Sensuki Posted September 16, 2014 Posted September 16, 2014 I'm sure someone will say something by the end of the week. Get someone to tweet Adam Brennecke - he's the person to ask.
Matt516 Posted September 16, 2014 Posted September 16, 2014 (edited) I agree with Fiebras - until they implement the stuff everyone's talked about, I don't really have much more feedback to give. Reiterating complaints about lack of combat feedback etc seems pointless - they've heard us and they'll get to it when they get to it. As for balance, we can't really give useful feedback on balance until the major changes to various systems (like combat feedback, defenses calculating correctly, interrupt, attributes) are implemented. Sidenote: a list of "things we're still working on" would be great to include with the patch notes. That way we don't bother beating various dead horses the dev team already plans to fix when the next build is released. Edited September 16, 2014 by Matt516
Sensuki Posted September 16, 2014 Posted September 16, 2014 I like how NCarver has actually been updating that thread properly with links and stuff - the way it should be done.
Fiebras Posted September 16, 2014 Posted September 16, 2014 The one area lacking in mayor not-discussed-to-death feedback are spells and abilities, particulary high-lvel ones. The most productive thing we can do now is to test them out and report the bugs we see as even with an atribute and health/mechanic change Im sure most abilities need to be acounted for individually and wont change massively.
Bryy Posted September 16, 2014 Posted September 16, 2014 I love how everyone has become an Armchair Dev in regards to what bugs are huge and what are not. 2
Sensuki Posted September 16, 2014 Posted September 16, 2014 FWIW I reported that the marquee select is missing a single pixel in the top left making it not a perfect square - how's that for beta testing 4
Marceror Posted September 16, 2014 Author Posted September 16, 2014 I love how everyone has become an Armchair Dev in regards to what bugs are huge and what are not. Seems like fan opinion is actually a pretty important aspect of determining which bugs are a big deal. 1 "Now to find a home for my other staff."My Project Eternity Interview with Adam Brennecke
Marceror Posted September 16, 2014 Author Posted September 16, 2014 FWIW I reported that the marquee select is missing a single pixel in the top left making it not a perfect square - how's that for beta testing And now I can't play the game anymore. I just focus perpetually on those pixels. You've ruined me! 1 "Now to find a home for my other staff."My Project Eternity Interview with Adam Brennecke
aeonsim Posted September 16, 2014 Posted September 16, 2014 I'd like a OSX build some time soonish though from tweeting Adam B (on monday), there are apparently a few big OSX specific save and load bugs so may be waiting a while.
Marceror Posted September 17, 2014 Author Posted September 17, 2014 The man who could have answered this question popped onto the forums earlier this evening, but chose not to give any indication on this question. A pity. "Sorry guys, not this week." "Hoping to release by Friday... will let you know" (I'm helping OE to practice possible responses they could provide) "Now to find a home for my other staff."My Project Eternity Interview with Adam Brennecke
Marceror Posted September 17, 2014 Author Posted September 17, 2014 ION - WL2 releases on Friday, so it's doubtful I'd even play the next PoE version much unless it comes out prior. 1 "Now to find a home for my other staff."My Project Eternity Interview with Adam Brennecke
Silverbarr Posted September 17, 2014 Posted September 17, 2014 (edited) I must admit to being slightly disappointed in OE not having any devs comment on the topics or give updates as much as other Kickstarter developers have. But alas, maybe it's just a busy and hectic time trying to implement the numerous changes. Still, it would be nice to feel a bit more interactivity since the games I've seen succeed utilised the fan-base to really improve the games. Edited September 17, 2014 by Silverbarr
Sensuki Posted September 17, 2014 Posted September 17, 2014 (edited) I'm sure if someone bothers to ask Adam Brennecke on twitter an ETA on the patch, he'll answer just like last time. I don't use twitter myself. Edited September 17, 2014 by Sensuki
Kjaamor Posted September 17, 2014 Posted September 17, 2014 If the Wasteland 2 release is on Friday, then it might be in everyone's interests to give a bit of a grace period between that and the next beta release. Certainly I can imagine many of our beta players also buying that, and it would take something astonishingly bad from Wasteland 2 to make them test a slightly-adjusted version of the beta they have already been playing over that. Give it a week at least, perhaps a fortnight. Other kickstarter projects to which I have no affiliation but you may be interested: Serpent in the Staglands: A rtwp gothic isometric crpg in the style of Darklands The Mandate: Strategy rpg as a starship commander with focus on crew management
Hiro Protagonist II Posted September 17, 2014 Posted September 17, 2014 Give them a fortnight? That would make it a month!
archangel979 Posted September 17, 2014 Posted September 17, 2014 You got Dragonfall Director's Cut in 24h and Wasteland 2 in 36h. You can wait for new PoE BB till next week. 2
Fiebras Posted September 17, 2014 Posted September 17, 2014 I must admit to being slightly disappointed in OE not having any devs comment on the topics or give updates as much as other Kickstarter developers have. But alas, maybe it's just a busy and hectic time trying to implement the numerous changes. Still, it would be nice to feel a bit more interactivity since the games I've seen succeed utilised the fan-base to really improve the games. They have been pretty active these last few days. Well, more active than normal. They may not be as active as other kickstarter devs, but that doesnt mean they arent listening. 1
Volourn Posted September 17, 2014 Posted September 17, 2014 "You got Dragonfall Director's Cut in 24h and Wasteland 2 in 36h." Not everyone gives a **** about those crappy games. 1 DWARVES IN PROJECT ETERNITY = VOLOURN HAS PLEDGED $250.
Marceror Posted September 17, 2014 Author Posted September 17, 2014 (edited) I'm sure they're listening. I'm sure they've seen this thread. I just think they like to torture us a bit with their silence on certain topics. I'm sure they all get together and read threads like this next to a whiteboard that has the next backer beta release date written in big, bold letters. Asking, should we tell them? Should we? Laughing at our pathetic expense. "Nah. Not yet. I don't think they want it badly enough yet. Let them suffer a while longer." Edited September 17, 2014 by Marceror "Now to find a home for my other staff."My Project Eternity Interview with Adam Brennecke
wanderon Posted September 18, 2014 Posted September 18, 2014 I think they are waiting for us to offer something in return - Pizza and Beer usually works... 2 Nomadic Wayfarer of the Obsidian Order Not all those that wander are lost...
Ink Blot Posted September 18, 2014 Posted September 18, 2014 I think they are waiting for us to offer something in return - Pizza and Beer usually works... Hell, if you're going in, go all in: Hookers and blow. 2
Adam Brennecke Posted September 18, 2014 Posted September 18, 2014 We still got a few bugs that we would like to fix internally before the next release (some make certain things unplayable). Our target was this Thursday, but now we are looking to push early next week if everything goes well tomorrow and Friday. 17 Follow me on twitter - @adam_brennecke
Marceror Posted September 18, 2014 Author Posted September 18, 2014 *Thank you* for the update Adam! Keep up the good work. 1 "Now to find a home for my other staff."My Project Eternity Interview with Adam Brennecke
Ink Blot Posted September 18, 2014 Posted September 18, 2014 See: Hookers and blow. Works every time! 2
Marceror Posted September 18, 2014 Author Posted September 18, 2014 See: Hookers and blow. Works every time! That was clearly the magical formula. Adam wasted no time responding after that. I guess someone is probably going to need to send those promised rewards over to the OE office tomorrow, lest the lead programmer go on strike. 1 "Now to find a home for my other staff."My Project Eternity Interview with Adam Brennecke
Recommended Posts