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Posted

I think you're shooting yourself in the foot a bit by not having a list of stretch goals on the kickstarter page. Now that the project is funded, people have no new goal to shoot for and donations will start to drop off.

Posted

Give it some time.

 

If you're that worried, maybe this will assuage your fears:

 

 

Josh Sawyer @jesawyer

 

hangin' in the fallout lounge at work with @adam_brennecke and @Feargus talking about stretch goals.

 

Posted

I think you're shooting yourself in the foot a bit by not having a list of stretch goals on the kickstarter page. Now that the project is funded, people have no new goal to shoot for and donations will start to drop off.

 

That's not necessarily true. On the contrary, now that the game is a "sure thing", many more people may pledge so they can get their copy when it's released.

Posted

I don't think even the good folks at Obsidian expected it to hit the target quite that fast.

 

They're probably panicking over at Obsidian headquarters, trying to come up with stretch goals in a hurry.

Swedes, go to: Spel2, for the latest game reviews in swedish!

Posted

Just a theory here. The stretch goals are being withheld to generate a second wave of buzz and new backers when they are revealed. They may be doing the same with news updates on the project. Like the 4 day teaser. Parcel out information to keep up momentum. It seems to be a common strategy for successful kickstarters.

 

Alternatively, they hadn't finalized them yet. They didn't even make that kickstarter video until earlier in the week. So they could be playing it by ear.

"Show me a man who "plays fair" and I'll show you a very talented cheater."
Posted

Not listing stretch goals now is good. The pledges will slow down, and then stretch goals will help increase interest for new backers, and old backers might increase their pledge. (I increased my W2 and BS pledges after learning about their goals.) We'll probably also get more info about the game as the kickstarter is running, and the last few days, I'm guessing that we'll get something bigger and that will help with raising even more funds.

Posted

This is what happens when everyone here pours this much support more quickly then anyone at Obsidian expected. You've got them all frenzied up at the studio on a Saturday. I believe that deserves a thumbs up. :thumbsup:

That will happen if you guys are one of the few bigger developers who do not fear to make actual RPGs and not something like Dragon Age 2 XD
Posted

Hey, Mr. Atadero, are dwarves in the game? I will pledge if they are. :)

DWARVES IN PROJECT ETERNITY = VOLOURN HAS PLEDGED $250.

Posted

This is what happens when everyone here pours this much support more quickly then anyone at Obsidian expected. You've got them all frenzied up at the studio on a Saturday. I believe that deserves a thumbs up. :thumbsup:

This produces a most amusing image in my mind of everyone grooving to some wild celebratory tunes. Doesn't help I saw a funny .gif like that earlier ....

 

I'm just happy it's funded and will be made ... I can wait a bit for the stretch goals.

“Things are as they are. Looking out into the universe at night, we make no comparisons between right and wrong stars, nor between well and badly arranged constellations.” – Alan Watts
Posted

If I had a stretch goal it would be a native linux client. It'd be nice but I just think it's bada$$ it got funded so quickly...now where's my t-shirt lol?

Posted

I think the rate of increase has picked up again somewhat already. :lol:

“Things are as they are. Looking out into the universe at night, we make no comparisons between right and wrong stars, nor between well and badly arranged constellations.” – Alan Watts

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