JerseyP Posted April 1, 2015 Share Posted April 1, 2015 First of all, love the game. In infinity engine games (d&d rules) an attack was either a hit or a miss. In PoE an attack is either a hit or 50% damage. It basically works like this because crits and misses are outliers. The effects of a system like this: 1. Engagement is very dangerous. 2. Magic. In d&d rules most magic attacks were either a hit or 50% damage because of a saving throw. That was their benefit over physical attacks. Now all attacks work that way. The usefullness of magic is lessened, and i'm not talking about time stop shenanigans. 3. Combat speed. Much more damage is being thrown around now. There is less time to utilize tactics. I'm not talking about slow or fast mode, there are simply less "rounds" involved and therefore less choices to make. Suggestions. I think a little more time in combat would improve this game. How about +10 deflection across the board? At least increase perception and resolve deflection bonuses to +2 instead of +1. Maybe then they won't be as useless, and allow for some alternate builds. What are your thoughts? P.S. Clean up the language. Bonuses like: |Of Will +5| sound like broken english Item abilities like second chance, bash, ect... need tooltips Using percentages and decimals interchangably. Abilities that alter other abilities lead to strangely worded sentences. Countless other examples. It's a garbled mess. Hope to see some improvements in future patches Thanks 1 Link to comment Share on other sites More sharing options...
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