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uaciaut

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About uaciaut

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  1. Can someone tell Chris to read the Arcanum manual so he doesn't spend half his time figuring out what things do? D:
  2. Wow people are elitists even when it comes to dward model/design. Next up, picks of how hairy gnome feet should be and how groomed said hair should be. Seriously, even if you did preffer the specific design of a certain element (race in this case) in a game it doesn't mean that all other games should you PRECISELY YOUR prefference/vision of said race to the point of what jewelry they should have in their beards and how everything around them should have runic designs on them. Chill out and be more open minded, we'll see exactly how stuff really feels like when the game's out anyway D: I
  3. This doesn't make any sense (unsurprisingly). They've clearly stated that you get XP per quest resolve, either solved through fighting or diplomacy/w/e. Basically you are technically being rewarded for choosing to fight and solving quests that way. I thought you were whining because you don't get XP per kill so you can't grind **** or something, but now you're saying you don't mind this. So you're not satisfied by the fact that you can resolve quests by non-killing? What, are you gonna have guilt trips that you killed to solve a quest and you could've done it otherwise? It is your choice at th
  4. Do you have any scars to show from all the RPG's you've played along the years? I heard people really like scars yo. Well... let's see. 2nd edition AD&D was basically 1st edition AD&D minus demons and boobies with a few tweaks. The positives of 3rd edition are greatly outweighed by it's negatives, so I'd play 2nd edition in a heartbeat over 3rd, and fourth is an abomination. So yea... change isn't always good. Especially if one is attempting to reinvent the wheel or fix what isn't broken. If all editions of AD&D were still in print and allowed to compete against one another
  5. You should sig that to spare yourself the effort of posting it every time. Then again a bigger post count makes you look better too.
  6. Tell imaginary George Ziets to write them an imaginary reply! D:
  7. What a lousy example. He listed like 90% of what made Baldur's Gate 2 the game it was (quest system, companions, story arc, dialogue choice... what's left exactly?). That's almost *all* the game systems in there. Little bit different then having a difference of "taste". Weak analogy. I'm sure you can do better. She's saying that the guy is turning every detail of every public thing Josh Sawyer is doing into an argument against him, basically he's desperate and drawing whatever straws he can reach to attack the guy. I'm expecting him to attack his political prefferences next Als
  8. You were able to change alignment/mentality of some companions in BG2 as well. Having interaction with companion NPC's have a more in-depth affect on their beliefs and perspective would be pretty interesting
  9. Bloodlines is completely different than the IE games. It is 100% linear, has very little loot, is not tactical combat based, etc. That is why quest only xp works and makes sense for Bloodlines. Comparing Bloodlines to Baldur's Gate is like comparing Fallout 1+2 to Fallout 3. They are completely different. I'm saying that the quality of the game can remain completely unaffected by how the XP system works, not that bloodlines is like bg1/2. Well you can read into what i said whatever you want, can't say that i care much either way. The point is you have the right to do whatever you wa
  10. I don't understand why people are so obsessed with the "no xp for combat" part. XP is one part of the game and it doesn't, in any way, make or break it. If you want to play something that focuses on combat and how your "XP" progresses from it you can go back to Dungeon Siege and play it as much as you like to. Meanwhile i'm playing Vampre the Masquerade: Bloodlines for the nth time and i'm still wondering how can i be so attached to a game that gives no direct XP compensation for killing an opponent in combat; protip: it's because it's a great game anyway and the XP mechanic doesn't really bre
  11. Then don't purchase the game, problem solved. I won't even begin to try and attack the "problems" you mentioned in the OP (though "If I level up, and simultaneously, every creature on the planet levels up, I may as well not level up at all" was so stupid it got a laugh out of me), but you don't get to come here and whine about how you don't like some mechanics and so you won't buy the game. The developers don't have any obligation to try and satisfy the apparent needs of every kid that comes to these boards and doesn't like the way XYZ because he thinks/feels that's not the way it should b
  12. Really like the more in-depth interaction between spells and spell defenses, it makes a lot of sense and is pretty intuitive as well. Will the effects of chanters' abilities be persistent throughout an encounter or will they need to be refreshed every X seconds or so? Also will Ciphers need to be protected throughout an encounter to maintain their abilities uninterrupted? Basic attacks resetting what would become very powerful attacks would(should) make them big priority targets (both for us when we're fighting enemy ciphers and for the enemy ai), if it works that way. P.S. Screenshot
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