While reporting issuess on the forum is done by some studios, it's not really as effective and useful as using a proper bug tracker. Especially for tracking progress and finding workarounds.
Some time ago, community opened an unofficial bug tracker for the Linux version of the Witcher 2, and developers found it to be very useful, so not only they started participating in it, they even took it over as an official one:
Would you consider doing something similar for the Pillars of Eternity? It can help both you and the community, and it's a more effective two way street.
Question
shmerl
While reporting issuess on the forum is done by some studios, it's not really as effective and useful as using a proper bug tracker. Especially for tracking progress and finding workarounds.
Some time ago, community opened an unofficial bug tracker for the Linux version of the Witcher 2, and developers found it to be very useful, so not only they started participating in it, they even took it over as an official one:
https://github.com/virtual-programming/witcher2-linux/issues
https://github.com/virtual-programming/witcher2-linux
Would you consider doing something similar for the Pillars of Eternity? It can help both you and the community, and it's a more effective two way street.
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