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Posted

so by now ive read about at least 5 diff. large quests that cannot be completed because of simple scripting bugs! i personally have encountered at least 2 of them in my playthough already and im maybe 50% in.

 

one is the quest where you defend the trader from house doemel - eventhough i defended him and he still lives the quest is simply stuck at "kill danna" (shes llying dead on the floor)

 

the other one is the masters tools on endless depth lvl 12 where you are supposed to take the quest from the vitrachs but instead they auto attack you, then the dialogue starts, you get the quest and then are forced to kill them all since they will still attack no matter what. this is game breaking since you cannot progress further down qwithout getting past them, forcing you to kill a whole npc faction and miss out on the quest and exp for no reason but buggy scripting!

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Posted

You're right. Hopefully all those major bugs will be rooted out soon and the next release will be better in terms of QA.

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Posted

Moved to tech support forum. Part because of the nature of the issues, part of because of spoilers in the post.

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“He who joyfully marches to music in rank and file has already earned my contempt. He has been given a large brain by mistake, since for him the spinal cord would surely suffice.” - Albert Einstein
 

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Posted

Vithrack was fine for me as well, tough it was pre 1.03.

Same with Danna, both pre and post 1.03.

 

What i have noticed (only once or twice tough) is that if you save or quicksave just after a scripted talk between you and someone that goes hostile, it might break any further scripting of the scene.

That is, if you have autopause on seeing hostiles, and after the talk, you quicksave, and quickload it, you might miss out on some scripted events after that and break it.

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Posted

you know that might have been what broke it for me.. i have ap on enemy sight and also save before most battles.. however the vithracks where already red and attacking me before the dialogue starts.. so i go in, they move towards me  to attack, their boss gets close enough so the dialogue pops up, i take the quest, it pops up in the quwest log but they still attack me after the dialogue.

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Posted

Did both fine, both afer 1.0.3 hit.

So now we just need to find out *why* they broke for you, since it isn't simply "they are just broken"...

 

In my case a NPC even killed Danna and it updated fine. Did you kill all foes. Did one perhaps got killed by NPC's off-screen (one ran away from me, but I runned after it and killed it, maybe you went upstairs, or didn't follow him, etc.?

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^

 

 

I agree that that is such a stupid idiotic pathetic garbage hateful retarded scumbag evil satanic nazi like term ever created. At least top 5.

 

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Posted

Did both fine, both afer 1.0.3 hit.

So now we just need to find out *why* they broke for you, since it isn't simply "they are just broken"...

 

In my case a NPC even killed Danna and it updated fine. Did you kill all foes. Did one perhaps got killed by NPC's off-screen (one ran away from me, but I runned after it and killed it, maybe you went upstairs, or didn't follow him, etc.?

 

 

ill try with danna but the masters tools quest is still a problem since they just auto attack me no matter what I do on the map.. im not sure if i met them before 1.03 or not.. but the  püroblem is still here now after 1.03 for me

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Posted

 

Did both fine, both afer 1.0.3 hit.

So now we just need to find out *why* they broke for you, since it isn't simply "they are just broken"...

 

In my case a NPC even killed Danna and it updated fine. Did you kill all foes. Did one perhaps got killed by NPC's off-screen (one ran away from me, but I runned after it and killed it, maybe you went upstairs, or didn't follow him, etc.?

 

 

ill try with danna but the masters tools quest is still a problem since they just auto attack me no matter what I do on the map.. im not sure if i met them before 1.03 or not.. but the  püroblem is still here now after 1.03 for me

 

 

 

nope.. checked the whole area there were no more doemel goons around but the quest is still stuck at "kill danna and her goons".. i even went to their mansion and killed everyone there to make sure

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Posted

this is game breaking since you cannot progress further down qwithout getting past them, forcing you to kill a whole npc faction and miss out on the quest and exp for no reason but buggy scripting!

 

No. Game breaking means you CANNOT end the game. Without these side quest you can (in fact, I never Killed Danna). The problem with vitrachs is because you attacked them first (with traps, maybe a fireball you sent and hit somebody in the nest, etc, etc). So, it is not even a bug. They must fix just the dialog showing up after they are hurt. If you can, reload a save before you entered the 12th level (or the autosave if you have not left the area). I had that issue and yes, after a while testing, I found I had hurt them. It was my faul they were angry, simply loaded the autosave and everything was right between us. 

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Posted

 

this is game breaking since you cannot progress further down qwithout getting past them, forcing you to kill a whole npc faction and miss out on the quest and exp for no reason but buggy scripting!

 

No. Game breaking means you CANNOT end the game. Without these side quest you can (in fact, I never Killed Danna). The problem with vitrachs is because you attacked them first (with traps, maybe a fireball you sent and hit somebody in the nest, etc, etc). So, it is not even a bug. They must fix just the dialog showing up after they are hurt. If you can, reload a save before you entered the 12th level (or the autosave if you have not left the area). I had that issue and yes, after a while testing, I found I had hurt them. It was my faul they were angry, simply loaded the autosave and everything was right between us. 

 

 

actually i was attacked by them right away without ever touching them first so i had no choice but to fight them or wait for a fix.

 

im absolutely sure that i did not attack them before they attacked me.

 

its already being looked at b the devs as ive been told so its all good.

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