Hormalakh Posted September 18, 2014 Posted September 18, 2014 One of the issues I'm having with the current weapon sets is that you cannot reuse a weapon in a different set. For example, let's say you have a one-handed sword, a dagger, a shield, and an axe. From this, you can only create two weapon sets. Sword-dagger, and axe-shield. What if I want to use my axe-dagger in one fight, axe-sword in another, and sword-shield in a third? Currently I can't do this and I wouldn't have the opportunity to change my weapon sets unless I'm at a select site.This should be fixed to play more like TOEE's did where you can make mulitple weapon sets with the same set of weapons. 2 My blog is where I'm keeping a record of all of my suggestions and bug mentions. http://hormalakh.blogspot.com/ UPDATED 9/26/2014 My DXdiag: http://hormalakh.blogspot.com/2014/08/beta-begins-v257.html
Adam Brennecke Posted September 18, 2014 Posted September 18, 2014 Our intention is for weapon sets to work the way you described. Thanks for the feedback Hormalakh. 13 Follow me on twitter - @adam_brennecke
Hormalakh Posted September 19, 2014 Author Posted September 19, 2014 (edited) Thanks for the response Adam. They got you working late hours again or are you compiling code? All the best to you. Edited September 19, 2014 by Hormalakh My blog is where I'm keeping a record of all of my suggestions and bug mentions. http://hormalakh.blogspot.com/ UPDATED 9/26/2014 My DXdiag: http://hormalakh.blogspot.com/2014/08/beta-begins-v257.html
Adam Brennecke Posted September 19, 2014 Posted September 19, 2014 I always work late 2 Follow me on twitter - @adam_brennecke
Sensuki Posted September 19, 2014 Posted September 19, 2014 Can you also make it so that you can select a weapon set and attack people with it ? Currently you have to select the weapon set and then click the attack button in the center UI. It would be far more useful if you could click weapon sets to attack people. 4
wanderon Posted September 19, 2014 Posted September 19, 2014 Can you also make it so that you can select a weapon set and attack people with it ? Currently you have to select the weapon set and then click the attack button in the center UI. It would be far more useful if you could click weapon sets to attack people. If the weapon sets were on the UI (like IWD2) I might agree but I don't see much point in it if they remain on the inventory screen - nor am I certain that I would like changing weapon sets to always put me in attack mode either Nomadic Wayfarer of the Obsidian Order Not all those that wander are lost...
morhilane Posted September 19, 2014 Posted September 19, 2014 Weapon set are selectable after clicking on a character portrait and their "class ability" bar shows up. You need to click the current weapon box to select another set. Azarhal, Chanter and Keeper of Truth of the Obsidian Order of Eternity.
Sensuki Posted September 19, 2014 Posted September 19, 2014 No, I was telling wanderon that they are on the UI, he was acting as if they were not.
Adam Brennecke Posted September 19, 2014 Posted September 19, 2014 Can you also make it so that you can select a weapon set and attack people with it ? Currently you have to select the weapon set and then click the attack button in the center UI. It would be far more useful if you could click weapon sets to attack people. If you can figure out how not to make it confusing then sure - I agree, but we haven't figured out a good way of communicating this. We did some work recently to make it less confusing, so please let me know what you think once your hands on the next build. Follow me on twitter - @adam_brennecke
Sensuki Posted September 19, 2014 Posted September 19, 2014 (edited) Well the first thing that pops to mind is that you could just give the weapon sets their own individual slot on the action bar instead of making it a pop-up menu like it is now. If weapon sets are empty, remove their slots from the action bar, rather than having the pop-up menu. When you click on a weapon set, it selects it (and the box is highlighted) and the cursor changes to an attack cursor. That way there's no need for an extra pop-up element, and the empty weapon set slots that are currently shown in the pop-up element (superfluous) are not shown in the action bar, just like if you don't have access to 5th level Wizard spells - it doesn't show 5th level wizard spells on the action bar. Edited September 19, 2014 by Sensuki 4
Adam Brennecke Posted September 20, 2014 Posted September 20, 2014 Would you want to switch weapon sets but not activate attack mode? 1 Follow me on twitter - @adam_brennecke
Hormalakh Posted September 20, 2014 Author Posted September 20, 2014 I had an idea about the weapon sets and the UI for it. Did you happen to see it Adam? It's here. http://hormalakh.blogspot.com/2014/08/taking-look-at-grimoire-v257.html Your selection of the weapon set circumscribes the appropriate set. Clicking on that weapon set once (if it is an unselected weapon set) next to the portrait would activate that weapon set. Clicking twice (or once on an already selected set) would activate the "attack" command. My blog is where I'm keeping a record of all of my suggestions and bug mentions. http://hormalakh.blogspot.com/ UPDATED 9/26/2014 My DXdiag: http://hormalakh.blogspot.com/2014/08/beta-begins-v257.html
Silent Winter Posted September 20, 2014 Posted September 20, 2014 a) Why not BG-style? Click the weapon set to swap to it - then (or if already using that set) clicking will highlight it and change cursor to 'attack' (so a double-click can select attack with new weapon set. (or does the icon disappear on select so you'd have to reclick the portrait again?) b) Right click for swapping to new weapon set without attacking - left click to swap and attack? (the latter being used more often) I can see wanting to swap weapon sets outside of battle (for flavour or just to get ready after switching in the last battle), or selecting first, moving, then attacking - but it would be less common than wanting to switch to that set because you want to use that set right now. 2 _________________________________________________________________________________________________________________________ *Casts Nature's Terror* , *Casts Firebug* , *Casts Rot-Skulls* , *Casts Garden of Life* *Spirit-shifts to cat form*
wanderon Posted September 20, 2014 Posted September 20, 2014 They are on the UI ? Of course they are! I really should not post so early in the day while my brain is still mostly on stand-by Carry on! Nomadic Wayfarer of the Obsidian Order Not all those that wander are lost...
Sensuki Posted September 20, 2014 Posted September 20, 2014 (edited) Would you want to switch weapon sets but not activate attack mode? Well it wasn't an issue in the Infinity Engine games. I should install Icewind Dale 2 and see how it was handled there. Yeah left click / right click functionality also works, as Silent Winter said. Right click to swap without attack, left click to swap and attack. Edited September 20, 2014 by Sensuki
Matt516 Posted September 20, 2014 Posted September 20, 2014 (edited) Adam - Silent Winter's suggestion is good. Another option would just be that when you (left) click on the new weapon set it switches to it and changes to attack cursor. Then a right click will remove the attack cursor if you didn't want to attack. Speaking of - is right click going to be a universal cancel out of whatever the cursor is currently doing? I.e. if you have people selected, right click deselects them. If you've got a spell readied on the cursor, right click removes it. Etc. Not sure if that's the planned implementation, but if not, it'd be a very good idea to consider it IMO. Having a universal cancel helps a lot with UI usability and intuitiveness. Edited September 20, 2014 by Matt516 4
Sensuki Posted September 20, 2014 Posted September 20, 2014 (edited) Well for one, right click cancel isn't working, that's how I'd cancel out of stuff in the IE games. I don't think it's a big deal if it brings up the attack cursor because you can just select another character, select the whole party or issue a move command (or cancel) and that will change the cursor. Edited September 20, 2014 by Sensuki
Ineth Posted September 20, 2014 Posted September 20, 2014 Would you want to switch weapon sets but not activate attack mode? Well if someone wants that they could just click it and then cancel attack mode (using right-click or, ideally, ESC), right? "Some ideas are so stupid that only an intellectual could believe them." -- attributed to George Orwell
Matt516 Posted September 20, 2014 Posted September 20, 2014 Well for one, right click cancel isn't working, that's how I'd cancel out of stuff in the IE games. I don't think it's a big deal if it brings up the attack cursor because you can just select another character, select the whole party or issue a move command (or cancel) and that will change the cursor. Yeah... you could do that... but I'd rather just right click to cancel. Adam (if you're still reading), is right click to cancel a planned UI feature?
Sensuki Posted September 20, 2014 Posted September 20, 2014 Right click cancel was in in v257. It's not working in this build, no one seems to have acknowledged it as a bug yet even after my multiple reports.
Matt516 Posted September 20, 2014 Posted September 20, 2014 Derp. Well, we'll see if it's fixed in the next build I guess. If it's still broken, moar bug reports.
AlacrityFitzhugh Posted March 28, 2015 Posted March 28, 2015 Our intention is for weapon sets to work the way you described. Thanks for the feedback Hormalakh. This functionality (using the same item in multiple weapon sets) does not seem to be in the game. Is it coming soon?
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