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Posted

Hi

 

What type of movement will characters be able to do in this game?

 

I know that flying and riding horses are popular demands, but actually one of the things I really enjoyed about Diablo 3 was jumping around. Diablo is an isometric game, right? Well, the barbarian gets to leap around. You can move to different areas / layers of the map with a mighty leap. It's visceral, fun and adds a dynamic that makes the character distinct.

 

So will characters be able to go prone / jump / crouch / climb?

 

Cheers

MC

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Posted (edited)

U8 was okay once targetted jumping was patched in and the platforms stopped moving. :D

 

 

 

My fear though is that LC will end up making a bunch of videos with full-party synchronised aerobics instead of playing the game.

 

 

In all seriousness though, the problem with having fancy movement modes is that it's hard to implement on a party-scale. In a single-character game it's simple enough to jump over a fence. Having to jump a party of sixish over a fence would either be repetitive micromanagement or trust that the AI won't screw up its pathfinding trying to follow you.

Edited by Humanoid

L I E S T R O N G
L I V E W R O N G

Posted

I would like something like Monte Carlo suggests. I don't care for fast travel. Prefer a transport system of some kind although I do get bored back tracking through dungeons, caves, ruins that have been cleared out. Arcanum had that exit spell, either scrolls or a mage spell that took you to the exit of the area. That would be nice to have.

 I have but one enemy: myself  - Drow saying


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Posted

I'm hoping for ragdoll physics. That would be the only thing that could interest me in using magic: set of a fireball in the middle of a crowd and watch the bodies flying.

 

Maybe this game isn't for me.. :)

Swedes, go to: Spel2, for the latest game reviews in swedish!

Posted

I wouldn't be against a jump function, or atleast if it can be used in certain places. For example, a character could not jump all the time with a push of a button, but instead when this character comes across a narrow gorge, there'd be a jump option there. So I don't really care about "jumping around", but I do care if there is an option to jump in places where it'd be actually needed or useful.

Dude, I can see my own soul.....

Posted

Climbing has long been ignored by these games, and there has to be some way to implement it. One of my favorite memories of D&D was looking at the Player's Handbook and reading up on all the climbing gear you could get.

Dragonblade of the Obsidian Order

 

No sleep for the Watcher

Posted

Climbing has long been ignored by these games, and there has to be some way to implement it. One of my favorite memories of D&D was looking at the Player's Handbook and reading up on all the climbing gear you could get.

 

Climbing was actually one of the reasons I fell in love with the Gothic series of games (although they only used climbing for the first two parts..). Also, swimming and diving.

 

An RPG with lateral movement and worlds built with not only one plane in mind! Imagine that!

Swedes, go to: Spel2, for the latest game reviews in swedish!

Posted

I'd rather have it be incident based (*climb fence, jump over bridge*) rather than an action for characters.

In an isometric-based party system RPG it really has no function.

^

 

 

I agree that that is such a stupid idiotic pathetic garbage hateful retarded scumbag evil satanic nazi like term ever created. At least top 5.

 

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Formerly known as BattleWookiee/BattleCookiee

Posted

Not true at all, especially if the layout is still rendered in 3D. Now you're climbing on rooftops or over walls and literally opening up different ways players can approach puzzles/quests in the game.

Posted

Omg please not. Maybe if it uses stamina or is restricted in some way. But every time ? No thank you. This is not Wow.

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