BicycleRepairMan Posted August 30, 2015 Posted August 30, 2015 Whose brilliant ideas was to reduce the duration of all summoned creatures (bronze horn animat, those shadows from the obsidian lamp etc...) to 20 secs? And did you (the person who got the brilliant idea) ever play PoTD solo?
dukefx Posted August 30, 2015 Posted August 30, 2015 Muahahahahaaaaaaaaaaaaaa It was waaay too cheesy. I'm glad they finally fixed those.
BicycleRepairMan Posted August 30, 2015 Author Posted August 30, 2015 Try PoTD solo its less cheesy...
globalCooldown Posted September 2, 2015 Posted September 2, 2015 I'm ambivalent. It WAS cheesy, but I like cheese. I cheesed summons all over the Very Definitely Final Boss and it was amazing. Never tried Path of the Damned solo, but...I do know it's supposed to be really effing challenging. So, yay for being that? I stream every Friday at 9pm EST: http://www.twitch.tv/ladaarehn Currently streaming: KOTOR 2. Pillars of Eternity homebrew tabletop thread: https://forums.obsidian.net/topic/84662-pillars-of-eternity-homebrew-wip/
jsaving Posted September 2, 2015 Posted September 2, 2015 The figurines are better-balanced this way, but on the other hand, some of the purchasable figurines are no longer worth spending the copper to acquire so you are out of luck if you previously bought them...
BicycleRepairMan Posted September 3, 2015 Author Posted September 3, 2015 I only use figurines when playing solo, the fights last really long on PoTD much longer then 20 secs. I finsihed PoTD solo and i seriously cant see how can u finish the last fight with summonings lasting only 20 secs. Maybe the more balanced solution would be for Intelligance to affect the duration of summoned creatures.... Just a thought
Wozzeck Posted September 6, 2015 Posted September 6, 2015 Maybe the more balanced solution would be for Intelligance to affect the duration of summoned creatures.... Just a thought Is it now affected by Survival, as figurines are in a way consumables, or is the duration absolutely fixed?
BicycleRepairMan Posted September 7, 2015 Author Posted September 7, 2015 (edited) Maybe the more balanced solution would be for Intelligance to affect the duration of summoned creatures.... Just a thought Is it now affected by Survival, as figurines are in a way consumables, or is the duration absolutely fixed? It should be! Gonna play with survival to see if it affects duration! Edited September 7, 2015 by BicycleRepairMan
BicycleRepairMan Posted September 7, 2015 Author Posted September 7, 2015 If this is true (that survival affects the duration of summonings) then this thread is absolete and i should get a permaban hahhahaa
BicycleRepairMan Posted September 8, 2015 Author Posted September 8, 2015 They are all fixed at 20 secs duration ...darn
darkly180 Posted September 12, 2015 Posted September 12, 2015 I understand the duration was nerfed to prevent a party of chanters from clearing the whole map without risk. But 20s is really too short. 100s or more, in line with food consumables, provides more strategic value, especially for solo players. Perhaps someone can tweak this through a mod... hopefully?
Doppelschwert Posted September 13, 2015 Posted September 13, 2015 (edited) Quoting the devs, the game is balanced around playing a party of six. The devs don't expect you to solo the content, and the triple crown achievement is for people who find a way to do it anyway, you are not encouraged to go for it. What I want to say is that the devs don't consider if their changes to balance disables you to solo the game, and they are unlikely to change difficulty in favor of soloing. I guess the summons are balanced now. Edited September 14, 2015 by Doppelschwert
Tigranes Posted September 15, 2015 Posted September 15, 2015 It was incredibly cheesy, and ridiculously overpowered. It was always a little bit weird that just by spending 6000 gold (and early on it was much, much cheaper), you suddenly had an option that made combat magnitudes less difficult; now TCS players (including myself) will have to figure out different solutions, instead of every single playthrough being "raise gold for the Figurine of Win". As someone who loves his TCS runs, yes, it does make TCS way, way more difficult. But the game should be balanced first and foremost for parties, and for parties it was clear that they needed a summon time limit. I'll miss it, though. Tying survival to duration would be an excellent way to make it a bit less harsh, and to make that useless skill a little more important. I understand the duration was nerfed to prevent a party of chanters from clearing the whole map without risk. But 20s is really too short. 100s or more, in line with food consumables, provides more strategic value, especially for solo players. Perhaps someone can tweak this through a mod... hopefully? 100 seconds would be nearly the same as "permanent" in the vast majority of cases, even in TCS. 1 Let's Play: Icewind Dale Ironman (Complete) Let's Play: Icewind Dale II Ironman (Complete) Let's Play: Divinity II (Complete) Let's Play: Baldur's Gate Trilogy Ironman - BG1 (Complete) Let's Play: Baldur's Gate Trilogy Ironman - BG2 (In Progress)
BicycleRepairMan Posted September 16, 2015 Author Posted September 16, 2015 Good luck finding a way to beat Thaos and his sidekicks with summonings that last 20 secs on PoTD solo, but hey its less cheesy and much more balanced now
iLurk Posted September 16, 2015 Posted September 16, 2015 now TCS players (including myself) will have to figure out different solutions, instead of every single playthrough being "raise gold for the Figurine of Win". That's just retarded. it used to be a choice. Sure it was cheesy but no one forced you to go for it.
Stoner Posted September 16, 2015 Posted September 16, 2015 Whow, never played PoTD solo but still had no idea those summons can last 20 secs... they die on hard with full party like in 3-5 seconds for me =/
BicycleRepairMan Posted September 17, 2015 Author Posted September 17, 2015 PoTD solo is really intense and fun and sort of masochistic. 1
Torm51 Posted September 17, 2015 Posted September 17, 2015 Solo runs will now be harder. The game is balanced around a party not solo runs (as awesome as they are). Have gun will travel.
Torm51 Posted September 17, 2015 Posted September 17, 2015 (edited) Whow, never played PoTD solo but still had no idea those summons can last 20 secs... they die on hard with full party like in 3-5 seconds for me =/ PoTD, Trial of Iron is the only way I play. Raises the stakes and if you screw it up its over teheeeeeeeeeee Edited September 17, 2015 by Torm51 Have gun will travel.
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