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Hi guys, first post and i'm really enjoying PoE but I do have a couple of gripes while in combat, especially when I have a large party or that they are obscured by scenery or groups of monsters.

 

All the characters are highlighted with a green circle in my party and I would like to know if there is an option i'm not seeing or if there is a mod available that will colour my individually selected party members a different colour to make it more noticeable which party member I have selected. This isn't anything to do with colourblind mode.

 

It would also be really nice if there was something that highlighted which stats changed on my characters when equipping new items or armour.

 

Is this something that's possible?

 

Thanks!

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Don't you see the little glowy effect on the green ring of the selected character(s)?

Neither did I.

But it's there.

Given that the developers do not even want to differentiate between Allied characters and Neutral NPC:s (it's all green, instead of allies being green and neutrals cyan, and enemies red) I would not hold my breath for this being fixed. My suggestion would be for selected characters to have a much more noticeable effect, maybe switching the colour completely, to gold or yellow.

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Don't you see the little glowy effect on the green ring of the selected character(s)?

 

 

Well... Just barely but with all the effects from spells or other in fight carnage it's really hard to see, huh. Don't understand how this wasn't spotted in playtesting.

 

Someone else mentioned colourblind mode but your selected party members will still be the same colour as the rest of your team right? I overlooked that this might help if that's not the case.

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There are so many little ways that combat could be made visually clearer. Half the time I hit the space bar not to issue commands, but just to figure out what the hell is going on.

 

I (ahem) also made a thread with a number of suggested quality of life fixes to make combat a little easier to keep track of.

DID YOU KNOW: *Missing String*

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Don't you see the little glowy effect on the green ring of the selected character(s)?

 

 

Well... Just barely but with all the effects from spells or other in fight carnage it's really hard to see, huh. Don't understand how this wasn't spotted in playtesting.

It was noticed by all the beta testers. And it must be high on the to-do list i hope ....

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I lost a Triple Crown party because I couldn't see my party's positioning because of opaque trees (I thought my off-tank chanter was in front when he was actually in the back), and also because I didn't know I had someone selected when I tried to click another party member, so that character ate 19384783934784937493784 disengagement attacks and got gibbed instantly.

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Don't you see the little glowy effect on the green ring of the selected character(s)?

 

Well... Just barely but with all the effects from spells or other in fight carnage it's really hard to see, huh. Don't understand how this wasn't spotted in playtesting.

 

Someone else mentioned colourblind mode but your selected party members will still be the same colour as the rest of your team right? I overlooked that this might help if that's not the case.

 

It was, and pointed out repeatedly.

 

I lost a Triple Crown party because I couldn't see my party's positioning because of opaque trees (I thought my off-tank chanter was in front when he was actually in the back), and also because I didn't know I had someone selected when I tried to click another party member, so that character ate 19384783934784937493784 disengagement attacks and got gibbed instantly.

Happened to me a thousand times by now. An inability to see who's even selected and super-terrible pathing issues is the source of over 90% of the disengagement attacks my characters suffer. And the Engagement system itself, of course, but that goes without saying.

Edited by Luckmann
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Any reason why there is no option for custom selection circles? Maybe i'd like my main character to have a different colour to the rest of my team, or perhaps I wan't my mages to be more visable to me by having them a seperate colour from my tanks.  

 

Surely that wasn't too much to ask? 

 

I guess I don't have room to talk having not been in early access or a Beta backer.

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Any reason why there is no option for custom selection circles? Maybe i'd like my main character to have a different colour to the rest of my team, or perhaps I wan't my mages to be more visable to me by having them a seperate colour from my tanks.  

 

Surely that wasn't too much to ask? 

 

I guess I don't have room to talk having not been in early access or a Beta backer.

 

On some level, I think the obvious choice would've been to allow the player to freely choose what colour he wants on selected character, allies, neutrals, and opponents, through the options menu. Wouldn't even need a colourblind mode; the colourblind could just change them into a colour they prefer.

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  • 2 years later...

Hi guys, first post and i'm really enjoying PoE but I do have a couple of gripes while in combat, especially when I have a large party or that they are obscured by scenery or groups of monsters.

 

All the characters are highlighted with a green circle in my party and I would like to know if there is an option i'm not seeing or if there is a mod available that will colour my individually selected party members a different colour to make it more noticeable which party member I have selected. This isn't anything to do with colourblind mode.

 

It would also be really nice if there was something that highlighted which stats changed on my characters when equipping new items or armour.

 

Is this something that's possible?

 

Thanks!

 

Agreed, I have the same problem since the beginning, it is not a big problem for wizard and characters which attack from far and without moving, but for melee attacker it is very very hard to recognize them during a fight and see their position, sometime I found one of my melee attacker turning around the others because he try to reach an enemy but the other members of the party block him, the name of the character over the party member would have been appreciated so during a fight we could see exactly which target is easily reachable and which other is not...

Sadly I am on PS4 and there is no mod for us...

Edited by fced

Pillars of Eternity PS4 - RPG fan - Native language French, so please forgive my poor English speaking ...

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Not to be a knob or anything, but I don't think threads where the last post was from over two years ago really need to be posted in. The simple fact is most people who originally posted won't be around anymore, and beyond that two years ago Pillars was quite radically different to what it's like today (there was no White March, the classes went through several iterations of changes, etc.), so you're not going to get the discussion you're looking for.

 

It's better if you have something to talk about to make a new thread about it so we can have a discussion about it, rather than post in a thread that has become largely irrelevant due to time. I'm not trying to mini-mod here or anything like that, just pointing out that you're going to have to be lucky to get discussion in threads from when the game was released, so it would be more worth your time to make a new topic.

Edited by Jojobobo
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Not to be a knob or anything, but I don't think threads where the last post was from over two years ago really need to be posted in. The simple fact is most people who originally posted won't be around anymore, and beyond that two years ago Pillars was quite radically different to what it's like today (there was no White March, the classes went through several iterations of changes, etc.), so you're not going to get the discussion you're looking for.

 

It's better if you have something to talk about to make a new thread about it so we can have a discussion about it, rather than post in a thread that has become largely irrelevant due to time. I'm not trying to mini-mod here or anything like that, just pointing out that you're going to have to be lucky to get discussion in threads from when the game was released, so it would be more worth your time to make a new topic.

 

To be honest, I didn't payed attention to the date of the topic, I done a search on the forum and found that topic, two years after this have not been improved ...

That game is very very frustrating...

Edited by fced

Pillars of Eternity PS4 - RPG fan - Native language French, so please forgive my poor English speaking ...

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Not to be a knob or anything, but I don't think threads where the last post was from over two years ago really need to be posted in. The simple fact is most people who originally posted won't be around anymore, and beyond that two years ago Pillars was quite radically different to what it's like today (there was no White March, the classes went through several iterations of changes, etc.), so you're not going to get the discussion you're looking for.

 

It's better if you have something to talk about to make a new thread about it so we can have a discussion about it, rather than post in a thread that has become largely irrelevant due to time. I'm not trying to mini-mod here or anything like that, just pointing out that you're going to have to be lucky to get discussion in threads from when the game was released, so it would be more worth your time to make a new topic.

 

 

Sigh... the issue is unchanged since 2 years ago, so the old thread is the relevant one. I can understand that perhaps you'd prefer to not have it raised. It doesn't matter if the original posters are gone, new ones will replace them if there is an interest.

 

I was amazed when I realised this game had terrible pathing issues... then I sort of laughed and realised it is some sort of ultimate meta-homage to the Infinity engine games! 20 years later!

 

Someone with a bit of knowledge could do an interesting opinion piece on the pathing. It must be an issue of having specialised knowledge to design an algorithm for a small party, as the computing power has increased by decades. It is probably very easy to make believable pathing AI for large crowds using simple rules, but becomes non-trivial as you approach the limiting case of two people.

 

It's got some UI quirks that I'm not even sure are in BG2, eg. selected targets do not update when the game is paused. I never had any trouble knowing who I had highlighted, but now the selection highlight is just a hard to make out lighter green.  and my God, the still prominent role of the combat log... 

 

I think Obsidian were sort of desperately trying to keep their studio afloat when they pitched the first title. They were in a bit of trouble. Hopefully they can leverage it and make some further improvements now that they are on a stronger footing.

 

Something like the inventory system, I'm sure people complained about it, but it is an undoubted improvement if selling gear is to be a mechanic. You can make these changes without altering the signature real time with pause clustef*** mechanic.

 

The more they draw the players attention to the main action on screen, the more they will widen their audience. I'm sure that hasn't escaped their attention with the console releases.

 

Tyranny indicated that they're aware of these issues, as they fixed a lot of them. Fiddling Rebalancing in patches is relatively painless, but making UI changes perhaps requires a diversion of resources. I backed post Fig, so I haven't tried the sequel beta.

 

Anyway, good games.

Edited by Chris S
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