March 24, 20169 yr Don't actually know if this is a bug or not, but I've found that cards that I get from treasure chests in the vault are showing up in locations, even if they are from higher adventure decks than I'm currently on. Specifically, I was able to pick up the Amulet of Shocking Fists (AD 3 Item) from a location when playing a Burnt Offerings scenario. Should be fixed in the next beta.
March 24, 20169 yr Playing Approach to Thistletop with Merisiel and Kyra, Kyra used a Glaive for her first combat check against Gogmurt, then discard her Longsword +1 on the second combat check. The Glaive stayed displayed, and now it's Merisiel's turn and the Glaive is still there. It's not counting against Kyra's hand limit, either.
March 24, 20169 yr Bug: Haven't received beta build #3 yet. FIX ASAP I'm sorry the programmers just told me this bug is specific to you and might take a few weeks to sort out...
March 24, 20169 yr Some more reveal a card bug instances. Hard story mode. Attack at Sandpoint Cheelah is at Catheral. Meets Ghost. Reveal his bastard Sword. Use his ability to add d6. And vola, the Sword die is missing. https://www.dropbox.com/s/34qy2ybz4oxmt4n/Photo%2025.3.2016%200.19.42.png?dl=0 And the situation after the fight. https://www.dropbox.com/s/mw8eju7zpx7om9o/Photo%2025.3.2016%200.20.18.png?dl=0 And then Sajan and his Master work tools... https://www.dropbox.com/s/syuzsj6z5zt6sj8/Photo%2025.3.2016%200.27.50.png?dl=0 Edited March 24, 20169 yr by Hannibal_PJV
March 25, 20169 yr Bug: Haven't received beta build #3 yet. FIX ASAP I'm sorry the programmers just told me this bug is specific to you and might take a few weeks to sort out... No no... I also experienced this bug, and it makes me just so mad, good golly. So mad. Few weeks? Fine, I'll go keep playing Pathfinder Adventures, but tell you that I'm playing something different.
March 25, 20169 yr Bug: Haven't received beta build #3 yet. FIX ASAP I'm sorry the programmers just told me this bug is specific to you and might take a few weeks to sort out... No no... I also experienced this bug, and it makes me just so mad, good golly. So mad. Few weeks? Fine, I'll go keep playing Pathfinder Adventures, but tell you that I'm playing something different. I smell an online petition coming...
March 25, 20169 yr Actual issue. Not a bug, but UI should be clearer. Fought a Giant. Needed 15. Rolled 14, on about 6 dice. But I had a Luckstone! So it says Success at the bottom of the screen. I clicked the green arrow. And Failed. Should definitely not say success until I use the Luckstone.
March 25, 20169 yr Not sure if these are known issues, since they seem pretty basic, but I figured I'd throw them in here just in case: Darts and the Impaler of Thorns do not offer a chance to reroll dice when failing a combat check. On iPad Air 2, the "Ar" of "Arrange" is cut off in the help text when playing Augury, so the sentence begins "range the cards" instead of "Arrange the cards." In Foul Misgivings, if you encounter a Haunt on your first exploration at the Academy, encounter Aesha, and defeat her, the "explore now" and "forfeit exploration" buttons pop up on the map when you are choosing which location to explore with Aesha's power. If you hit "forfeit exploration," play proceeds normally, but if you hit "explore now," wackiness ensues. I fought a monster I couldn't see and couldn't play cards against, discarded my hand in damage, and got stuck on the map. I thought my progress was lost for sure, but on a whim, I tapped a location -- and Kyra actually moved there (?!). The Academy stayed open and I never got to scout a deck with Aesha, so I don't recommend this strategy if you're trying to win the scenario. Fortunately, I had Beast Mode available, so I turned it on and frickin' won anyway, but we can't expect all players to do this.
March 25, 20169 yr Yeah, Beast mode. You turn into a werewolf, kick-ass, take names and chew bubblegum.......
March 25, 20169 yr Bug: Haven't received beta build #3 yet. FIX ASAP I'm sorry the programmers just told me this bug is specific to you and might take a few weeks to sort out... Just borrow from a friend who already has it. Bug fixed
March 25, 20169 yr Black fang's Dungeon. Scenario power. Heroic difficulty. Is it supposed to give a summoned ancient skeleton to the character the encountered the original undead ancient skeleton?
March 25, 20169 yr Not sure if this is still a known issue for the current build, as I'm playing on my brother's android and I don't know if we are in beta 2 or 3- I played through Brigandoom twice(lost the first time) then went to play the next scenario, only to notice that my decks were reset to starting decks, the cards I had gained from the first two runs nowhere to be found. If this is already being fixed for an upcoming build, then I apologize for harping on a known issue.
March 25, 20169 yr Not sure if this is still a known issue for the current build, as I'm playing on my brother's android and I don't know if we are in beta 2 or 3- I played through Brigandoom twice(lost the first time) then went to play the next scenario, only to notice that my decks were reset to starting decks, the cards I had gained from the first two runs nowhere to be found. If this is already being fixed for an upcoming build, then I apologize for harping on a known issue. Never mind... it was actually my own fault. I was messing around with the assign characters screen in between missions and must have assigned new versions of the same characters.
March 26, 20169 yr End dialogue for RipNugget Scenario 1-1. Valeros says "And by a few rounds, I'm really mean around ten..." Should be either, "...I really mean around ten..." Or it could be, "...I'm really meaning around ten..."
March 26, 20169 yr After using Ilsoari, game froze. 1-2. Lem at the Sandpoint Cathedral. I think the issue has to do with finding Ilsoari, and using him and then the game not remembering to close the location.
March 26, 20169 yr After using Ilsoari, game froze. 1-2. Lem at the Sandpoint Cathedral. I think the issue has to do with finding Ilsoari, and using him and then the game not remembering to close the location. Anyone who has the Sandpoint devil as a pet, is nobody's ally.
March 27, 20169 yr More flexibility is needed when encountering the Villain. Was going to temp close the shrine and chose to banish blessing. Then realized that it might be easier to roll the skill check, and just discard the blessing, so I hit the red X and... It counter as a failure to close. Should be able to back out of a choice, or see stats of the different choices, before committing them to the game.
March 27, 20169 yr If you quit at the rewards screen after completing a quest (haven't checked story mode, but suspect it happens there as well): You can continue and get the rewards screen again, which will give you gold again. Just grabbed 500 gold out of thin air before I noticed.
March 27, 20169 yr A few more very basic issues, with apologies if they are already known. If Ezren plays a display spell (such as Strength) outside of an encounter, he gets to use Expanded Spellbook. If he plays a display spell at the beginning of an encounter, he never gets an option to use Expanded Spellbook. If Ezren plays Dispel Magic, sees a spell, recharges Dispel Magic, uses Expanded Spellbook, encounters the spell, and acquires it, he should get a free explore -- but he doesn't. It's possible that not all of these steps are necessary to achieve the bug, but it's a pain to set up, so I didn't test all of the permutations (i.e., what happens if he doesn't recharge Dispel Magic and/or doesn't activate Expanded Spellbook). At the beginning of 1.1, Merisiel hails Father Zantus as Father Desna. So rude! You could maybe pass this off as Merisiel being irreverent ... but I think it's just a mistake. And here's one I beseech other testers for help on. Playing Black Fang's Dungeon a few times, I sometimes encountered Black Fang and didn't get an option to temp close locations. I think this happened when Ezren encountered Black Fang off of a free exploration from acquiring a magic item ... but I'm not 100% certain. Has anyone else encountered this?
March 27, 20169 yr Quest Mode, Android, Nexus 6: Adventure mode reward screen is clipped: https://goo.gl/photos/3YzzkizAyDVsjacE8 If you have uneven levels, and you get differing rewards (also see top screenshot). When I got to the skill feat rewards for the two lower level characters, I couldn't select anything (screenshot not super informative): https://goo.gl/photos/KiVCXR7xyLHXKekT8 After mashing furiously around the buttons, I was able to some how click on them, but also some other character's skill feats. Here's Lini getting a second dex skill while being greened out: https://goo.gl/photos/owGRt7FEppzgkFpu9 Finishing, and starting a new scenario, even characters I didn't click on have a random extra skill feat: The suddenly stronger brigade: https://goo.gl/photos/FJ6tX9BxGStDy2yx5 (Merisiel) https://goo.gl/photos/589MABwd3Y4KdWFd7 (Ezren) The suddenly wiser brigade: https://goo.gl/photos/HZqbmM6XGreL2e346 (Lini) https://goo.gl/photos/nAxSdS5GDCVXBB586 (Harsk) Random skill feats that I would never choose willingly: https://goo.gl/photos/6cQ9neXL4eYV9ZxD9 (Seelah Dex) https://goo.gl/photos/T4yTwQUHDPkodyf87 (Seoni Str)
March 27, 20169 yr Quest Mode Cheater characters (previous post) break the game upon entering: https://goo.gl/photos/3DgFKmPp8du96wRcA (Harsk level 4, 2 skill feats!) Dungeon of nothing: https://goo.gl/photos/GCikBSdE8C23Zrmd6 Game breaks at this point. Quitting and returning to quest screen brings you back to party selection, but cheater characters are gone: https://goo.gl/photos/NaWq2iKxWwdJpanu7 (Lini and Ezren the first victims) https://goo.gl/photos/3DgFKmPp8du96wRcA (Notice that Lini and Ezren are gone)
March 27, 20169 yr A few more very basic issues, with apologies if they are already known. If Ezren plays a display spell (such as Strength) outside of an encounter, he gets to use Expanded Spellbook. If he plays a display spell at the beginning of an encounter, he never gets an option to use Expanded Spellbook. If Ezren plays Dispel Magic, sees a spell, recharges Dispel Magic, uses Expanded Spellbook, encounters the spell, and acquires it, he should get a free explore -- but he doesn't. It's possible that not all of these steps are necessary to achieve the bug, but it's a pain to set up, so I didn't test all of the permutations (i.e., what happens if he doesn't recharge Dispel Magic and/or doesn't activate Expanded Spellbook). At the beginning of 1.1, Merisiel hails Father Zantus as Father Desna. So rude! You could maybe pass this off as Merisiel being irreverent ... but I think it's just a mistake. And here's one I beseech other testers for help on. Playing Black Fang's Dungeon a few times, I sometimes encountered Black Fang and didn't get an option to temp close locations. I think this happened when Ezren encountered Black Fang off of a free exploration from acquiring a magic item ... but I'm not 100% certain. Has anyone else encountered this? As far as not being able to go again after finding a magic item using detect magic, it's all in the words. Detect magic is an encounter not an exploration
March 27, 20169 yr I don't know if this has been mentioned but monsters who have difficulty increases based on adventure number do not seem to be increasing I'll try to take screenshots as discovered. Screenshots: https://www.dropbox.com/s/3gkc3lnf1ehblpw/Screenshot_2016-03-26-02-34-33.png?dl=0 https://www.dropbox.com/s/xgswreg4busn68e/Screenshot_2016-03-27-00-05-28.png?dl=0 https://www.dropbox.com/s/wu18iggf5mgn1xf/Screenshot_2016-03-27-16-45-47.png?dl= https://www.dropbox.com/s/wu0we7zrosju93o/Screenshot_2016-03-27-19-58-01.png?dl=0 Edited March 28, 20169 yr by Ebee
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