I think many people wanted something you can build for, rather than a early game crutch.
I like making viable shifters. Boo-hoo indeed.
I suppose that's fair, but implementing such a change would require a pretty heavy corresponding nerf to the class's casting abilities. It's a borderline-overpowered class as it is.
Shifting being weak is less a "balance" issue and more a "I wish this apple had been a pear" issue. In the meanwhile, if you want a furry and fragile damage-dealer, may I suggest a Wild Orlan Rogue or Monk?
you can be ok in mele, or even good at melee, if you dont spirit shift. the fact that you lose so much power using an skill that should increase your power is the weird think. Going with enchanted clothes(or full armor),2 swords and corrode lash is fine.
Simply allowing it to benefit from gear enchantments would go a long way to making it reasonable. When using a core class ability that is melee focused makes you weaker in melee then there is something wrong.