Abalon Posted February 2, 2016 Posted February 2, 2016 Hi all my ranger run went quite well for 3.0 was thinking running a melee rogue 19 might 8 con 18 dexter 18 per 4 int 10 res Moon godlike will be going for the dual sabers Comp Eder main tank, paly off tank, pc melee rogue, Durance and 2 ranged ciphers, I don't want to rest much but may switch ciphers to wizards come level 10 thoughts?
Anaeme Posted February 3, 2016 Posted February 3, 2016 (edited) You will die quickly You will die often You will be interrupted You will be one shotted You will suffer crits on will attacks Your Crippling and Blinding strikes will not last long The Shades will take your soul Edited February 3, 2016 by Anaeme 1
KDubya Posted February 3, 2016 Posted February 3, 2016 I'd balance your intellect and resolve so that your Will defense does not decrease. As in go with a 4 intellect and a 16 resolve. Helps for dialogue as well. Rogues do fine with a 4 intellect. With a casita casserole and a +2 item you can chain prone with tall grass. I'd lower Might, you get so many bonuses to damage that might can easily be lowered a few points. Bring con up to 10. Maybe even bring resolve up to 18 I personally really dislike moon godlikes for the cheese, prefer Island Aumaua for the extra weapon set. A set of sabres, a pistol/blunderbuss, and either another pistol or a set of stillettos. You can even have a weapon and shield on switch incase you get in trouble. For the shades I'd go with a single sabre, huge accuracy helps kill the bastards.
Raven Darkholme Posted February 3, 2016 Posted February 3, 2016 Well with a full party his stats are ok. KDubya's suggestions are pretty good for the most part tho, but can't agree on Island Aumaua for a melee character. My twitch: https://www.twitch.tv/victorcreed_twitch My youtube: https://www.youtube.com/c/VictorCreedGaming
Blades of Vanatar Posted February 3, 2016 Posted February 3, 2016 Island Aumaua is an excellent melee choice. It allows for a third weapon slot. For a solo that means switching to a weapon with a cc or dps ability to start combat. I have used this setup for a Barb solo to lob a fireball before charging. No matter which fork in the road you take I am certain adventure awaits.
Raven Darkholme Posted February 3, 2016 Posted February 3, 2016 Island Aumaua is an excellent melee choice. It allows for a third weapon slot. For a solo that means switching to a weapon with a cc or dps ability to start combat. I have used this setup for a Barb solo to lob a fireball before charging. But he's not soloing I even pointed that out in my post... My twitch: https://www.twitch.tv/victorcreed_twitch My youtube: https://www.youtube.com/c/VictorCreedGaming
Blades of Vanatar Posted February 3, 2016 Posted February 3, 2016 Your post seemed to have nothing to do with race choice and solo vs party. I took your race comment to be applied to your stat comment only. No matter which fork in the road you take I am certain adventure awaits.
Raven Darkholme Posted February 3, 2016 Posted February 3, 2016 Your post seemed to have nothing to do with race choice and solo vs party. I took your race comment to be applied to your stat comment only. The whole post was based on that. Otherwise I would have left Kdubyas post as it is, since it was very solid advice. My twitch: https://www.twitch.tv/victorcreed_twitch My youtube: https://www.youtube.com/c/VictorCreedGaming
Blades of Vanatar Posted February 3, 2016 Posted February 3, 2016 ....either way my point still stands. IA is a solid melee choice if your chosen build calls for lead in CC from a weapon source. All melee parties would most certainly benefit from this type of build. No matter which fork in the road you take I am certain adventure awaits.
Abalon Posted February 3, 2016 Author Posted February 3, 2016 Race is alrdy set as moongodlike but great point on the resolve dropped might down to 12 and resolve is now 16 maybe I'll go splat less I just cleared Rodriguez and he's more then half my parties total dps yay rogues
DreamWayfarer Posted February 3, 2016 Posted February 3, 2016 Race is alrdy set as moongodlike but great point on the resolve dropped might down to 12 and resolve is now 16 maybe I'll go splat less I just cleared Rodriguez and he's more then half my parties total dps yay rogues Rodriguez. Now I just tried to imagine what PoE would look like as a western set in Mexico. 1
Abalon Posted February 3, 2016 Author Posted February 3, 2016 Ugh spell check fails me mentioned to say rodric
DreamWayfarer Posted February 3, 2016 Posted February 3, 2016 (edited) Ugh spell check fails me mentioned to say rodricRaedric Plus, it was fun to imagine that scenario . Edited February 3, 2016 by DreamWayfarer 1
KDubya Posted February 3, 2016 Posted February 3, 2016 "Watchers? .... We don't need no stinking Watchers" Rodriguez 1
Boeroer Posted February 3, 2016 Posted February 3, 2016 Would be even more awesome if he used a rod named "Machete" instead of a great sword named "Justice". 1 Deadfire Community Patch: Nexus Mods
knownastherat Posted February 4, 2016 Posted February 4, 2016 Who is watching the Watcher? Based on my experience I'd definitely go with lower MIG, maybe 10? Bonuses to damage Rogue has access to are quite substantial, in comparison to bonus from MIG, as debated in another recent thread about Rogues. INT 4 is also go.
Abalon Posted February 4, 2016 Author Posted February 4, 2016 MY challenge to everyone is to give me a team comp that can rolf stomp potd assuming my main is a pc rogue tired of dying to stupid crap and perma losing a character. Current comp im running is moon godlike rogue, eder maintak, paladin with the dr aura as off tank, durance for buffs and 2 ranged wood elf ciphers. They seriously need to make ciphers like 3x more powerful then they currently are btw i hate resting with a passion in this game thus the ciphers any tips would be appreciated getting wrecked at level 5 by the cultist in dyrwood village
Abalon Posted February 4, 2016 Author Posted February 4, 2016 also side note my a main pc ranger is like 10x more effective on potd so much easier to micro manage think itll probaly took me over 10 in game hours to find a way to beat brood mothers once i get to them in white march ><
Raven Darkholme Posted February 4, 2016 Posted February 4, 2016 I thought any party roflstomps PotD? I am not an authority on that, since I solo most time, but even a solo paladin roflstomps PotD, once he gets to level 13.^^ My twitch: https://www.twitch.tv/victorcreed_twitch My youtube: https://www.youtube.com/c/VictorCreedGaming
Boeroer Posted February 4, 2016 Posted February 4, 2016 (edited) A good approach to roflstomp PotD is to carefully craft the party around synergy effects. Like Combusting Wounds + DoT, Predator's Sense + DoT, Expose Vulnerabilities/Ryona's Vembraces/Penetrating Shot/Sundering Blow + multi projectile attacks/high attack speed, Weakened + Sickened + Fortitude and Will attacks, Weapons' on-hit effects + carnage, Concentration debuffs + Interrupting Blows and so on. Edited February 4, 2016 by Boeroer 1 Deadfire Community Patch: Nexus Mods
limaxophobiacq Posted February 4, 2016 Posted February 4, 2016 Weakened + Sickened + Fortitude and Will attacks To add to that, pretty much anything where you have two attacks that both target the same defense while at the same time lowering that defense (like Slicken + Sunbeam)
Boeroer Posted February 4, 2016 Posted February 4, 2016 (edited) That's right. The "special" good thing about Weakened + Sickened is that you can have both without using per rest spells. Painful Interdiction and Threatening Presence require no spells (or use Secret Horrors - also not per rest). You can have that every encounter. If you combine this with Brute Force and a disabling weapon like Hours of St. Rumbald or Mabec's Morning Star (or whatever melee weapon does prone or stun on crit) you get a very nice CC effect (it also helps with the prone-/stun-check, not only with the initial crit) while doing lots of dmg without using up spells. Those get on top for the roflstomp effect. Edited February 4, 2016 by Boeroer Deadfire Community Patch: Nexus Mods
Abalon Posted February 4, 2016 Author Posted February 4, 2016 Yah I'm just going to resort to using defiance Bay for a easy 5 levels then do the other stuff after that probaly make my life much easier
Abalon Posted February 4, 2016 Author Posted February 4, 2016 Interesting idea I think it will go better also once I get bitter and purgatory will help a lot with dps since my rogue is low int, I'm assuming I want to give him persistence for ranged dps? Might also pick up shadowing beyond for some extra survivability well see how things go tonight!
Boeroer Posted February 4, 2016 Posted February 4, 2016 (edited) Don't know how Persistence performs with low INT. I used it with a rogue who had max MIG and INT and Deep Wounds. That lead to a long DoT period per hit so that you could shoot one target after the other and watch them all die slowly. With low INT you will have to stick to your target because the DoT will wear off quickly. If you score a lot of crits I would use Resolution & Purgatory in one slot and Bittercut and Bleak Fang in the second. If you meet slash resistant foes or ones that have weak DR against corrode switch to Bittercut and Bleak Fang, else use Resolution and Purgatory. The dual Annihilation setup is just awesome if you crit a lot. It's damage*2 every time you crit. Edited February 4, 2016 by Boeroer Deadfire Community Patch: Nexus Mods
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