crutchy Posted January 10, 2016 Posted January 10, 2016 Hi, I have a lvl 5 group and have been able to upgrade many things as I level up but cannot remember ever having to increase to attributes. Are these fixed for companions throughout the game unless added to by equipment etc.? many thanks
Fenixp Posted January 10, 2016 Posted January 10, 2016 They're fixed for everyone, character creation is the only point where you can directly adjust your attributes. 1
AndreaColombo Posted January 10, 2016 Posted January 10, 2016 Technically there are ways for your main character to increase some of their attribute scores permanently, but we're talking +1 increases under specific circumstances. Other than that, it's the items/spells/food or nothing. 1 "Time is not your enemy. Forever is." — Fall-From-Grace, Planescape: Torment "It's the questions we can't answer that teach us the most. They teach us how to think. If you give a man an answer, all he gains is a little fact. But give him a question, and he'll look for his own answers." — Kvothe, The Wise Man's Fears My Deadfire mods: Brilliant Mod | Faster Deadfire | Deadfire Unnerfed | Helwalker Rekke | Permanent Per-Rest Bonuses | PoE Items for Deadfire | No Recyled Icons | Soul Charged Nautilus
crutchy Posted January 10, 2016 Author Posted January 10, 2016 OK. Then if you want to get a "better" character equivalent than one of the companions then it is best to start off and hire an adventurer and create him exactly as you want him?
gogocactus Posted January 11, 2016 Posted January 11, 2016 (edited) Yes, but the difference in combat effectivity will not be THAT large. If you enjoy the companion's interactions and do not care about power gaming that much, you might as well just leave them in your group. Even in PotD. (edit: corrected combs effectivity into combat effectivity) Edited January 13, 2016 by gogocactus
scottii Posted January 12, 2016 Posted January 12, 2016 if your current build isn't working, retrain your hero at the inn. Gaming is meant to be fun. http://gamingwithscottii.blogspot.com/
chaosapiant Posted January 12, 2016 Posted January 12, 2016 Every build and almost every stat combo is viable, even the companions. This system isn't one for min/maxing like 2nd ed AD&D, and there is nothing that could be classified a true dumpstat. 3
PrimeJunta Posted January 13, 2016 Posted January 13, 2016 ^ what he said That said though you can minmax if you want to, to fairly hilarious effect. Check out @Boeroer's Zerblastian Hurtstacker glass cannon build for example. Dumb-as-a-rock rogues, rangers, and fighters work great too, you just give up all the abilities with a duration. Pure support characters or back-row casters can be glacially slow (DEX 3) without losing much, as you rarely benefit much from being able to chain-cast fast, while putting all those points into PER or MIG will do a quite a bit really (assuming INT is already maxed). I have a project. It's a tabletop RPG. It's free. It's a work in progress. Find it here: www.brikoleur.com
Grossol the Grim Posted January 15, 2016 Posted January 15, 2016 Dunno why they just didn't do it like in the old games where you get an attribute every 5 levels? Not sure, it's been well over a decade since I played iwd/baldurs... Either way it's no big deal. ALL GLORY TO THE HYPNOTOAD
PrimeJunta Posted January 15, 2016 Posted January 15, 2016 The "old games" (the Infinity Engine ones, that is) didn't allow any attribute upgrades at all. These were introduced in D&D3 which was the basis for ToEE and the Neverwinter Nights series, which haven't been cited as inspiration for Pillars. 1 I have a project. It's a tabletop RPG. It's free. It's a work in progress. Find it here: www.brikoleur.com
Grossol the Grim Posted January 16, 2016 Posted January 16, 2016 The "old games" (the Infinity Engine ones, that is) didn't allow any attribute upgrades at all. These were introduced in D&D3 which was the basis for ToEE and the Neverwinter Nights series, which haven't been cited as inspiration for Pillars. I am fairly certain you gained attributes in Ice Wind Dale, and I'm pretty sure that IWD was mentioned in the White March description. But, maybe I am wrong. It has been a very long time since I have played those games. ALL GLORY TO THE HYPNOTOAD
evilcat Posted January 16, 2016 Posted January 16, 2016 I think that there are two instances when you can increase attribute for PC. However both are a bit darkside. No pain no gain. I doubt mass attribute points increase would improve gameplay in any way. Since high dungeon design will just adjust to that. Monsters hitting harder, more hp and stuff. So there will be just bigger numbers everywhere. Talents/Abilities are generally more specialized.
PrimeJunta Posted January 16, 2016 Posted January 16, 2016 The "old games" (the Infinity Engine ones, that is) didn't allow any attribute upgrades at all. These were introduced in D&D3 which was the basis for ToEE and the Neverwinter Nights series, which haven't been cited as inspiration for Pillars. I am fairly certain you gained attributes in Ice Wind Dale, and I'm pretty sure that IWD was mentioned in the White March description. But, maybe I am wrong. It has been a very long time since I have played those games. I've played IWD recently and no, you don't gain any attribute points. IWD2 does give you 1 point every 4 levels (adapted D&D3 ruleset). I have a project. It's a tabletop RPG. It's free. It's a work in progress. Find it here: www.brikoleur.com
HawkSoft Posted January 16, 2016 Posted January 16, 2016 The Infinity Engines games had a few tomes that raised a specific attribute by one point and there were a few story points at which attributes got tweaked otherwise they were fixed at character creation.
PrimeJunta Posted January 16, 2016 Posted January 16, 2016 The Infinity Engines games had a few tomes that raised a specific attribute by one point and there were a few story points at which attributes got tweaked otherwise they were fixed at character creation. Yeah, true, there were events or items that could raise/change attributes. (There are two I know of in Pillars as well.) I have a project. It's a tabletop RPG. It's free. It's a work in progress. Find it here: www.brikoleur.com
AndreaColombo Posted January 16, 2016 Posted January 16, 2016 Well, technically three... ...if you count the god's bonus from Teir Evron. 2 "Time is not your enemy. Forever is." — Fall-From-Grace, Planescape: Torment "It's the questions we can't answer that teach us the most. They teach us how to think. If you give a man an answer, all he gains is a little fact. But give him a question, and he'll look for his own answers." — Kvothe, The Wise Man's Fears My Deadfire mods: Brilliant Mod | Faster Deadfire | Deadfire Unnerfed | Helwalker Rekke | Permanent Per-Rest Bonuses | PoE Items for Deadfire | No Recyled Icons | Soul Charged Nautilus
Grossol the Grim Posted January 16, 2016 Posted January 16, 2016 The "old games" (the Infinity Engine ones, that is) didn't allow any attribute upgrades at all. These were introduced in D&D3 which was the basis for ToEE and the Neverwinter Nights series, which haven't been cited as inspiration for Pillars. I am fairly certain you gained attributes in Ice Wind Dale, and I'm pretty sure that IWD was mentioned in the White March description. But, maybe I am wrong. It has been a very long time since I have played those games. I've played IWD recently and no, you don't gain any attribute points. IWD2 does give you 1 point every 4 levels (adapted D&D3 ruleset). Ah, then IWD2 must be the game I remember playing. Sorry about the confusion. ALL GLORY TO THE HYPNOTOAD
Mechalibur Posted January 16, 2016 Posted January 16, 2016 (edited) I count 4 total 1. Song of the Heavens (+1 Perception)2. Gift from the Machine (+1 Might)3. Effigy's Resentment (variable) 4. Deific Boon (variable) Edited January 16, 2016 by Mechalibur 1
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