April 22, 201411 yr Hey I was wondering which versions of Windows OS will Pillars work on? Wondering if I need to upgrade to windows 8 or not. Any info appreciated
April 22, 201411 yr Welcome to the forums! And this question belongs in the subforum below this one - Widgets & Bytes, I'm afraid. *** "The words of someone who feels ever more the ent among saplings when playing CRPGs" ***
April 22, 201411 yr If this game requires 8, there will be hell to pay. So I am going to assume, no. ^ I agree that that is such a stupid idiotic pathetic garbage hateful retarded scumbag evil satanic nazi like term ever created. At least top 5. TSLRCM Official Forum || TSLRCM Moddb || My other KOTOR2 mods || TSLRCM (English version) on Steam || [M4-78EP on Steam Formerly known as BattleWookiee/BattleCookiee
April 22, 201411 yr Oh, gawd, I hadn't even contemplated this! Mind you, if it has a Linux version, that's just another good reason to make that move. Other kickstarter projects to which I have no affiliation but you may be interested: Serpent in the Staglands: A rtwp gothic isometric crpg in the style of Darklands The Mandate: Strategy rpg as a starship commander with focus on crew management
April 22, 201411 yr Windows 98, ME, and 2000, I believe, just like the originals. I have a project. It's a tabletop RPG. It's free. It's a work in progress. Find it here: www.brikoleur.com
April 22, 201411 yr No. Windows xp of course! *** "The words of someone who feels ever more the ent among saplings when playing CRPGs" ***
April 22, 201411 yr Windows 7 and 8 are the safest bet, although I wouldn't be surprised if it ran just as well on Vista and perhaps XP. "Time is not your enemy. Forever is." — Fall-From-Grace, Planescape: Torment "It's the questions we can't answer that teach us the most. They teach us how to think. If you give a man an answer, all he gains is a little fact. But give him a question, and he'll look for his own answers." — Kvothe, The Wise Man's Fears My Deadfire mods: Brilliant Mod | Faster Deadfire | Deadfire Unnerfed | Helwalker Rekke | Permanent Per-Rest Bonuses | PoE Items for Deadfire | No Recyled Icons | Soul Charged Nautilus
April 22, 201411 yr For games if it runs on 7 you can almost always(I can't actually think of an exception) get it to run on Vista, and it will probably run on XP. You may have to to some rerouting of files with hard links in the latter but it can generally be done. 2000 and ME you start to get really finicky and it's pretty certain to not run on '98. "You know, there's more to being an evil despot than getting cake whenever you want it" "If that's what you think, you're DOING IT WRONG."
April 23, 201411 yr No. Windows xp of course! Oh the punishment. But do I need xp 64 to level up? I"ve only got 32 at the moment _________________________________________________________________________________________________________________________ *Casts Nature's Terror* , *Casts Firebug* , *Casts Rot-Skulls* , *Casts Garden of Life* *Spirit-shifts to cat form*
April 23, 201411 yr If game uses DX9 and is 32 bit, then Windows XP or newer If game uses DX10 then Windows Vista or newer if game uses DX11 then Windows 7 or newer if game uses DX12 then Windows 8.1 Update or newer But probably game will not have official support for Windows XP even if it works in it as Microsoft will stop all support for it before PoE is released. I think it is high probability that Obsidian will not use DX9 in PoE as newer versions of DX are much better in most things that they want to do in PoE, so my bet would be at least Vista or newer Windows. Game will as work (Mac) OS X, but you probably need at least Snow Leopard (10.6) And it will at least work also in Steam OS and other up-to-date Debian Linux based distros.
April 23, 201411 yr http://unity3d.com/unity/system-requirements System requirements for Unity-developed Content Windows XP or later; Mac OS X 10.5 or later. Dunno how accurate those are. as newer versions of DX are much better in most things that they want to do in PoE And that would be...? IIRC, DX9 is more flexible and gives you more control of CPU utilization and overhead (of course, if you know how to do that), unlike DX10/11, that's why DX12 is supposed to fix that. And DX9 is still capable nowadays: http://www.abload.de/img/2011-05-19_000232n85.jpg
April 23, 201411 yr http://unity3d.com/unity/system-requirements System requirements for Unity-developed Content Windows XP or later; Mac OS X 10.5 or later. Dunno how accurate those are. as newer versions of DX are much better in most things that they want to do in PoE And that would be...? IIRC, DX9 is more flexible and gives you more control of CPU utilization and overhead (of course, if you know how to do that), unlike DX10/11, that's why DX12 is supposed to fix that. And DX9 is still capable nowadays: http://www.abload.de/img/2011-05-19_000232n85.jpg DX9 - 11 all have same problems with CPU utilization and overhead, although there has been some optimizations in DX11. But main problem is that DX till can only use one CPU core. And for developer DX10+ versions offer much more flexibility than DX9, but DX9 was only version that works in Xbox 360 and PS3 supports about same features, which is why games that are ported or made for consoles need to take consideration that it needs to work and look good with DX9 renderer. DX10 and 11 offer better 3D tricks for 2D planes, and as all backgrounds in PoE are 2D planes, and DX10 and 11 offer better dynamic light effects and control for those effects. And it should be remembered that when we speak that DX10+ is better in something that don't mean that DX9 can't necessary do it or that you can't make game look as good with DX9, but that developers need to spend less time to get same level effects, which mean that they can use that saved time to do other content in the game.
April 25, 201411 yr exclusively for Windows 95 Edited April 25, 201411 yr by Messier-31 It would be of small avail to talk of magic in the air...
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