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Update #102: The Small Harvest, The White March - Part II, and Update 2.03


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Update by Brandon Adler, Lead Producer



pe-the-small-harvest-580.jpg

 

Hello, everyone. Happy Small Harvest! The Pillars team has been hard at work squashing bugs and finishing up The White March - Part II, but that doesn't mean we don't have time for a little fun on the side.

 

In this update we will talk about the Small Harvest holiday, our brand new short stories, and show off some cool new art from The White March - Part II. We'll also go over the latest update that was released, 2.03, and all of the new stuff that is included.

 

In future updates, we will release more exclusive info on The White March - Part II.

 

The team also has a special Halloween treat for Pillars of Eternity fans... Pumpkinhead Mode?

The Small Harvest

In past generations, the Eothasian autumn festival of the Small Harvest was celebrated by most immigrants to the Eastern Reach. Farmers and the villages that relied on them came together to share food and drink from the season's earliest crops and give thanks to the gods for their good fortune.Children would bring food to distant farms or to elders who were unable to travel on their own and priests of Eothas would line the roads with small candles. In exchange for the food that children brought, the farmers' families would craft small dolls from corn husks or carve a variety of exaggerated faces into small gourds, leaving them outside as gifts. Poor or elderly families would simply spend time with the children and thank them for their charity.

 

In the years following the Saint's War, the Small Harvest has taken a different tone in the Dyrwood and Readceras. Since the destruction of St. Waidwen, whom many believe was a manifestation of Eothas, most Dyrwoodans have no interest in celebrating the holiday. Those who continue to leave out dolls or carved gourds are generally viewed with suspicion and resentment, often finding their dolls burned and gourds smashed by angry neighbors.

 

If you want to read more about the Small Harvest and how it is celebrated in Eora, check out our Small Harvest lore page.

Pumpkinhead Mode
For those of you playing Pillars of Eternity on October 30th and 31st you'll get a special surprise if you turn on Big Head mode in your options.
Go ahead. Try it. We'll wait.
 
The Ratcatcher and New Short Stories


pe-ratcatcher-580.jpg

 

One of Pillars of Eternity's very own Narrative Designers, Carrie Patel, has a brand new short story featuring Sagani and Itumaak.

 

Without spoiling too much, Sagani runs across a foul murder in a small village and is determined to find out what really happened.

 

This is the first short story in a new series of stories that we will be releasing over the coming weeks that will feature familiar characters and some new faces. Here are the release dates for the other stories:

  • Blood Register by Paul Kirsch - November 3rd
  • The Reaping by Eric Fenstermaker - November 10th
  • Until He Started Screaming by Carrie Patel - Released Date TBD

To find The Ratcatcher and future stories, head over to our Short Stories page.
 
The White March - Part II
We still aren't ready to give many details about the second part of The White March, but the team wanted to share some of the cool work that they have been doing with the backers...

 

... like some new Vithrack concepts (a.k.a. nightmare fuel).


px2-vithrack-580.jpg

 

Or some of our new helms that match Pillars of Eternity unique armors.


px2-unique-armor-helm-580.jpg

 

Or a new cave to explore. (First pass render with no paintover yet)


px2-cave-580.jpg

 

Stay tuned to future updates so you can see the latest art and design details from The White March - Part II.

 

Update 2.03
The team has been hard at work continuing to fix bugs and add polish to Pillars of Eternity and The White March.

 

Our latest update has many fixes, some cool new changes to the fighter, and we have even added some new key bindings to help support the Steam controller.

 

Here are some of the changes:

Steam Controller

  • Pillars of Eternity now has support for the Steam controller. The default template will be set once the update is live.
  • There is a suggested configuration that can be found on the templates that are accessed in Steam's big screen mode.
  • New key bindings have been added to support additional actions needed for the Steam controller control schemes.

Fighter Changes

  • Base Deflection raised up by 5.
  • Knockdown gets a 1.20 damage multiplier (no longer gets bonus Crush damage).
  • Disciplined Barrage raised from +10 to +15 Accuracy.
  • Armored Grace has been scaled from -15% to -20% Armor Recovery Penalty
  • Clear Out base Crush damage increased from 10-16 to 15-22. Scales every 3 levels after 7 by 15%.
  • Into the Fray's damage scales every 3 levels after 5 by 15%.

Major Fixes

  • Fixed an issue that was causing certain quests to take experience instead of granting it.
  • Fixed a problem with chanters not being able to set their chants properly after they have retrained.
  • Fixed an issue where retraining was allowing characters to obtain unlimited skill points.
  • Using store filters now only shows the appropriate items instead of graying out other items in the store panel.
  • Fixed multiple issues with the stronghold and how it interacted with DLC content.
  • Fixed an issue that caused the main character to lose his or her background shortly after character creation.

Party/Companion AI

  • Can now enable/disable AI on multiple non-pet characters at the same time.
  • Fixed issues where AI would not automatically attack enemies.
  • Fixed issues where AI would engage enemies that were hidden by fog of war.
  • Fixed an issue where AI casters would cast per-rest abilities despite the option being turned off.
  • Fixed an issue that caused AI controlled party members to attack other party members that were charmed or confused.
  • Reviewed and updated what spells/abilities are cast in AI profiles for multiple classes.

Monsters/Enemies/NPCs

  • Multiple enemy types have been given immunities to certain afflictions.
  • These enemy types have had their bestiary updated to reflect these immunities.
  • Fixed multiple issues regarding NPC reactivity after completing certain quests.
  • Fixed multiple bugs regarding Enemies/NPCs detecting stealthed characters and how they react to stealthed characters that they detect.
  • Rebalanced requirements for full bestiary unlocks for certain enemies that were not unlocking on easy difficulty.
  • Added additional bestiary information for multiple enemy types.

Abilities/Talents

  • Minor Grimoire Imprint has had multiple fixes and now works as intended.
  • Fixed an issue with the Ranger's Stalker's Link ability adding too much accuracy in some situations.
  • Fixed an issue that caused certain buffs and abilities to persist after combat ended.
  • St. Ydwen's Redeemer's Revive the Fallen ability now works correctly.
  • Fixed an issue that allowed Chanters to choose an extra talent.
  • Fixed an issue where the debuff "Bonded Grief" would not be removed after reviving animal companions.

Quests

  • Fixed an issue with The Siege of Cragholdt that kept the quest from progressing.
  • Fixed an issue with the Grey Sleeper questline that would cause it fail after completing it.
  • Fixed multiple issues with the "Sacrificial Bloodlines" quest.
  • Fixed an issue that would break game progression after talking to Maerwald.
  • Fixed an issue that didn't allow the player to complete the game after killing Thaos.

Achievement

  • Fixed an issue with the Herald of the Old Flame achievement being awarded prematurely.
  • Fixed an issue that kept players from receiving White March Part 1 achievements.

Items

  • Fixed an issue that caused enchants to be removed when a character retrained.
  • Fixed an issue that allowed Sentinel's Girdle to be equipped in a ring slot.
  • Fixed enchantment issues with Badgradr's Barricade.
  • Fixed an issue where the draining modification on weapons would disappear.
  • Fixed an issue that caused Sabra Marie to be mis-categorized.

Localization

  • Fixed multiple issues with Korean text.

That's it for now and have a great Halloween from the Eternity team!

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I love you.

 

Thanks for those helmets that match unique armor (I remember suggesting them over here.) My inner aesthetic b**ch is now hyped as eff :D

 

New vithracks are also pretty fantastic!

Edited by AndreaColombo
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"Time is not your enemy. Forever is."

— Fall-From-Grace, Planescape: Torment

"It's the questions we can't answer that teach us the most. They teach us how to think. If you give a man an answer, all he gains is a little fact. But give him a question, and he'll look for his own answers."

— Kvothe, The Wise Man's Fears

My Deadfire mods: Brilliant Mod | Faster Deadfire | Deadfire Unnerfed | Helwalker Rekke | Permanent Per-Rest Bonuses | PoE Items for Deadfire | No Recyled Icons | Soul Charged Nautilus

 

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I love you.

 

Thanks for those helmets that match unique armor (I remember suggesting them over here.) My inner aesthetic b**ch is now hyped as eff :D

 

New vithracks are also pretty fantastic!

 

We love all of our backers equally. =)

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That's a lot of great news in one post. Thanks for the hard work, everyone. :w00t:

 

Didn't Josh say something about the new "spell mastery"-mechanic being in this patch, though? I could have sworn I saw something about that just the other day.

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Brandon: Squashing bugs and "finishing up"? Does that mean it's coming out soon, as in this year?

 

Sorry. No official release date for the second part of The White March yet.

 

Finishing up wasn't any official term for how far along the game was. More that we were just working on it.

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Reminder to GoG people who don't use Galaxy: You will need to install both the 2.03 patch for the base game AND the 2.03 patch for TWM for a successful update. I've just confirmed this with Brandon.

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"Time is not your enemy. Forever is."

— Fall-From-Grace, Planescape: Torment

"It's the questions we can't answer that teach us the most. They teach us how to think. If you give a man an answer, all he gains is a little fact. But give him a question, and he'll look for his own answers."

— Kvothe, The Wise Man's Fears

My Deadfire mods: Brilliant Mod | Faster Deadfire | Deadfire Unnerfed | Helwalker Rekke | Permanent Per-Rest Bonuses | PoE Items for Deadfire | No Recyled Icons | Soul Charged Nautilus

 

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That's a lot of great news in one post. Thanks for the hard work, everyone. :w00t:

 

Didn't Josh say something about the new "spell mastery"-mechanic being in this patch, though? I could have sworn I saw something about that just the other day.

 

That probably won't be in the game until the second part of The White March drops.

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Reminder to GoG people who don't use Galaxy: You will need to install both the 2.03 patch for the base game AND the 2.03 patch for TWM for a successful update. I've just confirmed this with Brandon.

 

Yup. The official word from GOG is that they are unable to support having one patch for base game users and one patch for base game + expansion users. Their suggestion was to use Galaxy if possible. Unfortunately this means multiple patches for those of you that are playing the expansion on GOG with manual patches.

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Is pumpkin head mode reliant on the game being updated to 2.03? If so, then GOG version players will probably miss it because it won't be on GOG by the 31st. :/

 

I just checked and the patch isn't on GOG yet.

 

Edit: I just read Brandon's post from the "Update 2.03 is Live" thread. It should be on GOG within the day.

Edited by Gairnulf

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eFoHp9V.png

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And will Pumpkinhead be available on November 1st?

And THIS!

 

"Using store filters now only shows the appropriate items instead of graying out other items in the store panel."

The graying out is very annoying. I'm glad to read that clicking the appropriate item will only display those items the merchant has to offer.

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We still aren't ready to give many details about the second part of The White March, but the team wanted to share some of the cool work that they have been doing with the backers...

 

"with the backers"?

 

Are there still outstanding backer rewards from the PE Kickstarter, or does this refer to something else?

 

 

px2-unique-armor-helm-580.jpg

 

Love it.

 

I turned off helmet visibility for most of my characters with the cheat console, but for this I think I'll have to turn it on again... :)

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Damn! Puppy Itumaak looks cute. Gona start reading this weekend.

 

Still waiting for a novel though. Any Plans for that?

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Kana - "Sorry. It seems I'm not very good at raising spirits." Kana winces. "That was unintentional."

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spambot - fairly sure "with backers" refers to "share" rather than to "doing".

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"Time is not your enemy. Forever is."

— Fall-From-Grace, Planescape: Torment

"It's the questions we can't answer that teach us the most. They teach us how to think. If you give a man an answer, all he gains is a little fact. But give him a question, and he'll look for his own answers."

— Kvothe, The Wise Man's Fears

My Deadfire mods: Brilliant Mod | Faster Deadfire | Deadfire Unnerfed | Helwalker Rekke | Permanent Per-Rest Bonuses | PoE Items for Deadfire | No Recyled Icons | Soul Charged Nautilus

 

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We love all of our backers equally. =)

Seems to me that the Windows backers get more love than the Mac OS & Linux ones:

https://forums.obsidian.net/topic/72520-cloaks-are-not-shown-on-characterlinux/

https://forums.obsidian.net/topic/71859-mac-os-x-no-capescloaks/

It’s been reported six months ago, and still nothing to see…

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Is pumpkinhead mode going to be a thing on gog?

 

I haven't personally tested GOG, but it should work just fine. There isn't anything that is relying on Steam.

 

 

That's why I asked:

 

Is pumpkin head mode reliant on the game being updated to 2.03? If so, then GOG version players will probably miss it because it won't be on GOG by the 31st. :/

 

I just checked and the patch isn't on GOG yet.

 

Edit: I just read Brandon's post from the "Update 2.03 is Live" thread. It should be on GOG within the day.

 

Since GoG does not necessarily update, if pumpkinhead modes comes to GoG we could keep it until the next patch by not updating until then. I assume the mode gets patched out on 1st of november.

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Since GoG does not necessarily update, if pumpkinhead modes comes to GoG we could keep it until the next patch by not updating until then. I assume the mode gets patched out on 1st of november.

Not updating for one year just to see pumpkin heads would be a bit radical :D Esp. considering this means missing TWM2.

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Would be cool to see some more in-depth stuff about the making of the expansion. Many of these updates are just sort of a news post with the latest goings on which is mostly old news for those of us following the game.

It'd be nice to get some behind the scenes stuff again, though I obviously understand it demands more effort and time to do.

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Listen to my home-made recordings (some original songs, some not): http://www.youtube.c...low=grid&view=0

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Reminder to GoG people who don't use Galaxy: You will need to install both the 2.03 patch for the base game AND the 2.03 patch for TWM for a successful update. I've just confirmed this with Brandon.

 

Yup. The official word from GOG is that they are unable to support having one patch for base game users and one patch for base game + expansion users. Their suggestion was to use Galaxy if possible. Unfortunately this means multiple patches for those of you that are playing the expansion on GOG with manual patches.

 

 

This is unimportant as long as you guys say clearly what has to be done in order to patch the game properly. Thx ;)

It would be of small avail to talk of magic in the air...

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Would be cool to see some more in-depth stuff about the making of the expansion. Many of these updates are just sort of a news post with the latest goings on which is mostly old news for those of us following the game.

It'd be nice to get some behind the scenes stuff again, though I obviously understand it demands more effort and time to do.

Yeah, more info on the expansion would be great original.gif

Edited by Gairnulf

A Custom Editor for Deadfire's Data:
eFoHp9V.png

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