Luj1 Posted April 4, 2015 Posted April 4, 2015 Does it increase the amount of Endurance he receives ? Or the amount everyone around will receive ? (Or their own Might is rolled? ) Hope im making sense. cheers "There once was a loon that twitter Before he went down the ****ter In its demise he wasn't missed Because there were bugs to be fixed." ~ Kaine
dirigible Posted April 4, 2015 Posted April 4, 2015 I believe that Might increases the amount of healing you DO, not the amount you RECEIVE. Or at least its supposed to. This is Obsidian, so for all we know healing scales off of how many times you've double clicked a save game in Cyseal.
Luj1 Posted April 4, 2015 Author Posted April 4, 2015 (edited) lol ok EDIT: I mean I know its modified by Might. Here from wiki : Modified by Might healing, eg 19 might = 27% = 12.7 at level 1 and 54.6 at level 12. But I just don't know if it modifies the amount everyone around him will get ? Edited April 4, 2015 by Luj1 "There once was a loon that twitter Before he went down the ****ter In its demise he wasn't missed Because there were bugs to be fixed." ~ Kaine
waretaringo Posted April 4, 2015 Posted April 4, 2015 the user of the ability is the one triggering it. this is true even for passives. what you're proposing would be like weapon damage scaling off the target's might.
DavidHansen Posted April 4, 2015 Posted April 4, 2015 Semi unrelated - looking for some views on Godlike abilities. Are they worth it for giving up headgear?
Luj1 Posted April 4, 2015 Author Posted April 4, 2015 Semi unrelated - looking for some views on Godlike abilities. Are they worth it for giving up headgear? Oh yes "There once was a loon that twitter Before he went down the ****ter In its demise he wasn't missed Because there were bugs to be fixed." ~ Kaine
dirigible Posted April 4, 2015 Posted April 4, 2015 Semi unrelated - looking for some views on Godlike abilities. Are they worth it for giving up headgear? The Moon one definitely is. Imagine a party of full Moonkins, constantly healing each other over and over and over.
Bulshock Posted April 4, 2015 Posted April 4, 2015 Some of them are very worthwhile (Moonkin), others can be good depending on your build (Fire and Nature for tanks or off tanks, Death for DPS). At least IMO.
Delgar Posted April 4, 2015 Posted April 4, 2015 Fire godlike for 4 damage reduction or moon godlike on DPS monk ?
The Josip Posted April 11, 2015 Posted April 11, 2015 Does it increase the amount of Endurance he receives ? Yes. (Just ignore all the posts with "I believe.." and "I think.."; people can't spend 1min on testing stuff ingame so they post disinformation.)
Daemonjax Posted April 12, 2015 Posted April 12, 2015 I like moon for monks and fire for barbarians. Wood elf for most other things.
manageri Posted April 12, 2015 Posted April 12, 2015 Semi unrelated - looking for some views on Godlike abilities. Are they worth it for giving up headgear? A lotta headgear is simple stat increases. Since there are other items that also have the same stats, and they won't stack of course, and you can enchant your chest item to have whatever stats you want, the helmet slot doesn't seem like a gigantic sacrifice to me.
Luckmann Posted April 12, 2015 Posted April 12, 2015 Semi unrelated - looking for some views on Godlike abilities. Are they worth it for giving up headgear? If you are a tank or anything that pumps Might, as a Moonlike, yes. The rest? Eh.. highly questionable.
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