StarSword Posted January 29, 2013 Posted January 29, 2013 Poll options are: Baldur's Gate 1 or 2 Icewind Dale 1 or 2 Planescape: Torment Temple of Elemental Evil None of the above. I'm hoping for an experience more along the lines of Mask of the Betrayer. I played NWN2 to death and just bought the complete edition on GOG.com so I could get Mysteries of Westgate, the soundtracks, and have a backup if I manage to misplace my hard copy. Frankly, I find it a little irritating it's not getting any mentions in the promos or polls since it's one of my favorite games of all time. P.S. Haha for putting Call of Duty on there. 2
Tamerlane Posted January 29, 2013 Posted January 29, 2013 Mask is regularly compared to Planescape Torment (in terms of writing and themes) or Throne of Bhaal (in that they are both epic-level campaigns). Of those two elements, don't expect to see the latter - Obsidian has said that PE will more likely feel something more like level 5-15 or so.
beerflavour Posted January 29, 2013 Posted January 29, 2013 Dunno, but NWN2 had some annoying features. The party member's (if set to autpilot) were rather stupid. If some party members died just pull the opponents to another room. Your unconscious party members would then stand up again. Teleporting of your main character if a dialog started. And some other little details (e.g. no hitpoint rolling) were missing.
Helm Posted January 29, 2013 Posted January 29, 2013 Poll options are: Baldur's Gate 1 or 2 Icewind Dale 1 or 2 Planescape: Torment Temple of Elemental Evil [x] none of the above Because that is the correct answer. 1 Pillars of Eternity Josh Sawyer's Quest: The Quest for Quests - an isometric fantasy stealth RPG with optional combat and no pesky XP rewards for combat, skill usage or exploration. PoE is supposed to be a spiritual successor to Baldur's Gate - Josh Sawyer doesn't like the Baldur's Gate series (more) - PoE is supposed to reward us for our achievements ~~~~~~~~~~~ "Josh Sawyer created an RPG where always avoiding combat and never picking locks makes you a powerful warrior and a master lockpicker." -Helm, very critcal and super awesome RPG fan "I like XP for things other than just objectives. When there is no rewards for combat or other activities, I think it lessens the reward for being successful at them." -Feargus Urquhart, OE CEO "Didn’t like the fact that I don’t get XP for combat [...] the lack of rewards for killing creatures [in PoE] makes me want to avoid combat (the core activity of the game)" -George Ziets, Game Dev.
PrimeJunta Posted January 29, 2013 Posted January 29, 2013 I'm hoping Mask of the Betrayer in terms of writing style and variety of settings and encounters, but without the dorkiness of epic-level D&D. 1 I have a project. It's a tabletop RPG. It's free. It's a work in progress. Find it here: www.brikoleur.com
Calmar Posted January 29, 2013 Posted January 29, 2013 Yeah and Oblivion and Skyrim, I mean come on this games are far more successful and popular than the old IE games combined. Call of Duty might be more successful, too, in terms of sales. Doesn't mean I want PE to be a shooter. I would like PE to have the scope and freedom of Baldur's Gate, the enthralling atmosphere of Icewind Dale and the deep storytelling of Torment. Age of Wonders III !!!
locomotron Posted January 29, 2013 Posted January 29, 2013 Personally I'd like it to have more in common with Baldur's Gate and PS:T than IWD. I much prefer a game with a big city that feels alive, with high quest density, IWD felt like an empty, shallow world.
Silhouetteless Posted January 29, 2013 Posted January 29, 2013 (edited) We already know that this game is going to have isometric 3D perspective, meaning its not a 3rd person camera. The reason why NWN2 wasn't part of the poll is because it wasn't as "point-click" as BG, IWD, PS:T. In these games there is no over the shoulder perspective and the graphics feel more like 2.5D than 3D. Thats why NWN2 wasn't an option. Its not the same style game. NWN2 was more like an Action-RPG while BG, IWD, and PS:T is more like a Strategy-RPG. Edited January 29, 2013 by Silhouetteless
IndiraLightfoot Posted January 29, 2013 Posted January 29, 2013 (edited) We already know that this game is going to have isometric 3D perspective, meaning its not a 3rd person camera. The reason why NWN2 wasn't part of the poll is because it wasn't as "point-click" as BG, IWD, PS:T. In these games there is no over the shoulder perspective and the graphics feel more like 2.5D than 3D. Thats why NWN2 wasn't an option. Its not the same style game. NWN2 was more like an Action-RPG while BG, IWD, and PS:T is more like a Strategy-RPG. Welcome to the forums, Silhouetteless! I'm not sure if you've played these games, but calling NWN2 an action RPG while the others is "strategic RPG" (whatever that is) just feels so out of place. I've played all games in the poll and heaps more. Here's my little sum-up: ToEE: nice mechanics, but too little RPG for me BG: a classic, great story it really captured the pen-n-paper D&D feel well BG 2: another classic, perhaps a bit more linear, but some story content was mindblowing IWD 1: Decent story, but actually rather empty and shallow. Decent stuff IWD 2: Storywise there was no improvement over IWD1, but D&D 3rd ed worked better in many ways for a computer game, also nice UI Planescape: Yet another classic, where the writing and the story makes the whole game NWN 1: Decent story, same goes for expansions. It was the toolset and server play that made it come to life like no other game before it NWN 2: In parts, great story, MotB-expansion, marvellous story, Storm of Zehir, decent story All of them can be described as click-fests in some regard, but more importantly, all of them were quite strategic RPGs very much thanks to nice implementations of D&D. Also, they are party-based games. Calling anyone of them "action RPGs" would be weird. They were not Diablo, Titan Quest or even Might & Magic. At least I think of hack-n-slash when I hear action RPG or point-n-click. Edited January 29, 2013 by IndiraLightfoot *** "The words of someone who feels ever more the ent among saplings when playing CRPGs" ***
LadyCrimson Posted January 29, 2013 Posted January 29, 2013 All of them can be described as click-fests in some regard, but more importantly, all of them were quite strategic RPGs very much thanks to nice implementations of D&D. Also, they are party-based games. Calling anyone of them "action RPGs" would be weird. They were not Diablo, Titan Quest or even Might & Magic. At least I think of hack-n-slash when I hear action RPG or point-n-click. I tend to think of them as character-based games, where emphasis is often put on character/s building/influence/story, as well an overall plot to tie beginning with end. Games like Diablo and the others you mention have pretty much zero emphasis on character, outside of choosing what skilltree to use to more effectively bash monsters. That said, my (admittedly vague) memory of IWD1 was that while it did have a story, it wasn't really focused much on character compared to the BG's. So I can understand a bit where people are coming from when they say things like IWD more of an action/strategy-game or something. “Things are as they are. Looking out into the universe at night, we make no comparisons between right and wrong stars, nor between well and badly arranged constellations.” – Alan Watts
IndiraLightfoot Posted January 29, 2013 Posted January 29, 2013 Very true, LadyCrimson! *** "The words of someone who feels ever more the ent among saplings when playing CRPGs" ***
Ulquiorra Posted January 29, 2013 Posted January 29, 2013 (edited) I think that : In general gameplay shoud risenble NWN or BG or icewind dale 1/2 In storyline ( Mask of the Betrayer and Witcher ) In Adulty (Witcher) in Charecter personal deepnes (Witcher or Final fantasy 7 pr (also emotional impact) In romances (Witcher and/ or Alpha protocol) In fractions (Fallout New Vegas or Gothic 1/2 ) In Alhemy and Crafting (Skyrim or Gothic 1/2) in athmospere (Dragon age, Neverwinter Nights, Witcher, Mask of the Betrayer and everything "DARK" ) And shoud NOT be like NWN 2 in characters shallownes D&D to compex level uping (Expecionaly in NWN) In bugs for Gothic In general code game that has no goos grafict but even modern systems can break on it (NWN 2) In Romances like Mass efect 2 in Crafting and alhemy NWN2 od course !!!! In Storyline "Pokemon or Dragon Age 2) In athomsphere ( NWN 2, Oblivion ) Edited January 29, 2013 by Ulquiorra 1
Alexjh Posted January 29, 2013 Posted January 29, 2013 Looking at the 3 Infinity Engine franchises + ToEE I think 90% of what I'm hoping for is found in those. - Plot about the scale of (core) Baldur's Gate II, personal, large in scope but not world defining. City Areas on about the scale and desnsity of Athakala. - Icewind Dale for general quality of atmosphere and level design particularly in outdoor environments, as well as variety of fights and loot. - Planescape for quality of character writing. Much as I love Planescape it's pretty much its own thing and much of it isn't very transferable. - ToEE for level of tactics in combat, and for quality of character/monster animation.
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