I don't expect this game to be balanced league of legends style.
I know there has always been unbalanced spells / abilities in IE games yet since they did so many good changes I wonder why was there no further insight into this mechanic.
Just take a look at first level wizard spells.
Fan of flames (40 -55) vs Reflex (+ 10 acc) [most of the time you can target a large group]
Kalakoth's Sunless Grasp (19-28) and a -10 acc debuff. vs delfection ( + 10 acc) [ 1 target ]
Minoletta Minor Missiles (30 -54) [1 target] vs deflection
Discarding the -10 acc de buff which is minor anyway there is only one clear winner.
Consider also that 2nd one has supper close range, you risk losing the wizard when casting. I know Fan of flames is theoretically more difficult to use but most of the time you won't have any problems.
I don't see any logic in this design. Heavy aoe spells where you can target almost all enemies from an encounter should have lower damage than the spells that target 1 individual. Otherwise why bother?
Spells that require the wizard to come close to the target should be greatly buffed so the risk / reward balance is satisfied.
I forgot to add the the 2 latter spells are rolled vs deflection. Most of monsters have more deflection than reflex so they are harder to hit also. At least that's the case on PoD.
I will repeat myself : I don't expect the devs to balance this game like league of legends but it doesn't make any sense to me.
Edited by BugsVendor, 05 April 2015 - 05:39 AM.