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Some Thoughts on Daily Challenge...

Daily Challenge Suggestion

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72 replies to this topic

#1
Tholgair

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Hi all,

 

Do you think if it would be better that the daily challenges persist until completion, instead of it reseting automatically everyday with an option to reset it once per day if we dont like the challenge?

I am a casual player and play 1 game with 6 characters everyday. Why only one game? Well, it takes about an hour to complete it and that's how much time i can put to the game per day. So far, I got these challenges: Reduce 30 damage (200 gp), Acquire 15 allies (150 gp). There shouldn't be much problem for players who are playing more games everyday.

But in my case; for first instance, I should have focused on failing the combat checks to reduce enough damage to complete the challenge in one game and by doing that risking the failure of scenario. 

For second instance, I probably should have used most of my blessings for acquiring allies and it would put me in a much weaker position when facing Henchmen and the Villain. 

On the other hand, a voice in me keeps saying "what's a challenge if it doesn't really challenge you?!". And another says "But i want to have that sweet gold too! Why can't i have it on my own time?".

 

What are your thoughts people?


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#2
saxmaam

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I had the same thoughts. Challenges won't be interesting to me if it means playing for hours a day

When I heard about challenges, I imagined it would be a dialed in scenario: characters, locations, decks, rng initialization all the same for everybody like sentinels of the multiverse

#3
Jerm

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I agree. My first challenge I got was to reduce 20 damage. To complete this quest in 1 day would be endless grinding and hoping to get the cards in hand and screw up your throw so badly you purposely take damage to reduce. It goes against the grain of playing this game in the first place.

 

At least let it persist till you complete it and let you accumulate 3 quests at a go just like in Hearthstone or something.

I won't be bothered about daily quests as it is at this moment.



#4
Archangelrey

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I agree. My first challenge I got was to reduce 20 damage. To complete this quest in 1 day would be endless grinding and hoping to get the cards in hand and screw up your throw so badly you purposely take damage to reduce. It goes against the grain of playing this game in the first place.

 

At least let it persist till you complete it and let you accumulate 3 quests at a go just like in Hearthstone or something.

I won't be bothered about daily quests as it is at this moment.

 

I thought that challenge as you character was looking a fight. I like how the daily challenges are setup, it suppose to go against a gamer's norm. Also if you fail the mission you are still getting a good amount of gold for it and you still any items. Also you are not guarantee to win all mission even with or without the daily challenges.


Edited by Archangelrey, 15 August 2016 - 05:33 AM.


#5
Pediatron

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I also enjoy the daily challenges. I see it as asking me to do something I might not ordinarily do and rewarding me if I succeed. They aren't for everyone. So far I have completed 3 of the 4 challenges I started (4 if you give me credit for the broken goblin thing - I did complete the challenge so I guess it counts even though I didn't get the reward). I think almost all of the challenges I did took me 2 scenarios to complete, not bad in my opinion. I do hope they make the reward equivalent to the challenge though if the challenges get tougher.



#6
RedPred

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An easy solution for all players could be a single manual reset every day to update the challenge. In this way if a player want to finish a specific challenge and he needs more than a day, he can maintain it as long as he want.

 

It is a very common solution I have already seen for this type of problem in a lot of apps. 



#7
HPL_fan

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I'm a bit on the fence about it.  I like the idea of the daily challenges since it gives me a third way to play the same game (added to story and quest modes).  However, I am a pretty casual player myself in that I am luck to complete two scenarios a day.  Given that, I don't know if I'll every complete a daily challenge in time, but I do think they're a good idea.  Making it easier to complete takes the challenge away for me.  I'd vote to keep it as is.


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#8
wakasm

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This is just another thing that didn't need to be reinvented.   Just adopt a daily challenge system like popular games like Hearthstone. 

 

You get a new daily challenge daily.  

 

You can store up to 3 of them for as long as you want.  As long as all slots are filled, you get no new ones. 

 

You can choose to drop a challenge you have no interest in doing, and let a new one pop up on the daily timer. 

 

Problem solved.  


Edited by wakasm, 15 August 2016 - 11:53 AM.

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#9
PinkRose

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Or just have a different challenge daily as the name suggests. If you complete it in a day, great. If not, well, it's a challenge for a reason.
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#10
Hannibal_PJV

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It all depends on if we talk about achievements (long time non limited goal) or dayly challenges (a goal with time limit of one day).
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#11
RedPred

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But a game that requires 2 hours a day is not a game anymore, it's a kind of work. Not for everyone. Casual players won't appreciate the actual system. I never played any challenge, too long, low gold per hour. The system described by wakasm is the most efficient for everyone. If you play only in the week end you can still get fun of several challenge that can be active together. I played with that system in an other battle card game with gold reward and unlock through gold, and it was very funny for the players.



#12
PinkRose

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But the daily challenges are not for casual players.

Not everything needs to be accessible for everyone.

 

You can't complain that a football game is an hour and hope that you can tell the commissioner that he should make it half an hour.

If you only have half an hour to watch, you should watch Rugby 7s.

 

If you don't have time to do the daily challenges, don't do them.

If the game isn't built for your time frame, play something else.



#13
kurtalb1

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But a game that requires 2 hours a day is not a game anymore, it's a kind of work. 

 

It is NOT "required".  It's optional.  I play a lot and I chose to complete only one challenge.  Maybe I don't care as much because I actually payed for the game and the gold isn't that big of a deal to me.  



#14
wakasm

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Once again, people on this forum defending something because 

 

 

If the game isn't built for your time frame, play something else.

 

Or build a daily challenge system that's been proven to work for people with varying schedules and flexibility to keep the interest of the majority rather than the minority.  

 

If you have the time to play every day, then it doesn't change your situation at all.  


Edited by wakasm, 16 August 2016 - 10:52 AM.

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#15
PinkRose

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But what you're saying is make a game you want regardless of what the developers of the game want.
But you aren't the developer.
Maybe they had a meeting and the developers specifically decided they didn't want you to gain the extra 150 Gold so they came up with a challenge that wouldn't work for you.
We aren't entitled to having a game catered to us. We just feel we are because we have access to the internet and forums.
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#16
wakasm

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But what you're saying is make a game you want regardless of what the developers of the game want.
But you aren't the developer.
Maybe they had a meeting and the developers specifically decided they didn't want you to gain the extra 150 Gold so they came up with a challenge that wouldn't work for you.
We aren't entitled to having a game catered to us. We just feel we are because we have access to the internet and forums.

 

I'm a customer.  I'm allowed to apply feedback and want things. This is how capitalism and being a consumer works. 

 

The game would be better if they implemented this. 


Edited by wakasm, 16 August 2016 - 10:37 PM.

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#17
Jerm

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Yup, that's what this forum is for anyway. Feedback.

My feedback is a quest in the form of that like Hearthstone's would be a step in the right direction.

#18
RedPred

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I completely agree with wakasm. I don't understand some of you guys. We are talking to extend the feature to make the game funnier for the most who can't play as you 'pathfinder-dedicated-gamers' do.

That is the exact reason why developers introduced the feature. To make the game funnier for all the players.

You can still play as you are already doing today perhaps 20 hours per day if you can and if you like. But players who have less time than you (work, friends, girlfriend, family, 2 hours travel by car a day, .. ) simply can't beat most of the challenges. And if they can it's not worth because is less efficient of specific gold farming to get treasury chests. So why they have to do challenges like these today?

 

Don't be selfish. This is a world where people kill each other for nothing... at least save the community of a COOPERATIVE rpg...


Edited by RedPred, 17 August 2016 - 04:44 AM.


#19
PinkRose

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I've only beaten 1 challenge so far.

i like that they are challenging.

I don't think they should be mundane.

The developers don't either or they would have called them "Daily Mundanes"



#20
Bajie

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People wants the Daily challenge but don't want it to be challenging..hmm.

Some developers want to innovate rather than just copy, maybe they don't want to sacrifice integrity.

Feedbacks are welcome but they arent obliged to heed them.

Perhaps a compromise. The daily challenge for now seems more of an achievement for casual gamers, I agree.

Edited by Bajie, 17 August 2016 - 10:09 AM.






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