Malkaven Posted October 16, 2012 Share Posted October 16, 2012 Does anyone know if we are going to be able to leave the Mega Dungeon and come back to it? We are currently at 10 levels and were pushing for more. That is a ton of content and it will take me a mega long time to complete. Then my wife will be mega mad and then I will be in mega trouble Enough with the puns(its mega fun to do though). Will the dungeon allow us to go all the way through or just part way and force us to come back at a later level/time. Link to comment Share on other sites More sharing options...
Rahelron Posted October 16, 2012 Share Posted October 16, 2012 I hope so. They could use an expedient similar to what we had in Diablo I. Every once in a while there could be a staircase leading directly to the surface. Link to comment Share on other sites More sharing options...
Dorateen Posted October 16, 2012 Share Posted October 16, 2012 I believe we will be able to leave and come back. At ten levels, it will probably require several level ups to complete and reach the ultimate end of the dungeon. Besides, the Endless Paths dungeon is the central focus of this game. Harumph! Link to comment Share on other sites More sharing options...
Amyrantha Posted October 16, 2012 Share Posted October 16, 2012 That is a ton of content and it will take me a mega long time to complete. Then my wife will be mega mad and then I will be in mega trouble This really made me laugh. Being able to exit the dungeon and come back later would be awesome. "There's a bodybag out there with that scudball's name on it, and I'm doing up the zip. Anyone who gets in my way gets a napalm enema. " - Lister Link to comment Share on other sites More sharing options...
cyberarmy Posted October 16, 2012 Share Posted October 16, 2012 Probably, maybe there will be an exit (stairs, elevators, portals?) at every second/third levels. Like Watchers Keep. BTW OP you are going to need to buy her some mega gifts. Another Kickstarer Project maybe Nothing is true, everything is permited. Link to comment Share on other sites More sharing options...
Piccolo Posted October 16, 2012 Share Posted October 16, 2012 (edited) Personally, I think there should be no exits until you do the whole thing. Or at least keep the shortcut exits at a minimum. You don't need to complete the dungeon in one sitting (in fact I hope it's so big and complex that doing so would be impossible). Or even in several days, if you're a part time gamer. That's why we have a wonderful feature called "saving". Edited October 16, 2012 by Piccolo Link to comment Share on other sites More sharing options...
Amyrantha Posted October 16, 2012 Share Posted October 16, 2012 Personally, I think there should be no exits until you do the whole thing. Or at least keep the shortcut exits at a minimum. You don't need to complete the dungeon in one sitting (in fact I hope it's so big and complex that doing so would be impossible). Or even in several days, if you're a part time gamer. That's why we have a wonderful feature called "saving". I get your point, however if this is a game with limited inventory space (fingers crossed) that is going to be a tall order for someone like me. I tend to be a bit of a klepto in RPG's, obsessively picking up anything with any value. Mostly I want to be able to leave and sell stuff. I really hate leaving stuff behind as I adventure. 1 "There's a bodybag out there with that scudball's name on it, and I'm doing up the zip. Anyone who gets in my way gets a napalm enema. " - Lister Link to comment Share on other sites More sharing options...
Rabain Posted October 16, 2012 Share Posted October 16, 2012 Feargus said on the reddit thing the other day that there will probably be some kind of "fast" option to get out of the dungeon so you don't need to manually run back up the levels you have completed. Whether it will be portals, stairs or just the ability to treat levels like the worldmap travel I don't know. Link to comment Share on other sites More sharing options...
Malkaven Posted October 16, 2012 Author Share Posted October 16, 2012 Personally, I think there should be no exits until you do the whole thing. Or at least keep the shortcut exits at a minimum. You don't need to complete the dungeon in one sitting (in fact I hope it's so big and complex that doing so would be impossible). Or even in several days, if you're a part time gamer. That's why we have a wonderful feature called "saving". I get your point, however if this is a game with limited inventory space (fingers crossed) that is going to be a tall order for someone like me. I tend to be a bit of a klepto in RPG's, obsessively picking up anything with any value. Mostly I want to be able to leave and sell stuff. I really hate leaving stuff behind as I adventure. I am the same way. I collect anything of value. I cant tell you how many times I had to haul things around encumbered or use a strength potion to make it back into town. I'd love a way out of the dungeon so I can sell my stuff and get rich. Link to comment Share on other sites More sharing options...
Hassat Hunter Posted October 16, 2012 Share Posted October 16, 2012 A guide would be best I think. Then standing at the entrance to let you back in to a level of choice too. So you don't need to do the backtracking reverse. Considering 15 levels of constant dungeoneering would become boring I definitely would prefer to just do a level or 2 and then back to the main game... 1 ^ I agree that that is such a stupid idiotic pathetic garbage hateful retarded scumbag evil satanic nazi like term ever created. At least top 5. TSLRCM Official Forum || TSLRCM Moddb || My other KOTOR2 mods || TSLRCM (English version) on Steam || [M4-78EP on Steam Formerly known as BattleWookiee/BattleCookiee Link to comment Share on other sites More sharing options...
Monte Carlo Posted October 16, 2012 Share Posted October 16, 2012 I would imagine that it would be highly improbable to do the whole thing at once, traditionally the large dungeon was an endeavour taken in chunks. Having said that, I imagine that hard core Endless Path runs with custom parties, where you try to do the whole thing in one trip, might become popular. Link to comment Share on other sites More sharing options...
rjshae Posted October 16, 2012 Share Posted October 16, 2012 A guide would be best I think. Then standing at the entrance to let you back in to a level of choice too. So you don't need to do the backtracking reverse. Considering 15 levels of constant dungeoneering would become boring I definitely would prefer to just do a level or 2 and then back to the main game... I agree, but the guide would likely need to be unusual in nature to safely traverse this dungeon. Perhaps a friendly spirit of some type? "It has just been discovered that research causes cancer in rats." Link to comment Share on other sites More sharing options...
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