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Featured Replies

I just want to be able to play the game. :(

Mac and Linux versions would be nice too.  ;)

sky_twister_suzu.gif.bca4b31c6a14735a9a4b5a279a428774.gif
🇺🇸RFK Jr 2024🇺🇸

"Any organization created out of fear must create fear to survive." - Bill Hicks

Why not PlayStation Vita while we're at it? I'd love to play an Obsidian game while in the WC.

Edited by Labadal

Why not PlayStation Vita while we're at it? I'd love to play an Obsidian game while in the WC.

My biggest question about that, and this is the reason I'd likely not get this for my Android phone, is how well would a card game work on a small screen like that?  If you have a dozen cards (I've never played the physical card game, so I don't know if that's a scenario that would happen) out on the screen, they'd be really small and the text would be incredibly hard to read.  They could put in a zoom function, I guess, so that you could comfortably read what's on the card, but if you're constantly having to zoom in and out on cards, it could get quite tedious.

 

How big is the Vita screen?  It's about 5", right?  That would be better than my teeny 4" phone screen, but still quite small.  The next time I upgrade my phone (not any time soon), I may get a phablet, around 6"-ish, but even that would be a bit small, methinks.

Edited by Keyrock

sky_twister_suzu.gif.bca4b31c6a14735a9a4b5a279a428774.gif
🇺🇸RFK Jr 2024🇺🇸

"Any organization created out of fear must create fear to survive." - Bill Hicks

Yes, 5 inches, with a resolution of 960 by 544 pixels.

 

I was mostly saying it in a joking manner, but I would actually try it if it happened. But as you say, they would have to adapt it in a good way. But if the game can come out on mobile, it could be doable on the PSV. However, the possibility of this happening equals zero in my opinion.

Mac and Linux versions would be nice too.  ;)

 

Just putting my voice here with Keyrock. Make this happen and put it on GoG.com, and I'll be in Nirvana :p The Card Game was always something I wanted to play hard, but unfortunately, not enough friends interested in it :(

 

PC version would be a blessing for me.

Sent from my Stone Tablet, using Chisel-a-Talk 2000BC.

My youtube channel: MamoulianFH
Latest Let's Play Tales of Arise (completed)
Latest Bossfight Compilation Dark Souls II - Scholar of the First Sin - New Game (completed)

Let's Play/AAR Europa Universalis 1: Austria Grand Campaign (completed)
Let's Play/AAR Europa Universalis 2: Xhosa Grand Campaign (completed)
My PS Platinums and 100% - 30 games so far (my PSN profile)

 

 

1) God of War III - PS3 - 24+ hours

2) Final Fantasy XIII - PS3 - 130+ hours

3) White Knight Chronicles International Edition - PS3 - 525+ hours

4) Hyperdimension Neptunia - PS3 - 80+ hours

5) Final Fantasy XIII-2 - PS3 - 200+ hours

6) Tales of Xillia - PS3 - 135+ hours

7) Hyperdimension Neptunia mk2 - PS3 - 152+ hours

8.) Grand Turismo 6 - PS3 - 81+ hours (including Senna Master DLC)

9) Demon's Souls - PS3 - 197+ hours

10) Tales of Graces f - PS3 - 337+ hours

11) Star Ocean: The Last Hope International - PS3 - 750+ hours

12) Lightning Returns: Final Fantasy XIII - PS3 - 127+ hours

13) Soulcalibur V - PS3 - 73+ hours

14) Gran Turismo 5 - PS3 - 600+ hours

15) Tales of Xillia 2 - PS3 - 302+ hours

16) Mortal Kombat XL - PS4 - 95+ hours

17) Project CARS Game of the Year Edition - PS4 - 120+ hours

18) Dark Souls - PS3 - 197+ hours

19) Hyperdimension Neptunia Victory - PS3 - 238+ hours

20) Final Fantasy Type-0 - PS4 - 58+ hours

21) Journey - PS4 - 9+ hours

22) Dark Souls II - PS3 - 210+ hours

23) Fairy Fencer F - PS3 - 215+ hours

24) Megadimension Neptunia VII - PS4 - 160 hours

25) Super Neptunia RPG - PS4 - 44+ hours

26) Journey - PS3 - 22+ hours

27) Final Fantasy XV - PS4 - 263+ hours (including all DLCs)

28) Tales of Arise - PS4 - 111+ hours

29) Dark Souls: Remastered - PS4 - 121+ hours

30) Mortal Kombat 11 - PS4 - 200+ hours

31) Dark Souls II: Scholar of the First Sin - PS4 - 246+ hours

32) Star Ocean: Faithlessness and Integrity - PS4 - 185+ hours

based on an interview  at Gen con I saw, there will be a windows version but they can't announce yet. I'm not sure why they have to announce the ios version first and not the other versions.

Supporting a lot of platforms is something that we on the team have a personal investment in (we all use different devices as our primary mode of gaming). We also want to get folks playing this thing as soon as we can. So we are balancing a lot of factors to determine what we are releasing on and when.

  • 1 month later...

steam, steam, and more steam please.  but iOS is fine to start :-) and make a fortune hopefully.  Especially if you give us the Class Decks as IAP.

DRM Free and LAN friendly would be prefered much more!

Sent from my Stone Tablet, using Chisel-a-Talk 2000BC.

My youtube channel: MamoulianFH
Latest Let's Play Tales of Arise (completed)
Latest Bossfight Compilation Dark Souls II - Scholar of the First Sin - New Game (completed)

Let's Play/AAR Europa Universalis 1: Austria Grand Campaign (completed)
Let's Play/AAR Europa Universalis 2: Xhosa Grand Campaign (completed)
My PS Platinums and 100% - 30 games so far (my PSN profile)

 

 

1) God of War III - PS3 - 24+ hours

2) Final Fantasy XIII - PS3 - 130+ hours

3) White Knight Chronicles International Edition - PS3 - 525+ hours

4) Hyperdimension Neptunia - PS3 - 80+ hours

5) Final Fantasy XIII-2 - PS3 - 200+ hours

6) Tales of Xillia - PS3 - 135+ hours

7) Hyperdimension Neptunia mk2 - PS3 - 152+ hours

8.) Grand Turismo 6 - PS3 - 81+ hours (including Senna Master DLC)

9) Demon's Souls - PS3 - 197+ hours

10) Tales of Graces f - PS3 - 337+ hours

11) Star Ocean: The Last Hope International - PS3 - 750+ hours

12) Lightning Returns: Final Fantasy XIII - PS3 - 127+ hours

13) Soulcalibur V - PS3 - 73+ hours

14) Gran Turismo 5 - PS3 - 600+ hours

15) Tales of Xillia 2 - PS3 - 302+ hours

16) Mortal Kombat XL - PS4 - 95+ hours

17) Project CARS Game of the Year Edition - PS4 - 120+ hours

18) Dark Souls - PS3 - 197+ hours

19) Hyperdimension Neptunia Victory - PS3 - 238+ hours

20) Final Fantasy Type-0 - PS4 - 58+ hours

21) Journey - PS4 - 9+ hours

22) Dark Souls II - PS3 - 210+ hours

23) Fairy Fencer F - PS3 - 215+ hours

24) Megadimension Neptunia VII - PS4 - 160 hours

25) Super Neptunia RPG - PS4 - 44+ hours

26) Journey - PS3 - 22+ hours

27) Final Fantasy XV - PS4 - 263+ hours (including all DLCs)

28) Tales of Arise - PS4 - 111+ hours

29) Dark Souls: Remastered - PS4 - 121+ hours

30) Mortal Kombat 11 - PS4 - 200+ hours

31) Dark Souls II: Scholar of the First Sin - PS4 - 246+ hours

32) Star Ocean: Faithlessness and Integrity - PS4 - 185+ hours

  • 4 weeks later...

I'd might be willing to give this game a try of it was released for PC and Steam. :)

*** "The words of someone who feels ever more the ent among saplings when playing CRPGs" ***

 

  • 4 weeks later...

Would love to see this on PC as well.

This would be great to see on PC!

Supporting a lot of platforms is something that we on the team have a personal investment in (we all use different devices as our primary mode of gaming). We also want to get folks playing this thing as soon as we can. So we are balancing a lot of factors to determine what we are releasing on and when.

You know steam has likea billion million users, right? :p

  • 2 months later...

I have an iPad 4 but would love to play it on my shiny Surface Pro 3 :)

I also want to play this game :(

I would settle for Android and iOS, I can make due with my Nexus 7 until it hits Steam or GoG.

I'm hoping since they doing Apple that they will put it on the phones as well hopefully

I'd be shocked if this didn't expand out to PC/Xbox/PS4.

Shocked and annoyed.

Failing Fallout:

The tale of an average Joe making his way in the Mojave: Failing Fallout New Vegas

The tale of an average Joe forced out into the Capital Wasteland: Failing Fallout 3

I'd be shocked if this didn't expand out to PC/Xbox/PS4.

Shocked and annoyed.

I totally see it coming out on pc but sadly not the consoles even though I want them too. And the reason is patches. It's a lot easier but more importantly to patch pc games while consoles usually charge a huge amount for each patch. And since the card game just like the tabletop game constantly changes its rules, that would be patch after patch after patch. That would get very expensive very fast on consoles.

  • 3 weeks later...

GoG and Mac OS X support would be nice for the screen real estate a game like this may need (and DRM-free!) :)

I may try the iOS version though.

  • 3 weeks later...

Going to be unhappy if this launches as an iOS only app. Well, more sickened than unhappy. 

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