Matt516 Posted September 4, 2014 Posted September 4, 2014 Hello all, Only played a little bit of the new build, but from what I've seen it's vastly improved. Gives me a good deal of hope that they've made this much progress in 2 weeks. Combat and combat feedback have been improved... but something really has to be done about that log. Show less (especially regen), smaller font, better color coding, I dunno. But something really has to be done. It's far too chaotic at the moment to be useful. That's all. It's not really a bug, just an improvement that needs to be made. 6
Sensuki Posted September 4, 2014 Posted September 4, 2014 Also the position isn't the best for on the fly reading, but that may not change.
Karkarov Posted September 4, 2014 Posted September 4, 2014 Also the position isn't the best for on the fly reading, but that may not change. The position is fine ;p Agree with your points though Matt, too much stuff happens too fast and gets reported too often. You don't need to tell me BB Fighter gained 1 stamina from recovery, I know, he has that on all the time. 1
Billy O Posted September 4, 2014 Posted September 4, 2014 (edited) It should be customizable in the options so you can choose what you want displayed in the combat log. I also really like how it shows you the damage calculation details when you mouse over it. Edited September 4, 2014 by Billy O 2
agris Posted September 4, 2014 Posted September 4, 2014 The real problem is that there are no hotkeys to rapidly expand or close it. Pg-up/dn was in the IE games for a reason! A lot of us use the keyboard constantly. 2
Matt516 Posted September 4, 2014 Author Posted September 4, 2014 Also the position isn't the best for on the fly reading, but that may not change. The position is fine ;p Agree with your points though Matt, too much stuff happens too fast and gets reported too often. You don't need to tell me BB Fighter gained 1 stamina from recovery, I know, he has that on all the time. Yeah I'd love to see that off by default. The only real solution is customizable options though - what if I'm fighting an enemy with really high regen and I don't realize it? I should be able to turn regen on temporarily just to see... 1
Sensuki Posted September 4, 2014 Posted September 4, 2014 (edited) Really only need targeting, (all) roll results and status effects tbh Edited September 4, 2014 by Sensuki
Karkarov Posted September 4, 2014 Posted September 4, 2014 (edited) Yeah I'd love to see that off by default. The only real solution is customizable options though - what if I'm fighting an enemy with really high regen and I don't realize it? I should be able to turn regen on temporarily just to see... This is the one thing MMO's do excel on. We should have the option to disable or enable display of effects in the log based on some real details. For example we should be able to disable party passive effect reporting or party regen, but have the ability to see enemy regen at the same time. Edited September 4, 2014 by Karkarov
Volourn Posted September 4, 2014 Posted September 4, 2014 In a single player game like this there shouldn't be two separate windows for combat and dialogue. When you are fighting you won't be talking anyways. L0L DWARVES IN PROJECT ETERNITY = VOLOURN HAS PLEDGED $250.
Matt516 Posted September 4, 2014 Author Posted September 4, 2014 Well that doesn't exactly pose a problem though. Having it separated into 2 tabbed windows actually cuts down on clutter, regardless of whether or not it is actually necessary. The problem at hand is the clutter of the combat log from combat events.
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