Malcador Posted February 24, 2011 Posted February 24, 2011 The point is, just because professionals can hit you if they choose, it's no reason to implement measures that prevent amateurs from doing it as well. The horse might have fled the stable in this case, but the tack is still there for the taking. Not quite the same though, as the professionals just hand it out to everyone indirectly. At least for big releases, lesser known ones take a bit before they get out. And well, the ones where they crow about the DRM, SKIDROW and Razor showed Ubi about that Why has elegance found so little following? Elegance has the disadvantage that hard work is needed to achieve it and a good education to appreciate it. - Edsger Wybe Dijkstra
Hell Kitty Posted February 25, 2011 Posted February 25, 2011 (edited) If you are having biggest profits ever, then the piracy is for sure not as big problem as you try to lie about it... This is bulls***. If 50 percent of the people consuming your product haven't paid for it, that's a problem. Anti-DRM gamers look at the situation and think "You sold a lot of copies and made a lot of money, therefore you have nothing to complain about and shouldn't use DRM.", but the companies think "Half our audience is stealing from us, we need to find a way to stop, or at least limit that." People like to repeat that "DRM doesn't work" but that's not always true, with Splinter Cell Chaos Theory being the best example as it was more than a year before it was cracked. Companies are constantly trying to come up with new forms of DRM in an effort to replicate those few successes. Edited February 25, 2011 by Hell Kitty
Malcador Posted February 25, 2011 Posted February 25, 2011 (edited) Interesting example, given what DRM was used for that, heh. But that one example aside, DRM in that style is hardly close to effective, as it's quite easy to get the cracked copy once its out within 2 weeks or so (and seeds are out, etc). You might push some to buy it if they're really, really impatient I suppose. I wonder if the increasingly large sizes of the images will help diminish downloading any Edited February 25, 2011 by Malcador Why has elegance found so little following? Elegance has the disadvantage that hard work is needed to achieve it and a good education to appreciate it. - Edsger Wybe Dijkstra
Hell Kitty Posted February 25, 2011 Posted February 25, 2011 But that one example aside Well yes, as I just said if we ignore that particular very successful form of DRM then we can go back to saying "DRM doesn't work". But while folks like to ignore the rare successes* because they work against their argument, companies don't. *Almost as much as they like to overstate the problems DRM cause for legitimate customers.
Spider Posted February 25, 2011 Posted February 25, 2011 What would be interesting to know though, is how well Chaos Theory sold on the PC compared to other games released at the same time with similar console sales.
Nepenthe Posted February 25, 2011 Posted February 25, 2011 Well, I wouldn't be surprised if the Red Dead Redemption DRM became more prevalent in the future. You're a cheery wee bugger, Nep. Have I ever said that? Reapercussions
Malcador Posted February 25, 2011 Posted February 25, 2011 (edited) Well yes, as I just said if we ignore that particular very successful form of DRM then we can go back to saying "DRM doesn't work". But while folks like to ignore the rare successes* because they work against their argument, companies don't. *Almost as much as they like to overstate the problems DRM cause for legitimate customers. Hm ok, coffee taken now let's try again, third time's the charm! Thing is, even counting that success which is rare as you say (and I don't think the stories about Starforce's interaction with the OS are just pro-pirate propaganda as you seem to insinuate), the approach (stick) they have taken isn't working. BIS used FADE for their games, which was a neat idea but ultimately cracked relatively quickly (although the process is pretty lengthy). You can check the release log and see how soon the groups put out big name games, patches and DLCs. I had thought they could try to entice people (as weird as it is to provide an incentive to not pirate heh) with features like MP or some other kind of goodie. Problem is, I guess, that any DRM that will work, is DRM that no customer (hopefully) will want on their PC. Edited February 25, 2011 by Malcador Why has elegance found so little following? Elegance has the disadvantage that hard work is needed to achieve it and a good education to appreciate it. - Edsger Wybe Dijkstra
Hell Kitty Posted February 26, 2011 Posted February 26, 2011 and I don't think the stories about Starforce's interaction with the OS are just pro-pirate propaganda as you seem to insinuate No, I'm saying that the problems people have (and not just with DRM, with games and systems and whatever else) are never as widespread as they like to think.
Maria Caliban Posted February 26, 2011 Posted February 26, 2011 (edited) Well, I wouldn't be surprised if the Red Dead Redemption DRM became more prevalent in the future. What is that? and I don't think the stories about Starforce's interaction with the OS are just pro-pirate propaganda as you seem to insinuate No, I'm saying that the problems people have (and not just with DRM, with games and systems and whatever else) are never as widespread as they like to think. I agree with this. If someone can't play a game they bought, they're going to protest long and loud about it. How people install a game and then start a thread about how easy it was to install and activate? And to some extent, I wonder how many blame the DRM for non-DRM issues. Despite what many PC gamers would like to believe, the average PC gamer seems to only be slightly more computer literate than the average PC user. Sure, there are people who make their own computers, always update their drivers, frequently run full virus and mal-ware scans, frequently defrag, and clean their registry and even reinstall their operating systems every couple of years. Those people are the minority. It's much easier to blame a technical issue on DRM than it is to constantly maintain your computer and troubleshoot any problems. Edited February 26, 2011 by Maria Caliban "When is this out. I can't wait to play it so I can talk at length about how bad it is." - Gorgon.
Nepenthe Posted February 26, 2011 Posted February 26, 2011 Well, I wouldn't be surprised if the Red Dead Redemption DRM became more prevalent in the future. What is that? The most effective kind - "we only release it for X360 and PS3". You're a cheery wee bugger, Nep. Have I ever said that? Reapercussions
Malcador Posted February 26, 2011 Posted February 26, 2011 Steam seems to be working fine as one. Why has elegance found so little following? Elegance has the disadvantage that hard work is needed to achieve it and a good education to appreciate it. - Edsger Wybe Dijkstra
Mamoulian War Posted February 27, 2011 Posted February 27, 2011 No, I'm saying that the problems publishers have (and not just with piracy, with second-hand sales and whatever else) are never as widespread as they like to talk about. Now, now, I have little bit rephrased your statement Which depicts the situation as good as your original quote Sent from my Stone Tablet, using Chisel-a-Talk 2000BC. My youtube channel: MamoulianFH Latest Let's Play Tales of Arise (completed) Latest Bossfight Compilation Dark Souls Remastered - New Game (completed) Let's Play/AAR Europa Universalis 1: Austria Grand Campaign (completed) Let's Play/AAR Europa Universalis 2: Xhosa Grand Campaign (completed) My PS Platinums and 100% - 29 games so far (my PSN profile) 1) God of War III - PS3 - 24+ hours 2) Final Fantasy XIII - PS3 - 130+ hours 3) White Knight Chronicles International Edition - PS3 - 525+ hours 4) Hyperdimension Neptunia - PS3 - 80+ hours 5) Final Fantasy XIII-2 - PS3 - 200+ hours 6) Tales of Xillia - PS3 - 135+ hours 7) Hyperdimension Neptunia mk2 - PS3 - 152+ hours 8.) Grand Turismo 6 - PS3 - 81+ hours (including Senna Master DLC) 9) Demon's Souls - PS3 - 197+ hours 10) Tales of Graces f - PS3 - 337+ hours 11) Star Ocean: The Last Hope International - PS3 - 750+ hours 12) Lightning Returns: Final Fantasy XIII - PS3 - 127+ hours 13) Soulcalibur V - PS3 - 73+ hours 14) Gran Turismo 5 - PS3 - 600+ hours 15) Tales of Xillia 2 - PS3 - 302+ hours 16) Mortal Kombat XL - PS4 - 95+ hours 17) Project CARS Game of the Year Edition - PS4 - 120+ hours 18) Dark Souls - PS3 - 197+ hours 19) Hyperdimension Neptunia Victory - PS3 - 238+ hours 20) Final Fantasy Type-0 - PS4 - 58+ hours 21) Journey - PS4 - 9+ hours 22) Dark Souls II - PS3 - 210+ hours 23) Fairy Fencer F - PS3 - 215+ hours 24) Megadimension Neptunia VII - PS4 - 160 hours 25) Super Neptunia RPG - PS4 - 44+ hours 26) Journey - PS3 - 22+ hours 27) Final Fantasy XV - PS4 - 263+ hours (including all DLCs) 28) Tales of Arise - PS4 - 111+ hours 29) Dark Souls: Remastered - PS4 - 121+ hours
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