bboyarm Posted June 16, 2016 Share Posted June 16, 2016 (edited) I've been trying to complete The Ultimate with a Chanter by running a non-TOI character alongside it, so far it is going well. However, it has occurred to me that it would really suck if I manage to kill Thaos only to realize that I missed something. So this is the list as far as i know it: Main Quest Completed White March Part 1 Main Quest Completed White March Part 2 Main Quest Completed Adra Dragon defeated. Sky Dragon defeated. Alpine Dragon defeated. Turisulfus & Gafonercos defeated. Base game + WM 1&2 Bounties Concealhaut defeated. Llengrath defeated. If there is something i have missed out let me know. The struck items are those i have already completed in the current 'The Ultimate' save. Edited June 18, 2016 by bboyarm Link to comment Share on other sites More sharing options...
Raven Darkholme Posted June 17, 2016 Share Posted June 17, 2016 Have you seen Kaylons fight vs Llengrath? It was on a paladin, so you might not be able to apply it 100% but I'm sure it might be helpful. My twitch: https://www.twitch.tv/victorcreed_twitch My youtube: https://www.youtube.com/c/VictorCreedGaming Link to comment Share on other sites More sharing options...
Kaylon Posted June 17, 2016 Share Posted June 17, 2016 Llengrath isn't very difficult because you don't have to tank. You pick Persistance, Shoot on the Run, Marksman, Fast Runner and you run around shooting them using your pets/summons as distractions. AoE spells won't hit you but you have to make sure that you can resist/tank the targeted ranged attacks they have (even if they won't be able to use them often on you if you keep on running) Link to comment Share on other sites More sharing options...
Boeroer Posted June 17, 2016 Share Posted June 17, 2016 (edited) I have a question about this: what happens if you have Persistence in weapon slot 1 and a hatchet + Aila Braccia in weapon slot 2. Then, when you see a targeted ranged attack is released, you pause and switch to shield setup. What will PoE do? Is the hit roll done already (with the defense values of weapon setup 1) or will PoE roll it when the projectile/spell finally reaches you (using the defense values of weapon set 2)? I guess it's the first one, but who knows? Edited June 17, 2016 by Boeroer Deadfire Community Patch: Nexus Mods Link to comment Share on other sites More sharing options...
Raven Darkholme Posted June 17, 2016 Share Posted June 17, 2016 I have a question about this: what happens if you have Persistence in weapon slot 1 and a hatchet + Aila Braccia in weapon slot 2. Then, when you see a targeted ranged attack is released, you pause and switch to shield setup. What will PoE do? Is the hit roll done already (with the defense values of weapon setup 1) or will PoE roll it when the projectile/spell finally reaches you (using the defense values of weapon set 2)? I guess it's the first one, but who knows? Pretty sure it rolls on hit, since there are also ranged magic attacks you can complketely avoid by running away from them. My twitch: https://www.twitch.tv/victorcreed_twitch My youtube: https://www.youtube.com/c/VictorCreedGaming Link to comment Share on other sites More sharing options...
Boeroer Posted June 17, 2016 Share Posted June 17, 2016 (edited) If they target the floor: sure. But if they target a character they will follow you like a seeking missile - for example Stag's Horn does this. You can't avoid being hit by this when you run away. It will get you. I just don't know when the game determines if it's a hit or not. The combat log shows the roll when it finally reaches you. But that's no proof that it's also calculated that way. I don't know about arrows though. I can't remember seeing one following me - but they are pretty fast, so maybe they do but I can't really see it if I'm not paying close attention. It would be nice if the calculation was done after the projectile reaches you. But that's more tricky (code-wise). edit: ok, with Unity3 and it's build in collision detection it's not that tricky... Edited June 17, 2016 by Boeroer Deadfire Community Patch: Nexus Mods Link to comment Share on other sites More sharing options...
bboyarm Posted June 17, 2016 Author Share Posted June 17, 2016 I made some more progress today and managed to defeat Llengrath on my non-TOI save on the second attempt. The only damage i took that was substantial was from Turisulfus when it was only him left and i decided to try and face-tank him ( bad idea). I managed to split Turisulfus and Llengrath from the main group using animated weapons, then killed the trash mobs with summoned animated weapons while i moved away with sword and shield in hand in case a xaurip tried to CC me. I split the weapons up so that Gafonercos' acid spit wouldn't hit them all. Once the trash mobs were down killing Gafonercos was easy. He will use tailwhip if you get too close but the animated pike has enough reach that it can tank him safely for a little while while the animated war bow and I shoot him, by this point i switched to the chant that gives bonus accuracy against beasts. Once the pike was killed i moved the animated great sword in to take a few hits and by that point i had 7 charges again. Rinse and repeat. With only Llengrath and Turisulfus left I drew the dragon's aggro and then summoned weapons to kill Llengrath. To kill Turisulfus i basically summoned weapons and made him chase them while i chased and fired arrows. Llengrath isn't very difficult because you don't have to tank. You pick Persistance, Shoot on the Run, Marksman, Fast Runner and you run around shooting them using your pets/summons as distractions. AoE spells won't hit you but you have to make sure that you can resist/tank the targeted ranged attacks they have (even if they won't be able to use them often on you if you keep on running) Yeah i thought it was going to be much harder than it was. I didn't have shot on the run or marksman, though i did have 95 accuracy with persistence which was enough, i may end up sacrificing superior deflection for marksman or Weapon Focus: Peasant, i also think i left scion of flame in the mix which is useless with the strat i used. Have you seen Kaylons fight vs Llengrath? It was on a paladin, so you might not be able to apply it 100% but I'm sure it might be helpful. Yeah i've seen that fight. I'm thinking about trying that because it doesn't really hinge on having a great deal of fight RNG as oppose to my current method which relies on me separating Llengrath and Gaf. I think if i use the beast accuracy chant it would be quite potent. Link to comment Share on other sites More sharing options...
Raven Darkholme Posted June 17, 2016 Share Posted June 17, 2016 If they target the floor: sure. But if they target a character they will follow you like a seeking missile - for example Stag's Horn does this. You can't avoid being hit by this when you run away. It will get you. I just don't know when the game determines if it's a hit or not. The combat log shows the roll when it finally reaches you. But that's no proof that it's also calculated that way. I don't know about arrows though. I can't remember seeing one following me - but they are pretty fast, so maybe they do but I can't really see it if I'm not paying close attention. It would be nice if the calculation was done after the projectile reaches you. But that's more tricky (code-wise). edit: ok, with Unity3 and it's build in collision detection it's not that tricky... I know this is not for the spells you meant, but my point was more focused on whether those roll on hit. My twitch: https://www.twitch.tv/victorcreed_twitch My youtube: https://www.youtube.com/c/VictorCreedGaming Link to comment Share on other sites More sharing options...
MaxQuest Posted June 17, 2016 Share Posted June 17, 2016 (edited) Is the hit roll done already (with the defense values of weapon setup 1) or will PoE roll it when the projectile/spell finally reaches you (using the defense values of weapon set 2)? It is done when it reaches you. Specifically: once OnImpact() is triggered the game calculates expected damage. After that it calculates the attackHitRoll and adjusts the damage accordingly. P.S. While I was at it, I've noticed that CalcDamage() contains few hardcoded checks for game difficulty. Specifically in story and easy modes, damage of incoming abilities is reduced by 50%, and in normal mode by 25%. Edited June 17, 2016 by MaxQuest 1 PoE1 useful stuff: attack speed calculator, unofficial patch mod, attack speed mechanics, dot mechanics, modals exclusivity rules PoE2 useful stuff: community patch, attack speed mechanics, enemy AR and defenses Link to comment Share on other sites More sharing options...
bboyarm Posted June 18, 2016 Author Share Posted June 18, 2016 Llengrath and her dragons are dead, only the White March part 2 and Thaos left unless i have missed something out. Here is an album of a few screenshots. Thanks for all the suggestions http://imgur.com/a/FvN22 1 Link to comment Share on other sites More sharing options...
Raven Darkholme Posted June 18, 2016 Share Posted June 18, 2016 Llengrath and her dragons are dead, only the White March part 2 and Thaos left unless i have missed something out. Here is an album of a few screenshots. Thanks for all the suggestions http://imgur.com/a/FvN22 SO, how long did it take?^^ And where did you get those animated weapons. My twitch: https://www.twitch.tv/victorcreed_twitch My youtube: https://www.youtube.com/c/VictorCreedGaming Link to comment Share on other sites More sharing options...
bboyarm Posted June 18, 2016 Author Share Posted June 18, 2016 The animated weapons are from the level 15 incantation for chanters. Basically it summons an animated warbow, pike, and great sword. The pike has knockdown the bow has wounding shot and the sword has flames of devotion i think. Because the pike has weapon reach i used it to tank Gaf and not activate tail lash, but i realized that i could just rotate the pike behind him to dodge it at which point i flanked him with the great sword to make the dragon a little easier to hit. I think the fight took 15 minutes total. It would have been faster if my bow was Durgan-Reinforced and had a different lash than corrode. I also was considering using Cloak of the Frozen Hunt for the bonus ranged damage and accuracy to beasts but i figured +10 spell defense against the polymorph spell might be a life saver as it had killed me a few times in the non-TOI tests. I was hitting the dragons with around 110 accuracy with the dragon chant active so +6 accuracy wouldn't have made a big difference, honestly with the strategy i used as long as you can graze them you can win the fight it will just take longer. Another mistake i made was trying to use Concealhaut to cast his crushing doom and then dismissing him to resummon the animated weapons. As it turns out when you dismiss him the crushing doom ability stops working. 1 Link to comment Share on other sites More sharing options...
bboyarm Posted June 19, 2016 Author Share Posted June 19, 2016 Finished The Ultimate, what a wild ride. The White March part 2 was pretty easy, however the Kraken fight bugged on my TOI save and the Eyeless didn't spawn even though i did the fight 3 times on my non-TOI save and in all 3 they had. Also, i messed up the split for the Thaos fight which wasn't really an issue i was fine with killing him twice but I only had to kill him once, maybe my summons and I all hit him at the same time so it bypassed his spirit split. Here is an album with a few more screenshots i took during the playthrough. http://imgur.com/a/U6RY9 1 Link to comment Share on other sites More sharing options...
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