Agiel Posted October 26, 2012 Posted October 26, 2012 This argument sort of reflects my views on Warhammer 40K: Cadian Guardsmen and Space Marines wearing "sensible" flak jackets and power armour? Boooring. Catachan Jungle Fighters with abs and pecs that give them the same armour saves as the above? Space elf ninja clowns who make no distinction between dance and combat and wear form-fitting and highly visible garbs? Sign. Me. Up. Quote “Political philosophers have often pointed out that in wartime, the citizen, the male citizen at least, loses one of his most basic rights, his right to life; and this has been true ever since the French Revolution and the invention of conscription, now an almost universally accepted principle. But these same philosophers have rarely noted that the citizen in question simultaneously loses another right, one just as basic and perhaps even more vital for his conception of himself as a civilized human being: the right not to kill.” -Jonathan Littell <<Les Bienveillantes>> Quote "The chancellor, the late chancellor, was only partly correct. He was obsolete. But so is the State, the entity he worshipped. Any state, entity, or ideology becomes obsolete when it stockpiles the wrong weapons: when it captures territories, but not minds; when it enslaves millions, but convinces nobody. When it is naked, yet puts on armor and calls it faith, while in the Eyes of God it has no faith at all. Any state, any entity, any ideology that fails to recognize the worth, the dignity, the rights of Man...that state is obsolete." -Rod Serling
Dream Posted October 26, 2012 Posted October 26, 2012 (edited) You can do different looking things that are designed to function in their intended purpose. You only need to look how many different looking functional historical full plates or swords there are. If PE includes all of those designs they will have thousand different looking weapons and armours in the game. And you can distinguish better versions of equipment from weaker ones by saying that they use better materials and visualaising them using decorations that don't nerf their purpose. Here pile of rapiers that which all have more or less differing look. Here group of broadswords Here are several cavalry sabres And for example also poleaxes can have several different looks And nice picture which shows how sword design changed during middle ages. None of those scream bad ass. When I pick up some an awesome new sword I want to think "Sweet, this looks sick!" not "Oh yay, another rapier; at least it has 1 more damage than the last one." On top of that you can barely tell the difference between these weapons as is, and when you account for how small the characters will be ingame all those weapons will look identical. Personally, I'd prefer to have my look change at some point between the tutorial and the final boss. Edited October 26, 2012 by Dream
Exile2k4 Posted October 26, 2012 Posted October 26, 2012 (edited) You can do different looking things that are designed to function in their intended purpose. You only need to look how many different looking functional historical full plates or swords there are. If PE includes all of those designs they will have thousand different looking weapons and armours in the game. And you can distinguish better versions of equipment from weaker ones by saying that they use better materials and visualaising them using decorations that don't nerf their purpose. Here pile of rapiers that which all have more or less differing look. Here group of broadswords Here are several cavalry sabres And for example also poleaxes can have several different looks And nice picture which shows how sword design changed during middle ages. Personally I'd like to see fairly 'realistic' weapons like this, broadly speaking. The only thing I'd worry about is if you picture these weapons in game, if the characters are around the size in the old IE games, I think all these weapons might end up looking virtually identical, even if the resolution's high. Slightly separate point - while I'd like to see a fair degree of realism/functionality, I'd also like to see something that reflected the limited knowledge of the people in a pseudo-medieval world. I think sometimes we look at weapons and armour from a 21st century/scientific perspective of what "worked" best, and assume all the characters should be doing that, whereas people at the time wouldn't have had such wide access to information. Redundant and downright bad ideas in weapons and armour persisted for very long periods of time after they should in theory have died out, and a large number of people were poorly equipped from whatever they managed to scavenge together. Edited October 26, 2012 by Exile2k4 1
Jarmo Posted October 26, 2012 Posted October 26, 2012 Personally I'd like to see fairly 'realistic' weapons like this, broadly speaking. The only thing I'd worry about is if you picture these weapons in game, if the characters are around the size in the old IE games, I think all these weapons might end up looking virtually identical, even if the resolution's high. Pretty much this yeah, but assuming things are done at even a slightly higher resolution than in ToEE, you can see pretty darn much detail from the tiny characters. Probably to the level of seeing if it's a greatsword or sweihander, but obviously not to the level of decorations. Those would be inventory only fun. Slightly separate point - while I'd like to see a fair degree of realism/functionality, I'd also like to see something that reflected the limited knowledge of the people in a pseudo-medieval world. I think sometimes we look at weapons and armour from a 21st century/scientific perspective of what "worked" best, and assume all the characters should be doing that, whereas people at the time wouldn't have had such wide access to information. This. Though in all fairness, it's not like revolvers have disappeared or that there'd be a consensus on which main battle tank or fighter plane is really best, or whether it's better to take along an AK-47 or M-16, or something more modern. Or if it's worth paying the premium for real kevlar or if the cheaper alternative is just as good. Or trusting the available information to be unbiased.
TrashMan Posted October 26, 2012 Posted October 26, 2012 None of those scream bad ass. When I pick up some an awesome new sword I want to think "Sweet, this looks sick!" not "Oh yay, another rapier; at least it has 1 more damage than the last one." On top of that you can barely tell the difference between these weapons as is, and when you account for how small the characters will be ingame all those weapons will look identical. Personally, I'd prefer to have my look change at some point between the tutorial and the final boss. That is your uninformed, ignorant oppinion. Weapons are made to kill, not to make you "look cool". Which, b.t.w. - they do, but you can't reconginze it. Real weapons have great distinction ebtween them. You want to push it to a redicolous degree. You said it yourself - given how smal lthe characters will be on the screen, nothing short of humongous differences (to the point of not even looking like memer of a same weapons family) will be really visible. And that doesnt' make weapons or you look cool, it makes you look like you escaped from a circus or an anime convention. ToEE did it nicely enough. From a distance weapons from the same weapon family really will look similar - becasue it makes sense. That's what defines them as belonging to a weapon family in the first place. 2 * YOU ARE A WRONGULARITY FROM WHICH NO RIGHT CAN ESCAPE! *Chuck Norris was wrong once - He thought HE made a mistake!
Dream Posted October 26, 2012 Posted October 26, 2012 That is your uninformed, ignorant oppinion. Weapons are made to kill, not to make you "look cool". And video games are made to have fun in, not to be medieval life simulators. If i wanted to stare at realistic weapons all day I'd read a history textbook. 1
Merlkir Posted October 26, 2012 Posted October 26, 2012 That is your uninformed, ignorant oppinion. Weapons are made to kill, not to make you "look cool". And video games are made to have fun in, not to be medieval life simulators. If i wanted to stare at realistic weapons all day I'd read a history textbook. Hells yeah. God forbid you'd actually be forced to learn about stuff, that'd kill you for sure. Let's just have some retarded fun with spikes and skulls all over! CODPIECES WITH SKULLS NAO! 3 ======================================http://janpospisil.daportfolio.com/ - my portfoliohttp://janpospisil.blogspot.cz/ - my blog
Agiel Posted October 26, 2012 Posted October 26, 2012 (edited) Can any of you take that "realism" thing a step further and pick up a game like Digital Combat Simulator: A-10C or Falcon 4.0 BMS? http://www.youtube.com/watch?v=aSIGzDMJ-ik I get enough "as-real-as-it-gets" action ramp-starting an F-16C Block 52 for every sortie over Pyongyang in Falcon 4.0 and slicing guys up in War of the Roses, and honestly I find it difficult to get educational value out of a game with elves and dwarves in it, however mentally stimulating the combat and character editor is. Edited October 26, 2012 by Agiel Quote “Political philosophers have often pointed out that in wartime, the citizen, the male citizen at least, loses one of his most basic rights, his right to life; and this has been true ever since the French Revolution and the invention of conscription, now an almost universally accepted principle. But these same philosophers have rarely noted that the citizen in question simultaneously loses another right, one just as basic and perhaps even more vital for his conception of himself as a civilized human being: the right not to kill.” -Jonathan Littell <<Les Bienveillantes>> Quote "The chancellor, the late chancellor, was only partly correct. He was obsolete. But so is the State, the entity he worshipped. Any state, entity, or ideology becomes obsolete when it stockpiles the wrong weapons: when it captures territories, but not minds; when it enslaves millions, but convinces nobody. When it is naked, yet puts on armor and calls it faith, while in the Eyes of God it has no faith at all. Any state, any entity, any ideology that fails to recognize the worth, the dignity, the rights of Man...that state is obsolete." -Rod Serling
Nomine Vacans Posted October 26, 2012 Posted October 26, 2012 And video games are made to have fun in, not to be medieval life simulators. If i wanted to stare at realistic weapons all day I'd read a history textbook. http://www.popcap.com/games/zuma/pc Have your fun and please GTFO. Is nomine vacans liberarit vobis ex servitut. Is nomine vacans redit vobis ars magica.
Dream Posted October 26, 2012 Posted October 26, 2012 That is your uninformed, ignorant oppinion. Weapons are made to kill, not to make you "look cool". And video games are made to have fun in, not to be medieval life simulators. If i wanted to stare at realistic weapons all day I'd read a history textbook. Hells yeah. God forbid you'd actually be forced to learn about stuff, that'd kill you for sure. Let's just have some retarded fun with spikes and skulls all over! CODPIECES WITH SKULLS NAO! Seriously? This isn't reading rainbow; it's a video game. I went to college to learn stuff.
Nomine Vacans Posted October 26, 2012 Posted October 26, 2012 (edited) Can any of you take that "realism" thing a step further and pick up a game like Digital Combat Simulator: A-10C or Falcon 4.0 BMS? I get enough "as-real-as-it-gets" action ramp-starting an F-16C Block 52 for every sortie over Pyongyang in Falcon 4.0 and slicing guys up in War of the Roses, and honestly I find it difficult to get educational value out of a game with elves and dwarves in it, however mentally stimulating the combat and character editor is. no, no lets just stick with freidistic "bad-ass-macho" fantasies. After all, we play games to escape reality and fact what we are nothing in real world, so why do we have to be reminded of this by "realistic" concepts? "Look at this weapon - it's looks badass, this mean I'm badass, right? Am I baddass, mommy?". Pathetic. Do you understand the difference between "medieval simulation" and design based on common sence and some real life analogues? Edited October 26, 2012 by Comedian 1 Is nomine vacans liberarit vobis ex servitut. Is nomine vacans redit vobis ars magica.
Nomine Vacans Posted October 26, 2012 Posted October 26, 2012 (edited) ... I went to college to learn stuff. And it seems like you failed... Edited October 26, 2012 by Comedian Is nomine vacans liberarit vobis ex servitut. Is nomine vacans redit vobis ars magica.
Dream Posted October 26, 2012 Posted October 26, 2012 (edited) Can any of you take that "realism" thing a step further and pick up a game like Digital Combat Simulator: A-10C or Falcon 4.0 BMS? I get enough "as-real-as-it-gets" action ramp-starting an F-16C Block 52 for every sortie over Pyongyang in Falcon 4.0 and slicing guys up in War of the Roses, and honestly I find it difficult to get educational value out of a game with elves and dwarves in it, however mentally stimulating the combat and character editor is. no, no lets just stick with freidistic "bad-ass-macho" fantasies. After all, we play games to escape reality and fact what we are nothing in real world, so why do we have to be reminded of this by "realistic" concepts? "Look at this weapon - it's looks badass, this mean I'm badass, right? Am I baddass, mommy?". Pathetic. Well, actually, that pretty much is why people read/watch/play/whatever fantasy stories. They want to experience something outside the mundane, something extraordinary. If they wanted to experience something historically accurate they'd pick, oh I don't know, a historical fiction maybe. Fantasy stories are, by and large, an escapism. Fantasy "Fantasy films often have an element of magic, myth, wonder, escapism, and the extraordinary." As a side note, you seem a bit mad bro; you okay? Edited October 26, 2012 by Dream
Agiel Posted October 26, 2012 Posted October 26, 2012 (edited) Don't know if you've noticed, but Obsidian doesn't have a whole lot of reasons to abide by a design philosophy that matches the real world. In fact, their art department has had a history of giving that sort of thing the finger. I mean, for god's sake, the baddest-ass of the badasses of the NCR in Fallout: New Vegas wore rodeo jeans with a longcoat, and for the Legionnaires old football shoulder pads somehow equates to kevlar body armour. And it doesn't take an engineering major to figure this out (hell, I majored in art and I figured this out), but a big robot that relies on a single wheel for locomotion is not the soundest chassis design for a weapons platform. Edited October 26, 2012 by Agiel Quote “Political philosophers have often pointed out that in wartime, the citizen, the male citizen at least, loses one of his most basic rights, his right to life; and this has been true ever since the French Revolution and the invention of conscription, now an almost universally accepted principle. But these same philosophers have rarely noted that the citizen in question simultaneously loses another right, one just as basic and perhaps even more vital for his conception of himself as a civilized human being: the right not to kill.” -Jonathan Littell <<Les Bienveillantes>> Quote "The chancellor, the late chancellor, was only partly correct. He was obsolete. But so is the State, the entity he worshipped. Any state, entity, or ideology becomes obsolete when it stockpiles the wrong weapons: when it captures territories, but not minds; when it enslaves millions, but convinces nobody. When it is naked, yet puts on armor and calls it faith, while in the Eyes of God it has no faith at all. Any state, any entity, any ideology that fails to recognize the worth, the dignity, the rights of Man...that state is obsolete." -Rod Serling
Merlkir Posted October 26, 2012 Posted October 26, 2012 (edited) Seriously? This isn't reading rainbow; it's a video game. I went to college to learn stuff. You seem to push a false dichotomy between fun and realism/practical design. Which is just that, false. It is entirely possible to create cool looking stuff without it being ridiculously oversized and full of spikes. Similarly, "learning can be fun", which, sadly, you seem to have missed at college. Poor you, boohoo. Why do you even play RPGs? They often require quite a bit of that annoying thinking and stuff. Why not something more "fun", like God of War? Well, actually, that pretty much is why people read/watch/play/whatever fantasy stories. They want to experience something outside the mundane, something extraordinary. If they wanted to experience something historically accurate they'd pick, oh I don't know, a historical fiction maybe. Fantasy stories are, by and large, an escapism. So, how do escapism and extraordinary experiences necessarily equal spikes and massive shoulderpads? Edited October 26, 2012 by Merlkir 1 ======================================http://janpospisil.daportfolio.com/ - my portfoliohttp://janpospisil.blogspot.cz/ - my blog
-Zin- Posted October 26, 2012 Posted October 26, 2012 (edited) Meh, fancy artsy non-practical armors are fun. http://th01.deviantart.net/fs71/PRE/i/2012/113/7/f/conan_and_red_sonja_by_skeel76-d4xbyrw.jpg http://fc07.devianta...YunaKingdom.jpg http://images4.wikia.nocookie.net/__cb20120110135139/finalfantasy2/de/images/4/48/Cloud_AC.jpg http://www.reapermini.com/forum/uploads/monthly_01_2011/post-5715-12947290059661.jpg I say go for those, BUT ALSO have realistic armors. If you got both, the over-the-top ones will stand out more. I'm not a fan of armors, though I am a fan of Great Swords. The thing is.. This is a fantasy game. It should look fun and interesting, and sometimes just break realistic rules completely. From a personal preference, I thought Dragon Age Origins had the suckiest visuals on armies that I had seen in a long time, and I couldn't really enjoy that game until my second play-through 3 years later with visual mods. So yeah.. Have both styles I think, but tone down the extreme armors/swords by a lot. Make them rare. If I had to wear the suggested armors from this thread, I'd puke. I suspect you guys would puke from my suggestions likewise. It's just that I find all the pictures here so seriously bland and not imaginative that I would probably regret my donation if the game stuck with such ordinary boring visuals. So yep, that's my suggestion for a compromise on the armor discussion Edited October 26, 2012 by -Zin- 1
Dream Posted October 26, 2012 Posted October 26, 2012 (edited) So, how do escapism and extraordinary experiences necessarily equal spikes and massive shoulderpads? 'Cause they look cool and don't exist in the real world. Additionally it's less spikes and massive shoulderpads and more the fact that having completely realistic and historically accurate armor is definitely not what fantasy is about. Edited October 26, 2012 by Dream
Karranthain Posted October 26, 2012 Author Posted October 26, 2012 Seriously? This isn't reading rainbow; it's a video game. I went to college to learn stuff. You seem to push a false dichotomy between fun and realism/practical design. Which is just that, false. It is entirely possible to create cool looking stuff without it being ridiculously oversized and full of spikes. Indeed - and that false dichotomy is used quite frequently in this topic - i.e. Apparently it's either spiky armour with fiery skulls or a medieval life simulator; nothing in between. Case in point, here's something that is influenced by historical designs but has a very visibile fantasy look : 2
Merlkir Posted October 26, 2012 Posted October 26, 2012 So, how do escapism and extraordinary experiences necessarily equal spikes and massive shoulderpads? 'Cause they look cool and don't exist in the real world. 1) "cause they look cool" is subjective, many people would dispute this. 2) "don't exist in the real world" - neither do shoulder pads made of living radioactive jelly eels. Are those fun? I think they're quite retarded, as are spikes and massive shoulderpads. Try this for an extraordinary experience - wear massive shoulder pads with 2 foot spikes and lift your arms. We'll all be happier if you do. 7 ======================================http://janpospisil.daportfolio.com/ - my portfoliohttp://janpospisil.blogspot.cz/ - my blog
Dream Posted October 26, 2012 Posted October 26, 2012 'Cause they look cool and don't exist in the real world. 1) "cause they look cool" is subjective, many people would dispute this. Which is probably why everyone who wants fantastic armor and weapons is saying there should be everything in the game; both the mundane and the extraordinary. Apparently you're the one who doesn't understand what subjective means since you seem to want all the armor to look the way you want it to and damn what everyone else likes.
Nomine Vacans Posted October 26, 2012 Posted October 26, 2012 As a side note, you seem a bit mad bro; you okay? You didn't see me mad, bro Is nomine vacans liberarit vobis ex servitut. Is nomine vacans redit vobis ars magica.
Merlkir Posted October 26, 2012 Posted October 26, 2012 Which is probably why everyone who wants fantastic armor and weapons is saying there should be everything in the game; both the mundane and the extraordinary. Apparently you're the one who doesn't understand what subjective means since you seem to want all the armor to look the way you want it to and damn what everyone else likes. Wow, another strawman. How unexpected. ======================================http://janpospisil.daportfolio.com/ - my portfoliohttp://janpospisil.blogspot.cz/ - my blog
Nomine Vacans Posted October 26, 2012 Posted October 26, 2012 Which is probably why everyone who wants fantastic armor and weapons is saying there should be everything in the game; both the mundane and the extraordinary. Apparently you're the one who doesn't understand what subjective means since you seem to want all the armor to look the way you want it to and damn what everyone else likes. It would be nice to have both retarded and normal looking sets and pieces of armor, but it would take twice work from artists and disigners. And because of an obvious fact what developers' resources are limited... Is nomine vacans liberarit vobis ex servitut. Is nomine vacans redit vobis ars magica.
Dream Posted October 26, 2012 Posted October 26, 2012 (edited) Which is probably why everyone who wants fantastic armor and weapons is saying there should be everything in the game; both the mundane and the extraordinary. Apparently you're the one who doesn't understand what subjective means since you seem to want all the armor to look the way you want it to and damn what everyone else likes. Wow, another strawman. How unexpected. How is it a strawman? Practically every person who wants fantastic arms and armor has said the game should have both the realistic and the fantastic where as you and the others like you who don't like fantastic gear have stated it should not be in the game period. Maybe you should look up strawman as well while you're looking up subjective. Edited October 26, 2012 by Dream
Merlkir Posted October 26, 2012 Posted October 26, 2012 It IS a strawman, I never said ALL designs should be historical. (which is what you accuse me of) 1.) I'm not against designs which are fantastical. I'm against designs which are retarded. If it's magical, if it makes sense in the world of PE, fine. It has been stated a few times that we'd like some historical influence, practical thought behind the designs. Not exact copies of historical armour. 2.) You are against realistic/reasonably functional designs in general, you said so a few times, you find it bland and boring. You require huge shoulder pads and spikes, because they're "cool". No idea why you're suddenly grouping yourself with the people wanting both. Anyway, wanting both reasonable and spiky/nonsensical designs is equally retarded. ======================================http://janpospisil.daportfolio.com/ - my portfoliohttp://janpospisil.blogspot.cz/ - my blog
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