Matt516 Posted August 23, 2014 Share Posted August 23, 2014 Here's a link to a (non Beta-specific) post I made about a new system for utilizing INT bonuses for AoE abilities. Would love some feedback. http://forums.obsidian.net/topic/67742-how-to-solve-the-aoe-problem-while-making-the-int-stat-more-compelling-and-int-characters-smarter/ Link to comment Share on other sites More sharing options...
QDI Posted September 17, 2014 Share Posted September 17, 2014 It seems a bit complex to be fair. How do you explain it to players ? How do you present it in-game ? And I don't think it will promote "the ultimate in INT character decision-making" since you will always take the smallest possible AoE to maximize the duration. Link to comment Share on other sites More sharing options...
Chilloutman Posted September 17, 2014 Share Posted September 17, 2014 (edited) Funny is that all characters can be strong (do more damage), but only some can be inteligent. I want raise in inteligence when I pump might, heck remove all attributes and left only might! Edited September 17, 2014 by Chilloutman I'm the enemy, 'cause I like to think, I like to read. I'm into freedom of speech, and freedom of choice. I'm the kinda guy that likes to sit in a greasy spoon and wonder, "Gee, should I have the T-bone steak or the jumbo rack of barbecue ribs with the side-order of gravy fries?" I want high cholesterol! I wanna eat bacon, and butter, and buckets of cheese, okay?! I wanna smoke a Cuban cigar the size of Cincinnati in the non-smoking section! I wanna run naked through the street, with green Jell-O all over my body, reading Playboy magazine. Why? Because I suddenly may feel the need to, okay, pal? I've SEEN the future. Do you know what it is? It's a 47-year-old virgin sitting around in his beige pajamas, drinking a banana-broccoli shake, singing "I'm an Oscar Meyer Wiene" Link to comment Share on other sites More sharing options...
gkathellar Posted September 17, 2014 Share Posted September 17, 2014 Interesting, but too complicated in practice. Trying to process all of that would make my head spin. If I'm typing in red, it means I'm being sarcastic. But not this time. Dark green, on the other hand, is for jokes and irony in general. Link to comment Share on other sites More sharing options...
Guest 4ward Posted September 17, 2014 Share Posted September 17, 2014 (edited) i like the idea because it would have made scalable AOE valid for all people i think (and made INT more interesting). i’d like to suggest something else: - AOE spells with different AOE sizes like e.g. in BG2 with fireball (greater AOE) and skulltrap (smaller AOE) - let the effect decrease towards the edge (the decrease can also depend on difficulty setting) - allow to target wherever on the map in most situations i will handle the rest with moving and positioning of my caster and if necessary my party member(s). Allow might do only weapon damage, let Int do all ability damage, delete scalable AOE from attributes, to compensate move duration to might... Edited September 17, 2014 by 4ward Link to comment Share on other sites More sharing options...
Gfted1 Posted September 17, 2014 Share Posted September 17, 2014 I think it would also help if INT dictated spell range. "I'm your biggest fan, Ill follow you until you love me, Papa" Link to comment Share on other sites More sharing options...
rjshae Posted September 17, 2014 Share Posted September 17, 2014 Possibly you could have INT modify how effective a spell is at penetrating defenses. I.e. a low MIG means a lower maximum damage, but a high INT means that the damage is more likely to get through. 1 "It has just been discovered that research causes cancer in rats." Link to comment Share on other sites More sharing options...
Lephys Posted September 17, 2014 Share Posted September 17, 2014 On that note, I think it'd be kinda cool if you had a penetration resolution similar to how attack resolution works; instead of just having "you penetrate X armor every single time," you'd have something functioning similarly to Accuracy, versus something functioning like Deflection (or any other defense), that would determine how much armor your spell actually penetrated. So, one time, it might be 3. Another time, 6. But, it'd always be within a given range because of your offensive factor versus their defensive one. Really, you could just go with Willpower. Your spell attack could roll against Willpower (even if the regular spell actually attacks something else, as this roll isn't for core damage or anything), and maybe just get a bonus (+X) from INT? So, a "hit" in penetration would be like... 25% armor penetrated. A crit could be 50%. And a graze could be 10%. Just example numbers whipped out of thin air. Something like that, though. That only works for spells, though. So, maybe, to make that not solely favor caster classes, you could use something other than just Willpower, and have penetration work with all effects? Didn't Perception produce penetration in an earlier iteration of the stat system, by the way? My memory is cloudy. 1 Should we not start with some Ipelagos, or at least some Greater Ipelagos, before tackling a named Arch Ipelago? 6_u Link to comment Share on other sites More sharing options...
AlekzanderZ Posted September 23, 2014 Share Posted September 23, 2014 (edited) the easiest way to solve that problem is to increase the range. why make it complicate? just the range. Edited September 23, 2014 by AlekzanderZ Link to comment Share on other sites More sharing options...
Matt516 Posted September 23, 2014 Author Share Posted September 23, 2014 How does increasing the range solve the "hitting party members with your enormous AoE" problem? Link to comment Share on other sites More sharing options...
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