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About VaultDuke

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  1. While i got the same impression as aname, i also read a few other things between the lines. It seems Chris enjoys the more hands on parts of game writing, with seeing an idea of his through development from start to finish. His work schedule puts heavy emphasis on the creative aspect of writing, which suites itself well for writing all kinds of stuff from companions, side quests or main storylines (or working as a living stretch goal). However, he seemed to only consider the more boring managing tasks in the evening, when is creative mind ran empty for the day. This seems to be contrary to how he describes his daily duties as creative director. So to me it sounds like he realizes that it's the creative hands on tinkering with individual writing aspects of a game (or novel) that he enjoys the most. And he climbed the ladder too high at Obsidian to be able to continue to do it (and maybe got into a position where, despite being a founder, didn't allow him to force any of his creative ideas, for better or worse). This whole situation might indeed explain why we saw him a lot and joked about him appearing as a living stretch goal. He seems happy with his decision to actually follow that career. I'm eager to see what becomes of his new endeavors
  2. May i ask why 35.3 degree, no rotation constitutes 'true' isometric? Edit: found it.
  3. Isn't this whole thread a rhetorical question? "How many roads must a man walk down?" A: Yes, we want a mod manager, Unity games are in dire need of one
  4. And romance options, don't forget to demand romance options if you are out to troll this forum. as it stands, i give you a B+, but only since many seem to have fallen for your ruse.
  5. Azureblade, i think it means that if you are not in sneak mode, you still do trap detection checks, but not with your full mechanics score. It's a bit like in neverwinter nights now, if only we would be able to make automatic mechanics checks at full level when standing still (that's how nwn does it, on top of the things we now have in PoE)
  6. The game is very shallow, 3d would have added more depth! (i'm joking, i'm joking )
  7. I would've just tried to govern really well to prove my worthiness. Oh well, I guess I just wouldn't be fit for soviet politics. or any politics I would say
  8. and you need to make up for how ever high the carnage damage reduction is... which is my whole point: not sure the sabre is better in any case, and certainly not on every build throughout the most part of the game. is it in principle the better weapon? yes. considering there are places where the axe still shines, especially in some builds and when taking the weapon focus and the other weapons that go with that specialization into account, I hardly see the problem as even remotely as big as you try to make it be. would the axe benefit from increasing the multiplier to +70% or +100%? sure. is the weapon a complete disaster no one would ever use? no.
  9. Sabres are better on rogues than battleaxes? Shocking. Never seen that before in a rpg. Where's the break even point for a barbarian carnage attack though?
  10. It means the aoe (area of effect) spell will only hit foes (enemies) and not allies such as you companions. They can stand in the blast area and not take any damage.
  11. I thought that animation didn't look good at all in the video they showed and am glad it wasn't implemented on a large scale.
  12. Embrace it! Not the Game (even though this, too), but yourself. I, too am a reroller. It's how we roll . Seriously, i also hardly finish any game, yet i get massive amounts if fun tinkering with character builds. You need to accept, that this is, what ultimately draws us to these types of games. Buy it, learn it, build characters, than maybe start making balancing mods, ton's of fun!
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