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Featured Replies

I got my CE pre-ordered from Game, but then again my loyalty card was pretty stacked with points so it would have made no sense not to.

sonsofgygax.JPG

He loves to say 'you know' doesn't he? He did like, three times in a row.

 

The stills in the title screens look pretty cool, especially the mags one.

1282976526_02.jpg

 

Heh, (in the background) the frame is different, but it reminded me a lot of this 6 years old photo. If these are the same, then the Fallout 1 post has still it's original frame.

 

Just say'in. :>

"only when you no-life you can exist forever, because what does not live cannot die."

1282976526_02.jpg

 

Heh, (in the background) the frame is different, but it reminded me a lot of this 6 years old photo. If these are the same, then the Fallout 1 post has still it's original frame.

 

Just say'in. :>

 

This is nerdier than nerd. And it's awesome, Lexx.

By now, I think the Fallout 2 one is a different. On the 6 years old photo, it's a bit smaller than the Fallout 1 image. On the new photo above, the Fallout 2 image looks bigger or at least the same size than the Fallout 1 post.

Edited by Lexx

"only when you no-life you can exist forever, because what does not live cannot die."

...as it should be

Walsingham said:

I was struggling to understand ths until I noticed you are from Finland. And having been educated solely by mkreku in this respect I am convinced that Finland essentially IS the wh40k universe.

Those pre-order numbers look really great so far. Even the PC version is among the Top 20. :)
Meh, still no update on Finland. Doesn't Bethesda want my money?

 

Are you by any chance close to a GameStop? I ventured there after I noticed that I waited too long to preorder it from CDON and their entire PC CE stock was reserved. It'd seem they're pretty sure over at GS that they'll be getting the CE(s) as well and you can place a preorder for it there.

Picked up @GAMER today. No new info, but new screens. Bunch of ghouls in science!-type spacesuits in front of some rockets, bunch of cazadors in front of air mill farm. Some more shots with ghouls(including a dialog with what looks like a glowing one) and a shot of an open desert.

 

I'm sure you'll be able to find scans online in few days

Oh noez, so the ghouls in repcon really want to travel into space.

"only when you no-life you can exist forever, because what does not live cannot die."

Are you by any chance close to a GameStop? I ventured there after I noticed that I waited too long to preorder it from CDON and their entire PC CE stock was reserved. It'd seem they're pretty sure over at GS that they'll be getting the CE(s) as well and you can place a preorder for it there.

 

CDON actually had a stock for PC? Yeah, there's a gamestop nearby. Guess I should go ask them what kinda rip-off price they want for it.

Hate the living, love the dead.

I guess I'm not a true fan because I honestly don't mind. Though I honestly hope for at least a couple of normally desperate settlements without gimmicks.

 

EDIT : Of course I'm referring to the space-faring ghouls.

Edited by WorstUsernameEver

It all depends on how it is made up. If the ghouls want to travel into space for lulz, it's super ****ty. It has to have some sense behind their actions.

 

 

But yeah, to me this somehow increased the "Fallout 3 crowded feelings" again. Such space traveling stuff sounds so big and then this all is crowded in the small New Vegas area. It has a feeling of too much is pressed into a small area. I mean, I don't know how it will look in the game later, but that's what I think about it right now...

Edited by Lexx

"only when you no-life you can exist forever, because what does not live cannot die."

The feeling of things being cramped was pretty much guaranteed the moment they said that they used Gamebryo and that the game was in the same style of Fallout 3. Nothing surprising there.

From Josh at the Something Awful forums : BTW: "NPCs in New Vegas do not comment on you looking at owned/locked objects, nor do they comment on you knocking over objects in the environment."

i kinda liked how they would comment on that stuff, though it got annoying after a while, maybe the best answer was just making it happen rarely instead of everytime?


Killing is kind of like playin' a basketball game. I am there. and the other player is there. and it's just the two of us. and I put the other player's body in my van. and I am the winner. - Nice Pete.

From Josh at the Something Awful forums : BTW: "NPCs in New Vegas do not comment on you looking at owned/locked objects, nor do they comment on you knocking over objects in the environment."

 

 

Nice. That was one of those ideas that probably sounded better in Bethie's FO3 developer meetings than it actually turned out to be when implemented.

 

Repeating the same vo lines excessively is almost always problematic. Better to say nothign at all instead.

Notice how I can belittle your beliefs without calling you names. It's a useful skill to have particularly where you aren't allowed to call people names. It's a mistake to get too drawn in/worked up. I mean it's not life or death, it's just two guys posting their thoughts on a message board. If it were personal or face to face all the usual restraints would be in place, and we would never have reached this place in the first place. Try to remember that.

So it means I live in a real ****hole country (Czech republic) when I officialy not getting a collectors edition here.

New blog post by MCA

How do you choose who writes each (major) character in a game, also who's allowed to do any writing?

 

Depends, sometimes it's just necessity (you have the most bandwidth, so you do X person, or you're already doing the main city where the character resides, so it's best if you write Y antagonist), other times we're able to purposely assign folks with skill sets to characters (which Josh did on Fallout New Vegas). For Fallout New Vegas, Josh broke down the companion personalities and assigned them to designer he felt showed strengths in those character backgrounds - for example, understanding of certain psychological conditions, or (in my case) because I'd written the father of one of the companions, or because the person has a fluid storytelling style (Travis Stout, which is only one of his strengths), which makes him great for characters with campfire stories to share.

I don't know if this has been asked/answered before, but how did you guys do difficulty scaling (between normal and very hard, for example) in NV? Bullet sponges again? Drop rates? Merchant prices?

Nobody got scans yet from that new screenshots in the @Gamer preview?

"only when you no-life you can exist forever, because what does not live cannot die."

Check your PM

Holy crap, I guess the article does spoil what's in the package!

Holy crap, I guess the article does spoil what's in the package!

 

Lame.

 

Spoilers everywhere! TAKE COVER!

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