junki Posted September 24, 2015 Share Posted September 24, 2015 I noticed that all summoned weapons are "universal" weapon types now. What does this mean in terms of talents and such. When I summon a quarterstaff with my wizard, is it now not a quarterstaff? Or is it a quarterstaff, and also, say, a crossbow? Link to comment Share on other sites More sharing options...
BAdler Posted September 25, 2015 Share Posted September 25, 2015 I noticed that all summoned weapons are "universal" weapon types now. What does this mean in terms of talents and such. When I summon a quarterstaff with my wizard, is it now not a quarterstaff? Or is it a quarterstaff, and also, say, a crossbow? The change was made to allow some weapons to benefit from specific weapon talents. Link to comment Share on other sites More sharing options...
KDubya Posted September 25, 2015 Share Posted September 25, 2015 I noticed that all summoned weapons are "universal" weapon types now. What does this mean in terms of talents and such. When I summon a quarterstaff with my wizard, is it now not a quarterstaff? Or is it a quarterstaff, and also, say, a crossbow? The change was made to allow some weapons to benefit from specific weapon talents. So does that mean that weapon focus, mastery and specialization with the knight weapon group will all apply - +6 accuracy, +25% damage - when I use the Forgemaster's Gloves to summon a Firebrand "universal" Great Sword? Your answer was a little vague. Link to comment Share on other sites More sharing options...
hilfazer Posted September 25, 2015 Share Posted September 25, 2015 I guess summoned weapons are like soulbound ones - they can use any weapon focus/specialization. Vancian =/= per rest. Link to comment Share on other sites More sharing options...
MunoValente Posted September 25, 2015 Share Posted September 25, 2015 (edited) Do the priest abilities that add to specific weapon types work with universal weapons? Nightshroud seems like it should be good with a priest of Skaen, but normally a mace wouldn't benefit from Prey on the Weak. Edited September 25, 2015 by MunoValente Link to comment Share on other sites More sharing options...
Gs11 Posted October 1, 2015 Share Posted October 1, 2015 So now(2.02) talent/abilities which gave accuracy bonus in past to summoned weapons no longer exist? Link to comment Share on other sites More sharing options...
sapientNode Posted October 1, 2015 Share Posted October 1, 2015 I would like some clarification myself. The official post was indeed vague. What specifically is the switch to universal weapons allowing? My assumption is that the summoned weapons now benefit from talents where they did not before? Link to comment Share on other sites More sharing options...
Gs11 Posted October 2, 2015 Share Posted October 2, 2015 (edited) I've run some test with Forgemaster Gloves and Firebrand and ... actually in 2.02 weapon focus in this case soldier STILL working and giving accuracy bonus. With another type of weapon focus(i.e ruffian for firebrand) bonus doesn't work. So nothing changed compared with versions before... weird patch note in this case. Edited October 2, 2015 by Gs11 Link to comment Share on other sites More sharing options...
thebigJ_A Posted October 24, 2015 Share Posted October 24, 2015 Still no real answer? A google got me nothing but this thread... Link to comment Share on other sites More sharing options...
blinkicide Posted October 24, 2015 Share Posted October 24, 2015 (edited) Still no real answer? A google got me nothing but this thread... The change appears to have been to make summoned weapons get credit from more talents. They have worked work with every appropriate talent I tried on my wizard chars. The talents recognize if the weapon is ranged or melee. (so a melee talent won't work on a summoned wizard wand for instance). They receive an accuracy bonus regardless if they correspond to specific weapon types listed in the talents (e.g. the accuracy talents). I haven't tried stacking multipel bonuses though. They are still the base weapon type. Hence a wand is still a wand, but it also a "universal" weapon if it was summoned. So it can get credit from wand talents (e.g. dangerous implements, blast, etc), and talents flagged to apply to universal types. If u want to try something particular, just save game, go to an inn, reroll, and attack inn patrons and see if the bonus applies. Edited October 24, 2015 by blinkicide 1 Link to comment Share on other sites More sharing options...
thebigJ_A Posted October 24, 2015 Share Posted October 24, 2015 (edited) Still no real answer? A google got me nothing but this thread... The change appears to have been to make summoned weapons get credit from more talents. They have worked work with every appropriate talent I tried on my wizard chars. The talents recognize if the weapon is ranged or melee. (so a melee talent won't work on a summoned wizard wand for instance). They receive an accuracy bonus regardless if they correspond to specific weapon types listed in the talents (e.g. the accuracy talents). I haven't tried stacking multipel bonuses though. They are still the base weapon type. Hence a wand is still a wand, but it also a "universal" weapon if it was summoned. So it can get credit from wand talents (e.g. dangerous implements, blast, etc), and talents flagged to apply to universal types. If u want to try something particular, just save game, go to an inn, reroll, and attack inn patrons and see if the bonus applies. I appreciate the response. Is there a list somewhere? I wouldn't even know where to start. (not to mention it'd take a while) I mean, of course a wand talent should work with a summoned wand, a two-handed talent with a summoned staff, but I've no idea what sorts of talents the devs decided, "Yup, this talent and this talent should apply to *all* summoned weapons, no matter the type". I mean, I'm attempting to build a melee wizard using the parasitic staff and I'd like to know what talents that aren't obviously connected to this type were so important the devs created a new category for. Edited October 25, 2015 by thebigJ_A Link to comment Share on other sites More sharing options...
BMac Posted October 26, 2015 Share Posted October 26, 2015 Still no real answer? A google got me nothing but this thread... The change appears to have been to make summoned weapons get credit from more talents. They have worked work with every appropriate talent I tried on my wizard chars. The talents recognize if the weapon is ranged or melee. (so a melee talent won't work on a summoned wizard wand for instance). They receive an accuracy bonus regardless if they correspond to specific weapon types listed in the talents (e.g. the accuracy talents). I haven't tried stacking multipel bonuses though. They are still the base weapon type. Hence a wand is still a wand, but it also a "universal" weapon if it was summoned. So it can get credit from wand talents (e.g. dangerous implements, blast, etc), and talents flagged to apply to universal types. If u want to try something particular, just save game, go to an inn, reroll, and attack inn patrons and see if the bonus applies. This is right. The bonuses won't stack (e.g. if you're wielding Firebrand and you have two different Weapon Focus talents, you will only receive the Weapon Focus bonus once). The talents that this affects are Weapon Focus X, Weapon Specialization X, Weapon Mastery X, and the priest weapon type talents. It doesn't affect any other weapon-specific talent. Link to comment Share on other sites More sharing options...
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