As with the other funny image compression issues in this patch, the companion portraits have either been compressed to 'save space' (could also have been an accident) or fallen victim to Unity's strange UI scaling/mip issues.
As you can see there is a HUGE quality difference between the uncompressed PC portrait, which is loaded from the PNG file external to the game, and the companion portrait stored in the game data files, which has obviously been run through image compression.
This has happened on and off in different beta versions, and it only seems to be a problem for the small version used for the Main HUD / button UI.
Expected Result: Companion portraits, actually any portraits, should NOT be compressed at all.
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Sensuki
As with the other funny image compression issues in this patch, the companion portraits have either been compressed to 'save space' (could also have been an accident) or fallen victim to Unity's strange UI scaling/mip issues.
As you can see there is a HUGE quality difference between the uncompressed PC portrait, which is loaded from the PNG file external to the game, and the companion portrait stored in the game data files, which has obviously been run through image compression.
This has happened on and off in different beta versions, and it only seems to be a problem for the small version used for the Main HUD / button UI.
Expected Result: Companion portraits, actually any portraits, should NOT be compressed at all.
Edited by Sensuki6 answers to this question
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