuses from weapon itself (speed ench, durganization) * the highest from active buff/modal (Alacrity of Motion, Frenzies, Swift Aims and such) * TWS talent if applicable and deduct it from recovery time that is modified additively by armor + TWF + flat modifiers like Vuln. Attack. Then what is left is multiplied by Dex bonus. And while I have some misunderstading with the place of Bloodlust ability and shield durganization in this equation this is irrelevant, because you can reach zero recovery without them in any armor. The main question is: Which of aforementioned apply to spellcasting? Do weapon enchantments apply (I figure they don't, but...), do Gauntlets of SA work, maybe shield durganization? I want to make plate-wearing combat wizard but I hate the idea of using DAoM only to negate heavy armor and no ways to further improve spellcating speed. Need clarifications please. Link to comment Share on other sites More sharing options...
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