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Featured Replies

Seems to me that since there is no reliable companion AI, then you are forced to learn the nuances of every single class.

Whilst some may revel in this, others, including myself, find it overwhelming and ultimately taxing to the point that combat becomes a chore.

Anyone feel the same or am I missing something?

 

And I find it extremely satisfying.

we can't all like the same things.

Yes. Of course, I'd still learn every class because I enjoy it, but it irritates me that I have to manually manage every single action.

Uh... yes?

 

Here's a hint though: if you want to take things more slowly, just recruit one or two companions and flesh the party out with hired adventurers of the classes you're interested in.

I have a project. It's a tabletop RPG. It's free. It's a work in progress. Find it here: www.brikoleur.com

Reduce the difficulty or hire adventurers.

 

I enjoy micromanaging my party a lot and this game is bonkers for this, even if combat feels redundant.

Derpdragon of the Obsidian Order

Derpdragons everywhere. I like spears.

 

No sleep for the Watcher... because he was busy playing Pillars of Eternity instead.

Learning every class was an integral part of the IE games – so yes, I'd say it fits appropriately here. That said, it would be nice to have scripts (also in the IE games) to provide at least some automation for those who have a hard time with the multitasking.

nope thats exactly why I play this game, exactly why I played all the Baldurs Gate's (etc) right through to Neverwinter and even things like Dragon Age (the original of course), its that complexity and micromanagement that makes those games far more memorable than many others of their kind. Its why things like Dragon Age 2 fail to match a lot of PC gamers interests. It choose to strip away the very things that made us want to play.

Edited by Prideaux

Learn how to use the fighter. Make a whole party of fighters. 1-2 tanks, 1-2 melee DPS, 2-4 ranged.

 

Faceroll the game.

One of the best experience of these kind of game is getting to KNOW all classes and make them work together as a perfect team under full player control, not some retarded AI.

I never bothered with companion AI even when playing DA:O.

Not forced, more like encouraged, invited, asked politely, blessed. 

All Stop. On Screen.

It is better to learn. Keep your group small so that you won't get overwhelmed as you learn.

Part of the joy of playing your team members is to see the synergy and teamwork in action.

 

For example: My cipher spamming eyestrike on an enemy which allows the rogue to stab gleefully (and endlessly) at the blinded enemy with his sneak attack  :biggrin:

Edited by brionkj

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