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Posted
Yeah, I'm sure it's tough to try to do all of those things/all those changes from the norm. Stats/level ups/points give a sense of satisfaction that's probably hard to replace, as far as character building goes, for example. Sigh. :ermm: I'd be happy enough if it just had some elements/areas that deviated away, combined with some of the average methods, but prominent enough to make things feel different.

It's not hard. Just center the storyline around a mystery, put different kinds of puzzles with alternative approaches for different kinds of character builds.

 

There, I just came up with the concept. Execution shouldn't be hard as there are plenty of games to go around and base the mechanics on them, the only reason I think that it wouldn't get done is lack of appeal. This is obviously not for everyone.

I'd say the answer to that question is kind of like the answer to "who's the sucker in this poker game?"*

 

*If you can't tell, it's you. ;)

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Posted
It's just that RPG and horror aren't exactly a natural mix. You might be better of with a mystery RPG with horror elements in the story...

 

A Zombie RPG if done well would be excellent, which is why I'm looking forward to ZRPG. Or if your feeling really adventurous an RPG based on The Thing, that would make for some excellent role playing decisions/conversations. But imo whatever a developer decided to do, it would have to be more psychological horror.

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Posted

Given how popular GTA games are, I'm really suprised none has bothered to try modern day sandbox CRPG. I mean GTA San Andreas with few minor changes to stat system, conversation options and less linear main storyline and that would have been enough for me. Modern Warfare 2 is one of the most popular games of this generation and it only reached that level of popularity then it moved away from WW2. Nowadays even vampires are set in modern day environment. Twilight movies, True Blood, Vampire Diaries ect ect are very popular. Troika was few years too early for the trend :ermm:

Let's play Alpha Protocol

My misadventures on youtube.

Posted

And here I thought I was the only put off by the ludicrous amounts of violence in so many of today's games.

 

And frankly, Obsidian's "kill-cam" which they putting into NV, is pretty much as low as you can go when it comes to violence as pornography: adding more opportunities to look at extremely violent animations for no point other than to look at them. It's pretty questionable. Only saving grace is it's optional.

 

Violence is a part of the world, and I've got nothing against depicting violence in games, but there's a point at which it becomes simply an end in itself, and I'm not really OK with that.

 

Frankly, I'd much prefer looking at naked cgi people/aliens whatever having sex than exploding heads.

 

But, yeah, naked not OK, exploding heads and pinwheeling limbs totally OK. Pretty weird, if you ask me.

 

As for a modern crpg, sure. The cliche fantasy is getting pretty stale at this point.

Notice how I can belittle your beliefs without calling you names. It's a useful skill to have particularly where you aren't allowed to call people names. It's a mistake to get too drawn in/worked up. I mean it's not life or death, it's just two guys posting their thoughts on a message board. If it were personal or face to face all the usual restraints would be in place, and we would never have reached this place in the first place. Try to remember that.
Posted

Violence used much more sparingly would be great. In those cases it just feels more real and has some actual impact.

 

At the very worst, be like Borderlands: when there's gore it's not automatically tons of blood jutting and limbs aren't treated as simple physics objects (this is never convincing) and instead land on the ground and stay there like the sticky fleshy mess a limb should be. Slow motion on every kill is just too much. Sometimes shooting an enemy means I want to move on directly to the next one, I just killed the guy, I know how I did it, no need to give me another camera angle.

"Alright, I've been thinking. When life gives you lemons, don't make lemonade - make life take the lemons back! Get mad! I don't want your damn lemons, what am I supposed to do with these? Demand to see life's manager. Make life rue the day it thought it could give Cave Johnson lemons. Do you know who I am? I'm the man who's gonna burn your house down! With the lemons. I'm going to to get my engineers to invent a combustible lemon that burns your house down!"

Posted (edited)
Having a variety of different conflicts/problems/tasks and different ways to solve them is always good.

 

I don't know why everyone is so hung up on the "modern". While it may not be all that common in RPGs, it is pretty common in other genres. It is mundane, with concrete limits and still prone to a billion cliches. Why not take an existing setting and turn it on it's head ala Planescape? Why not explore some less used time period in a globetrotting adventure? Why not go crazy and make the setting dynamic in a choice-driven narrative?

 

Modern RPGs CAN be done well, as I gave an example in my OP (well, from a story standpoint, anyway). If the "vanilla" Modern RPG bores people, then include some fantastical element, or whatever. Though I'd kill for something like AP, but with more freedom, and with it being executed better. The modern world isn't "mundane" if you look in the right places, or employ the right concepts. :) IMO, anyway.

Edited by Mirage
Posted
No, not like 40K anything.

 

 

Because I'm not at all familiar with any of it

Liar >_<

I'd say the answer to that question is kind of like the answer to "who's the sucker in this poker game?"*

 

*If you can't tell, it's you. ;)

village_idiot.gif

Posted

Well beyond it being grimdark, containing various races employing an increasingly implausible array of weapons and something about god emperors.

 

Oh, and this:

 

217496087_QNyDE-L-2.jpg

Posted (edited)

So you're claiming that gods don't eat hope?

 

What next? Are you going to tell me that this doesn't happen either?

 

215543608_oPsC3-L-2.jpg

Edited by Purkake
Posted

to be honest, if someone told me they thought warhammer was a ripoff of warcraft, i would probably react the same way.


Killing is kind of like playin' a basketball game. I am there. and the other player is there. and it's just the two of us. and I put the other player's body in my van. and I am the winner. - Nice Pete.

Posted
Like you could sing.

 

I'll believe it when I see(hear?) it.

I'd say the answer to that question is kind of like the answer to "who's the sucker in this poker game?"*

 

*If you can't tell, it's you. ;)

village_idiot.gif

Posted
So you're claiming that gods don't eat hope?
No, the books are just pretty specific about those gods eating souls and energy.

All these long years I've been living a lie :o

Posted

"Warhammer fantasy.. Warhammer 40k... Judge Dredd.. Rogue Trooper.. The UK bringing death, desolation and despair to sci-fi and fantasy for 40+ years.."

 

:o

"Cuius testiculos habeas, habeas cardia et cerebellum."

Posted (edited)

The only modern-day game that comes to mind, aside from AP, is Jagged Alliance. It's squad based, however, and utilizes 'RPG elements' (i.e., conventions such as skills and levels) more than story C&C. Depending on how you define RPGs, this might leave you a little cold.

 

Silent Storm and Freedom Force are similar squad-based RPG's; though both are set in WWII and golden age comics, respectively, they're a bit more contemorary than your usual RPG fare.

 

I don't know why squads and TBC seem synonymous with ye 'RPG elements,' but there it is.

Edited by Jackalmonkey

A dull boy.

Posted
So you're claiming that gods don't eat hope?
No, the books are just pretty specific about those gods eating souls and energy.

All these long years I've been living a lie :p

*small bit of memory surfaces*

Oh wait, IIRC strong emotions make the souls tastier.

Still, Necrons don't dispense hope. More like terrible terrible fear. :o

Posted
So you're claiming that gods don't eat hope?
No, the books are just pretty specific about those gods eating souls and energy.

All these long years I've been living a lie :p

*small bit of memory surfaces*

Oh wait, IIRC strong emotions make the souls tastier.

Still, Necrons don't dispense hope. More like terrible terrible fear. :o

No, no I'll have to learn to just be content with guns that shoot tiny goblins at my enemies through hell :p

Posted

I'd like an alternative history RPG, which would be 'real-world' enough to capture what the OP is talking about but different enough to explain the lack of everyday constraints that inevitably hinder immersion in a modern setting.

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