Luckmann Posted March 5, 2015 Share Posted March 5, 2015 Since when do private persons care about legalities? And besides; as fanmods and user-created contents are usually non-profit, this point is moot. It's perfectly legal to use Unity Personal for non-profit content. Being non-profit is irrelevant - in fact, you're explicitly allowed to make for-profit products with Unity Personal under certain conditions. If I understand things correctly, the problem is that content created with Unity Perso (fan mods) is tagged as such by the software, and content created with Unity Pro (Pillars of Eternity) will simply refuse to run it. It would require more than just ignoring the ToS to get around that - cracking this security would be needed. And as far as I know, modding communities usually make sure they stay on the legal side of things, simply as a matter of not having the developers turn against them. At the very least, mod-hosting websites will refuse to host mods created this way. As someone that ported the junkyard power armour from FO3 to FONV, I can confirm that at least the Nexus will have none of that ****, despite the fact that I don't think that the developers could give any less of a ****. So the "legality over morality" approach is definitely a problem when it comes to hosting and spreading mods these days. So while I may agree with Zwiebelchen in principle, in practice Sibakruom is not wrong. It is definitely a problem. Link to comment Share on other sites More sharing options...
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