Pathfinding seems improved, but still needs some work. A specific problem I've noticed is that due to the "no selection circles overlapping" change, characters moving in close formations will tend to get stuck running against each other (instead of going around each other).
To reproduce:
Start a game
Create a very tight formation (close rectangle)
Move party to a location with said formation
Click directly behind the party (ordering them to turn the formation 180 degrees and move)
Observe as party members sometimes get stuck on each other, running towards each other in a fruitless dance of futility
If it doesn't happen, keep giving move orders with various rotations. Eventually you'll see it.
Expected behavior:
Party members who collide in movement should go around each other, both going to their left or both going to their right (instead of trying to move directly forward towards the other character).
Thanks for the new build! Looks like a lot has been fixed! Keep it up!
Question
Matt516
Pathfinding seems improved, but still needs some work. A specific problem I've noticed is that due to the "no selection circles overlapping" change, characters moving in close formations will tend to get stuck running against each other (instead of going around each other).
To reproduce:
Expected behavior:
Party members who collide in movement should go around each other, both going to their left or both going to their right (instead of trying to move directly forward towards the other character).
Thanks for the new build! Looks like a lot has been fixed! Keep it up!
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