Lord Elvewyn Posted April 18, 2011 Posted April 18, 2011 Spotted this by accident while glancing through the paper - http://www.stuff.co.nz/technology/games/49...ngeon-Siege-III A few highlights from the review: Odo, or whatever the old soldier is called, is viewed as a 2nd Obi Wan. DS3 is Square Enix's first western RPG - Not sure I'd agree seems a bit more Eastern as I understand it. Action's been significantly streamlined - Not sure what that means. More monsters exploding when hit instead of a slugfest? The game's a new console-friendly button mashing entry into a classic PC RPG experience - Shudder! Okay technically they say not simply but still ... Sounds like skills might fork e.g. would you prefer your Shield Slam did more damage or was a more reliable and enduring form of crowd control? Could be the original article's already been referenced here. It looks it may be a 'reprint' off Gameplanet.co.nz but while I remember being unable to access one preview I don't know if that's the one.
Tigranes Posted April 18, 2011 Posted April 18, 2011 Uh.... the addition of 'simply' turns the entire sentence around, you can't infer this: The game's a new console-friendly button mashing entry into a classic PC RPG experience from the original of: this is not simply a new console-friendly button mashing entry into a classic PC RPG experience. Looks like no info at all, oh well. Let's Play: Icewind Dale Ironman (Complete) Let's Play: Icewind Dale II Ironman (Complete) Let's Play: Divinity II (Complete) Let's Play: Baldur's Gate Trilogy Ironman - BG1 (Complete) Let's Play: Baldur's Gate Trilogy Ironman - BG2 (In Progress)
funcroc Posted April 18, 2011 Posted April 18, 2011 (edited) - New hands-on preview from Games on Net - http://twitter.com/LukeLawrie/status/59886251725176832 The GAP will be going out live this Wednesday night on ustream, we will be sharing out thoughts on Portal 2 and Dungeon Siege 3 Edited April 18, 2011 by funcroc
Lord Elvewyn Posted April 19, 2011 Author Posted April 19, 2011 Uh.... the addition of 'simply' turns the entire sentence around, you can't infer this: The game's a new console-friendly button mashing entry into a classic PC RPG experience from the original of: this is not simply a new console-friendly button mashing entry into a classic PC RPG experience. Looks like no info at all, oh well. True, nothing really new but as I'd stumbled over it I thought I'd mention it. I'd disagree about the interpretation. Not simply in this context means in addition to. For context here's the rest of the paragraph: With the touch of a button or two we can peel back the curtain to discover a game replete with stat screens, ability lists and item collection. Ability choices, the importance of base statistics and equipment selection all mould the characters in very personal ways. So the 'bonus' content is the traditional\expected DS for PC content. Why mention button mashing though if it's not a button masher? It'd be like saying oh a Rolls Royce Phantom's not simply a car it's an experience and meaning it's not a car but solely an experience. As an aside it's interesting to see that this thread looks to be pure Southern Hemisphere posting at present And skimming the Internode preview, cherry picking as I go of course ... "this is not Dungeon Siege as we know it ... there are few things to identify the game as part of the franchise" Players choose one of four characters, Lucas, a swordsman who wields a sword and shield or enormous greatsword, Katarina, a gun-witch armed with a magical rifle and two pistols, Anjali, a fire elemental who either wields a spear as a human or manipulates fire in her elemental form, and Reinhart, a scholar and wizard who can manipulate the powers of kinetic energy and entropy. "... there are no potions in the game ... only instant heals come from ... slain enemies ... can no longer just sit back and regenerate health, or spam potions ..."
pmp10 Posted April 19, 2011 Posted April 19, 2011 (edited) While it's too soon to tell whether or not the rest of the adventure in Dungeon Siege III will mix up the "kill first, ask questions and loot later" formula, or whether the load times for menus and area transitions will be drastically fixed(bringing up menus take about a few seconds), the action seems decent and the customization options for each of the four heroes warrant multiple play sessions. Now that could get problematic. I don't revisit inventory often but some of my friends do it all the time. Edited April 19, 2011 by pmp10
Sannom Posted April 19, 2011 Posted April 19, 2011 Gamespot preview Katarina sounds like a nasty piece of work . I wouldn't want to fall to her curses!
Oner Posted April 19, 2011 Posted April 19, 2011 Gamespot preview or put one on Magic Bullet which makes every shot have a five percent chance per rank of ricocheting and hitting an additional target.Hellsing? Giveaway list: https://docs.google.com/spreadsheets/d/1DgyQFpOJvyNASt8A12ipyV_iwpLXg_yltGG5mffvSwo/edit?usp=sharing What is glass but tortured sand?Never forget! '12.01.13.
Sannom Posted April 19, 2011 Posted April 19, 2011 Hellsing? Alucard's bullets are more of the flesh-tearing and head-exploding kind . Unless we're talking about Rip van Winkle...
Oner Posted April 19, 2011 Posted April 19, 2011 Hellsing? Alucard's bullets are more of the flesh-tearing and head-exploding kind . Unless we're talking about Rip van Winkle... About SharkfaceRip. Giveaway list: https://docs.google.com/spreadsheets/d/1DgyQFpOJvyNASt8A12ipyV_iwpLXg_yltGG5mffvSwo/edit?usp=sharing What is glass but tortured sand?Never forget! '12.01.13.
C2B Posted April 20, 2011 Posted April 20, 2011 (edited) Interview with Nathan Davis http://forums.obsidian.net/index.php?showtopic=57265 Will ALL players be able to save their progress and level up while playing in online co-op? Or will only one player be able to save their progress (the host) while playing in co-op? This is a critical question for me. – elgranpimp The save games [for everyone] work through the host player. This gets rather annoying now. Its already pretty clear that the savegame itself on the hosts game gets saved on the host (which only makes sense with the whole scaling buisness). We want to know if certain progress (loot especially) also gets saved to your own Char. Edited April 20, 2011 by C2B
Sannom Posted April 20, 2011 Posted April 20, 2011 I'm puzzled . Shouldn't this answer your question?!? When playing the game on local Co-op, I have heard that the second player's character isn't saved, so all the loot that player has collected will not be saved for when he/she returns to the game to continue. Is this true?
C2B Posted April 20, 2011 Posted April 20, 2011 (edited) I'm puzzled . Shouldn't this answer your question?!? When playing the game on local Co-op, I have heard that the second player's character isn't saved, so all the loot that player has collected will not be saved for when he/she returns to the game to continue. Is this true? – slayer90k All of the loot that the character has collected and all of the levels that they have gained are saved on the host game. All of that information is persistent and stays. Whether you jump in and jump out, it'll be there. You have impacted the story of that game and the story of that character. Nope, its for local co-op and we knew that already. Edited April 20, 2011 by C2B
funcroc Posted April 20, 2011 Posted April 20, 2011 Why Square Enix Revived And Bought The Dungeon Siege Franchise (Siliconera) Nathan Davis interview (RAW DLC)
Pidesco Posted April 20, 2011 Posted April 20, 2011 I'm puzzled . Shouldn't this answer your question?!? When playing the game on local Co-op, I have heard that the second player's character isn't saved, so all the loot that player has collected will not be saved for when he/she returns to the game to continue. Is this true? "My hovercraft is full of eels!" - Hungarian touristI am Dan Quayle of the Romans.I want to tattoo a map of the Netherlands on my nether lands.Heja Sverige!!Everyone should cuffawkle more.The wrench is your friend.
Tigranes Posted April 20, 2011 Posted April 20, 2011 I'm confused - what difference does it make whether it's the host that keeps the savegame for all players concerned or not? Is it because of situations like, say, wanting to play on without the host? I can see that might be an annoyance (especially if savefiles were large), but otherwise, I don't see how it could matter - the character and the loot you have in that game is tied to that game, anyway. Let's Play: Icewind Dale Ironman (Complete) Let's Play: Icewind Dale II Ironman (Complete) Let's Play: Divinity II (Complete) Let's Play: Baldur's Gate Trilogy Ironman - BG1 (Complete) Let's Play: Baldur's Gate Trilogy Ironman - BG2 (In Progress)
funcroc Posted April 20, 2011 Posted April 20, 2011 (edited) Dungeon Siege III preview event at Atomic HQ EDIT: Edited April 20, 2011 by funcroc
C2B Posted April 20, 2011 Posted April 20, 2011 (edited) As far as I know it's the same for all co-op. As I understand it, if you are playing co-op the character's information is saved on the host game. So when you get back to that co-op game, your character with all his loot and levels will still be there. It makes no sense from a balancing perspective to use that specific character in another co-op game, so there's no point in saving that character to your PC to play in another game. What could be a nice idea for DS3 would be to have an online viewing database of the characters you've created, just to allow you to show your builds to other people. All the loot and leveling up options should allow for very diverse builds. Thats not really what I'm asking. That Level Progress and the charachter with the specific progress itself stays on the host game is clear. What gets transfered to YOU for game YOUR charachter/level progress hosts or what other bonuses there are isn't. This is also the main point that gets critizied. What do I get? Edited April 20, 2011 by C2B
Pidesco Posted April 20, 2011 Posted April 20, 2011 Thats not really what I'm asking. That Level Progress and the charachter with the specific progress itself stays on the host game is clear. What gets transfered to YOU for game YOUR charachter/level progress hosts or what other bonuses there are isn't. This is also the main point that gets critizied. What do I get? What? "My hovercraft is full of eels!" - Hungarian touristI am Dan Quayle of the Romans.I want to tattoo a map of the Netherlands on my nether lands.Heja Sverige!!Everyone should cuffawkle more.The wrench is your friend.
C2B Posted April 20, 2011 Posted April 20, 2011 (edited) Thats not really what I'm asking. That Level Progress and the charachter with the specific progress itself stays on the host game is clear. What gets transfered to YOU for game YOUR charachter/level progress hosts or what other bonuses there are isn't. This is also the main point that gets critizied. What do I get? What? Again: What do I/my charachters get for playing co-op? This hasn't be clarified the whole time. Do I get for example a certain amount of experience points. Do I get to keep some of the loot for my own game. Do I get other bonuses like special Deeds or Talents? Edited April 20, 2011 by C2B
Sannom Posted April 20, 2011 Posted April 20, 2011 (edited) What do I/my charachters get for playing co-op? Herrr... nothing? Alright, maybe achievements. I thought that was pretty much clear. It's co-op for the sake of co-op, enabling friends to play with each other in a game that they like. It's not Diablo-style multiplayer, it's more like Icewind Dale/BG-style of co-op (except with a gameplay that works with multiple players this time). Edited April 20, 2011 by Sannom
Tigranes Posted April 20, 2011 Posted April 20, 2011 Why do you need a separate reward for playing coop? You're playing coop because, well, you want to play with your friends, right? So... you play with your friends. O_o It's looking likely that there's no semi/full persistent multiplayer a la Diablo/NWN where you spend 500 hours on one character, and certainly not where you own one character and he jumps across various coop games or something. I guess one could take umbrage at that and argue DS3 should offer that kind of MP too, but that's separate from coop gameplay as offered here - doesn't make sense to demand/complain about coop, which should work fine as described. Let's Play: Icewind Dale Ironman (Complete) Let's Play: Icewind Dale II Ironman (Complete) Let's Play: Divinity II (Complete) Let's Play: Baldur's Gate Trilogy Ironman - BG1 (Complete) Let's Play: Baldur's Gate Trilogy Ironman - BG2 (In Progress)
Pidesco Posted April 20, 2011 Posted April 20, 2011 What Tigs says. "My hovercraft is full of eels!" - Hungarian touristI am Dan Quayle of the Romans.I want to tattoo a map of the Netherlands on my nether lands.Heja Sverige!!Everyone should cuffawkle more.The wrench is your friend.
C2B Posted April 20, 2011 Posted April 20, 2011 (edited) Why do you need a separate reward for playing coop? You're playing coop because, well, you want to play with your friends, right? So... you play with your friends. O_o Locally? Yes MP? No Thats the question here. And what people have been complaining. And no it doesn't seem to work the same way as said before in the Destructoid interview. Edited April 20, 2011 by C2B
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