Guest FlorianGh Posted September 1, 2015 Posted September 1, 2015 Does anybody know how many soulbound weapons we have with part 1? I only found 2 : a sword and a mace.
Doppelschwert Posted September 1, 2015 Posted September 1, 2015 There are 5 in total: - Greatsword (Fighter, Paladin, Barbarian) - Mace (Priest, Rogue) - Hunting Bow (Chanter, Cipher, Ranger) - Quarterstaff (Wizard, Druid, Monk) - Estoc (Anyone)
Jordan Joestar Posted September 1, 2015 Posted September 1, 2015 So, the special weapons for the basic game don't have the feature "soulbound"?
Martin.Lauritzen Posted September 1, 2015 Posted September 1, 2015 Where have you guys found them? I have 3: Greatsword, Estoc and Bow. The Estoc was in a niche at the Falls, the bow on a balcony in the guard tower at the White Forge - the greatsword I think I found as loot in an encounter in one of the areas outside the White Forge.
Novaseaker Posted September 1, 2015 Posted September 1, 2015 I found the quarterstaff in Longfalls, in the southwestish-middleish part of the map.(I'm stuck on it's second level, killing blights, cause the only blights that are currently alive in my post-endgame run are Ice Blights from TWM, which are immune to crushing so I can't kill them with the staff. Ugh.)
Mechalibur Posted September 1, 2015 Posted September 1, 2015 (edited) Where have you guys found them? I have 3: Greatsword, Estoc and Bow. The Estoc was in a niche at the Falls, the bow on a balcony in the guard tower at the White Forge - the greatsword I think I found as loot in an encounter in one of the areas outside the White Forge. The guy above me explained where to get the staff. You get the mace in the second level of Durgan's Battery. You need to find all 3 sigils hidden in the area, then put them in the corresponding wall slots in the grand hall. After that you'll be able to loot the soulbound mace. Edited September 1, 2015 by Mechalibur
dukefx Posted September 1, 2015 Posted September 1, 2015 You don't need those sigils. They only serve to disable the traps that appear once you steal the mace. 1
Theorycrafter Posted September 1, 2015 Posted September 1, 2015 You don't need those sigils. They only serve to disable the traps that appear once you steal the mace. Whaaat. My character noticed and disarmed them immediately. I expected a better reward. Damn.
AndreaColombo Posted September 2, 2015 Posted September 2, 2015 (edited) When I picked up the bow, it lacked the string. Any tips on where to find it? EDIT: Found the answer in another thread. Edited September 2, 2015 by AndreaColombo "Time is not your enemy. Forever is." — Fall-From-Grace, Planescape: Torment "It's the questions we can't answer that teach us the most. They teach us how to think. If you give a man an answer, all he gains is a little fact. But give him a question, and he'll look for his own answers." — Kvothe, The Wise Man's Fears My Deadfire mods: Brilliant Mod | Faster Deadfire | Deadfire Unnerfed | Helwalker Rekke | Permanent Per-Rest Bonuses | PoE Items for Deadfire | No Recyled Icons | Soul Charged Nautilus
dukefx Posted September 2, 2015 Posted September 2, 2015 If anyone's interested in Stormcallers abilities: Spellbind: Minor Bulwark against the Elements Spellbind: Minor Crackling Bolt Spellchance: Returning Storm Bolt Spellchance: Soul Shock Spellchance: The Thunder Rolled 1
Delta57Dash Posted September 2, 2015 Posted September 2, 2015 Can anyone help me with the location of St. Ydwen's Betrayer?I keep hearing that you get it from a fight north of Galvino's hut in the little camp area but when I went there the area was empty (have tried at multiple times of day).Is there something you need to do to trigger this fight appearing?
dukefx Posted September 2, 2015 Posted September 2, 2015 Those should be giftbearers you are talking about.
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