steelshark Posted November 6, 2012 Posted November 6, 2012 My 2 cents: Focus on solid looking Models, solid believable animations, perhaps with some footwork in combat too, as some animations in crpg feel very static. High-poly models can most likely be patched/modded in, so should not be a priority. Finishing moves are nice, IF they are short, otherwise they become repetitive.
Hassat Hunter Posted November 6, 2012 Posted November 6, 2012 I was thinking NWN1 was much better in design and more stable than its sequel. It's hell ugly compared to BG2 though. ^ I agree that that is such a stupid idiotic pathetic garbage hateful retarded scumbag evil satanic nazi like term ever created. At least top 5. TSLRCM Official Forum || TSLRCM Moddb || My other KOTOR2 mods || TSLRCM (English version) on Steam || [M4-78EP on Steam Formerly known as BattleWookiee/BattleCookiee
Falkon Swiftblade Posted November 10, 2012 Posted November 10, 2012 I def want them to put effort in the animations, we're not limited nearly like we were 10-20 yrs ago, and they can certainly maintain the look and feel while fixing the tech with current stuff. Even Zbrush has added some Super awesome stuff to make 3d model and renders look extra awesome with minimal work like Lbrush deformation in this video. http://vimeo.com/52668394#at=0 2
Frisk Posted November 10, 2012 Posted November 10, 2012 I def want them to put effort in the animations, we're not limited nearly like we were 10-20 yrs ago, and they can certainly maintain the look and feel while fixing the tech with current stuff. Even Zbrush has added some Super awesome stuff to make 3d model and renders look extra awesome with minimal work like Lbrush deformation in this video. Look again at this, for example the campsite to the left, and estimate the size of the characters on the screen. With the small characters, you you simply would not be able to see sufficient details for this to be worth the effort. A few of my old tools
Falkon Swiftblade Posted November 10, 2012 Posted November 10, 2012 I def want them to put effort in the animations, we're not limited nearly like we were 10-20 yrs ago, and they can certainly maintain the look and feel while fixing the tech with current stuff. Even Zbrush has added some Super awesome stuff to make 3d model and renders look extra awesome with minimal work like Lbrush deformation in this video. Look again at this, for example the campsite to the left, and estimate the size of the characters on the screen. With the small characters, you you simply would not be able to see sufficient details for this to be worth the effort. I understand what you're saying, but at the same time they've said the party size will be up to 6 people, and unless they're making Chibi sized hero's, even that scene would not fit a party of hero's or allow for more than single monster battles. I certainly hope its not so small in scale. Even BG games had fairly spacious environments most of the time so the party could move around. 1
Carmelle Posted November 10, 2012 Posted November 10, 2012 That screen to me looks like it's designed to set the mood or introduce an area (whatever is behind those statues), not be a complete map itself. I doubt any sort of encouters would occur there...and it's definitely large enough to fit the heroes for that purpose. Especially if they have any sort of depth, so as you move towards the entrance the characters would become smaller still.
Hassat Hunter Posted November 14, 2012 Posted November 14, 2012 They already stated it's only part of an area, not an entire area map. And yes, that much detail would be wasted, unless it was on the background. But that's painted, which makes it better than any kind of rendering does. The only pro would be good animated objects to make the world more alive... ^ I agree that that is such a stupid idiotic pathetic garbage hateful retarded scumbag evil satanic nazi like term ever created. At least top 5. TSLRCM Official Forum || TSLRCM Moddb || My other KOTOR2 mods || TSLRCM (English version) on Steam || [M4-78EP on Steam Formerly known as BattleWookiee/BattleCookiee
Frisk Posted November 14, 2012 Posted November 14, 2012 The only pro would be good animated objects to make the world more alive... That is certainly doable, and what you would do is to "place" 3D objects "on" the pre-rendered background, and those objects could include things like moving windmill wings, treas with leaves that move in the wind and so on - this is really no different than having animated characters and monsters. (In some cases you can get animation effects by using animated textures on a non-moving object ... say, a water surface). This might perhaps be combined with a layered pre-rendered background with the walkmesh winding its way between the layers, but that's an implementation issue. A few of my old tools
Carmelle Posted November 14, 2012 Posted November 14, 2012 They've already said that parts of it will be animated and such
Hassat Hunter Posted November 15, 2012 Posted November 15, 2012 Probably badly worded. I meant to say the only 3D advancement that could benefit the game was help to animations to liven up the background, not making models prettier, or adding bumpmaps or whatever. Hopefully it's a bit clearer now, sorry about that... ^ I agree that that is such a stupid idiotic pathetic garbage hateful retarded scumbag evil satanic nazi like term ever created. At least top 5. TSLRCM Official Forum || TSLRCM Moddb || My other KOTOR2 mods || TSLRCM (English version) on Steam || [M4-78EP on Steam Formerly known as BattleWookiee/BattleCookiee
Falkon Swiftblade Posted December 3, 2012 Posted December 3, 2012 I saw one of the dev's mention they're switching 3d programs for project eternity to Maya, and the current version of Maya has a lot of fancy lighting and animation improvements in it. We should probably be seeing our first character in the next update I'm guessing since they recently finished it. I just hope they really take advantage of what they have access to, even if it's pre-rendered graphics like Donkey Kong and Killer Instinct from way back in mid 90's.
Frisk Posted December 5, 2012 Posted December 5, 2012 We should probably be seeing our first character in the next update I'm guessing since they recently finished it. ...and we did... A few of my old tools
rjshae Posted December 5, 2012 Posted December 5, 2012 If that's leather armor, he has some big gaps down his flanks. Looks good though overall. "It has just been discovered that research causes cancer in rats."
Karkarov Posted December 6, 2012 Posted December 6, 2012 I just hope they got for more facial detail and go the route of letting us see the characters faces sometimes. Seriously, doing a solid character model is not that hard, or expensive, these days. There is no excuse to skimp on the quality of the character models.
LadyCrimson Posted December 6, 2012 Posted December 6, 2012 If that's leather armor, he has some big gaps down his flanks. Looks good though overall. It does look a bit more like a leather poncho. “Things are as they are. Looking out into the universe at night, we make no comparisons between right and wrong stars, nor between well and badly arranged constellations.” – Alan Watts
Hormalakh Posted December 6, 2012 Posted December 6, 2012 If that's leather armor, he has some big gaps down his flanks. Looks good though overall. It's not leather armor. My blog is where I'm keeping a record of all of my suggestions and bug mentions. http://hormalakh.blogspot.com/ UPDATED 9/26/2014 My DXdiag: http://hormalakh.blogspot.com/2014/08/beta-begins-v257.html
rjshae Posted December 6, 2012 Posted December 6, 2012 (edited) If that's leather armor, he has some big gaps down his flanks. Looks good though overall. It's not leather armor. How do you know that? If it is metal, then sitting down or squatting will be difficult. The design isn't very practical for metal armor. I actually think it's modeled after this guy: Edited December 6, 2012 by rjshae "It has just been discovered that research causes cancer in rats."
Rabain Posted December 6, 2012 Posted December 6, 2012 From what Josh said in the update thread I gathered that it was the model for Edair. It doesn't look exactly like the concept art because well the concept is just concept. Maybe that's what he looks like when he has no proper armor equipped. They probably won't have him wandering around with +4 mail at this stage.
Hormalakh Posted December 6, 2012 Posted December 6, 2012 (edited) It looks more like lamellar armor than leather armor. I don't know all the armor names, but I saw another armor type that looked like that and it wasn't called leather. I could be wrong though. Edit: It looks more like a gambeson. Edited December 6, 2012 by Hormalakh My blog is where I'm keeping a record of all of my suggestions and bug mentions. http://hormalakh.blogspot.com/ UPDATED 9/26/2014 My DXdiag: http://hormalakh.blogspot.com/2014/08/beta-begins-v257.html
Sabotin Posted December 6, 2012 Posted December 6, 2012 I think that's a chain (or very fine scail) shirt beneath the striped leather?
Agelastos Posted December 7, 2012 Posted December 7, 2012 (edited) It looks more like lamellar armor than leather armor. I don't know all the armor names, but I saw another armor type that looked like that and it wasn't called leather. I could be wrong though. Edit: It looks more like a gambeson. It's neither. Lamellar is pretty much scale armor, only the scales interlock with eachother instead of being attached to a layer of cloth or leather. And a gambeson is a padded cloth jacket (they look nothing like that). The armor in the picture is just some kind of leather cuirass. Edited December 7, 2012 by Agelastos 1 "We have nothing to fear but fear itself! Apart from pain... and maybe humiliation. And obviously death and failure. But apart from fear, pain, humiliation, failure, the unknown and death, we have nothing to fear but fear itself!"
Hormalakh Posted December 7, 2012 Posted December 7, 2012 (edited) Yeah I don't know armor very well - but it didn't look like "leather armor" that we're used to, anyway. Edited December 7, 2012 by Hormalakh My blog is where I'm keeping a record of all of my suggestions and bug mentions. http://hormalakh.blogspot.com/ UPDATED 9/26/2014 My DXdiag: http://hormalakh.blogspot.com/2014/08/beta-begins-v257.html
Jarmo Posted December 7, 2012 Posted December 7, 2012 (edited) If that's leather armor, he has some big gaps down his flanks. Looks good though overall. It's not leather armor. How do you know that? If it is metal, then sitting down or squatting will be difficult. The design isn't very practical for metal armor. I actually think it's modeled after this guy: I think that's brigandine, or plated, coat of plates, or whatever it's called. Basically those leather "stripes" have a bunch of metal plates inside. Flexible, resonably comfortable, good protection. (and then mail shirt below, will there be layered armor, I bet not) Edited December 7, 2012 by Jarmo 1
Hormalakh Posted December 7, 2012 Posted December 7, 2012 It's sad how little I know about armor. At least this game will teach me something about armor I hope? My blog is where I'm keeping a record of all of my suggestions and bug mentions. http://hormalakh.blogspot.com/ UPDATED 9/26/2014 My DXdiag: http://hormalakh.blogspot.com/2014/08/beta-begins-v257.html
rjshae Posted December 7, 2012 Posted December 7, 2012 Shrug. Yeah I'm not sure either. It just struck me as probably being overlapping leather or cloth because it didn't have any horizontal joints for bending at the waist. "It has just been discovered that research causes cancer in rats."
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