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Featured Replies

You guys already forgot about Ubi?

Maybe they made a bet with very very high stakes.

 

Thought I had mentioned them, guess I didn't.

In other news, EA is planning to sell you demos of their games for 10-15USD

 

http://www.gamasutra.com/view/news/27759/A...me_Launches.php

 

It's.. it's.. it's like EA and Activision are in a battle for who takes the stupidest decision. Really.

 

 

I'd like a demo of the demo.

Notice how I can belittle your beliefs without calling you names. It's a useful skill to have particularly where you aren't allowed to call people names. It's a mistake to get too drawn in/worked up. I mean it's not life or death, it's just two guys posting their thoughts on a message board. If it were personal or face to face all the usual restraints would be in place, and we would never have reached this place in the first place. Try to remember that.

That was brilliant. But I wonder, how will it be possible to apply effects to the graphics using this system? I mean, using a search function to weed out only the pixels you see on your screen is beyond clever, but doesn't that also mean that all you have to work with after the fact is the frame buffer?

Swedes, go to: Spel2, for the latest game reviews in swedish!

 

This looks amazing, but with the time how long detailed games like FF XIII have been in development with current technology, i am realy wondering how long would the graphical designers take, to create a single model out of millions of points... not to mention the whole game, whe you would need billions^billions of points to create whole scenery without copy/paste... Creating 1 model and Copy/Paste would look pretty awful imo...

Sent from my Stone Tablet, using Chisel-a-Talk 2000BC.

My youtube channel: MamoulianFH
Latest Let's Play Tales of Arise (completed)
Latest Bossfight Compilation Dark Souls II - Scholar of the First Sin - New Game (completed)

Let's Play/AAR Europa Universalis 1: Austria Grand Campaign (completed)
Let's Play/AAR Europa Universalis 2: Xhosa Grand Campaign (completed)
My PS Platinums and 100% - 30 games so far (my PSN profile)

 

 

1) God of War III - PS3 - 24+ hours

2) Final Fantasy XIII - PS3 - 130+ hours

3) White Knight Chronicles International Edition - PS3 - 525+ hours

4) Hyperdimension Neptunia - PS3 - 80+ hours

5) Final Fantasy XIII-2 - PS3 - 200+ hours

6) Tales of Xillia - PS3 - 135+ hours

7) Hyperdimension Neptunia mk2 - PS3 - 152+ hours

8.) Grand Turismo 6 - PS3 - 81+ hours (including Senna Master DLC)

9) Demon's Souls - PS3 - 197+ hours

10) Tales of Graces f - PS3 - 337+ hours

11) Star Ocean: The Last Hope International - PS3 - 750+ hours

12) Lightning Returns: Final Fantasy XIII - PS3 - 127+ hours

13) Soulcalibur V - PS3 - 73+ hours

14) Gran Turismo 5 - PS3 - 600+ hours

15) Tales of Xillia 2 - PS3 - 302+ hours

16) Mortal Kombat XL - PS4 - 95+ hours

17) Project CARS Game of the Year Edition - PS4 - 120+ hours

18) Dark Souls - PS3 - 197+ hours

19) Hyperdimension Neptunia Victory - PS3 - 238+ hours

20) Final Fantasy Type-0 - PS4 - 58+ hours

21) Journey - PS4 - 9+ hours

22) Dark Souls II - PS3 - 210+ hours

23) Fairy Fencer F - PS3 - 215+ hours

24) Megadimension Neptunia VII - PS4 - 160 hours

25) Super Neptunia RPG - PS4 - 44+ hours

26) Journey - PS3 - 22+ hours

27) Final Fantasy XV - PS4 - 263+ hours (including all DLCs)

28) Tales of Arise - PS4 - 111+ hours

29) Dark Souls: Remastered - PS4 - 121+ hours

30) Mortal Kombat 11 - PS4 - 200+ hours

31) Dark Souls II: Scholar of the First Sin - PS4 - 246+ hours

32) Star Ocean: Faithlessness and Integrity - PS4 - 185+ hours

TBH the only thing I understood from that presentation was that the one who was talking thought it was really cool.

Also, the logo was awful.

Uhm. :ermm:

 

This looks amazing, but with the time how long detailed games like FF XIII have been in development with current technology, i am realy wondering how long would the graphical designers take, to create a single model out of millions of points... not to mention the whole game, whe you would need billions^billions of points to create whole scenery without copy/paste... Creating 1 model and Copy/Paste would look pretty awful imo...

So... how... magic... supercomputers ???

Na na  na na  na na  ...

greg358 from Darksouls 3 PVP is a CHEATER.

That is all.

 

 

This looks amazing, but with the time how long detailed games like FF XIII have been in development with current technology, i am realy wondering how long would the graphical designers take, to create a single model out of millions of points... not to mention the whole game, whe you would need billions^billions of points to create whole scenery without copy/paste... Creating 1 model and Copy/Paste would look pretty awful imo...

So... how... magic... supercomputers ???

 

i was not talking about machines... but about humans (graphical designers), who have to manualy create the models... When you have to work for a month to create realistic looking model with tens of thousands of polygons how long they would need to create model from millions of points???

Edited by Mamoulian War

Sent from my Stone Tablet, using Chisel-a-Talk 2000BC.

My youtube channel: MamoulianFH
Latest Let's Play Tales of Arise (completed)
Latest Bossfight Compilation Dark Souls II - Scholar of the First Sin - New Game (completed)

Let's Play/AAR Europa Universalis 1: Austria Grand Campaign (completed)
Let's Play/AAR Europa Universalis 2: Xhosa Grand Campaign (completed)
My PS Platinums and 100% - 30 games so far (my PSN profile)

 

 

1) God of War III - PS3 - 24+ hours

2) Final Fantasy XIII - PS3 - 130+ hours

3) White Knight Chronicles International Edition - PS3 - 525+ hours

4) Hyperdimension Neptunia - PS3 - 80+ hours

5) Final Fantasy XIII-2 - PS3 - 200+ hours

6) Tales of Xillia - PS3 - 135+ hours

7) Hyperdimension Neptunia mk2 - PS3 - 152+ hours

8.) Grand Turismo 6 - PS3 - 81+ hours (including Senna Master DLC)

9) Demon's Souls - PS3 - 197+ hours

10) Tales of Graces f - PS3 - 337+ hours

11) Star Ocean: The Last Hope International - PS3 - 750+ hours

12) Lightning Returns: Final Fantasy XIII - PS3 - 127+ hours

13) Soulcalibur V - PS3 - 73+ hours

14) Gran Turismo 5 - PS3 - 600+ hours

15) Tales of Xillia 2 - PS3 - 302+ hours

16) Mortal Kombat XL - PS4 - 95+ hours

17) Project CARS Game of the Year Edition - PS4 - 120+ hours

18) Dark Souls - PS3 - 197+ hours

19) Hyperdimension Neptunia Victory - PS3 - 238+ hours

20) Final Fantasy Type-0 - PS4 - 58+ hours

21) Journey - PS4 - 9+ hours

22) Dark Souls II - PS3 - 210+ hours

23) Fairy Fencer F - PS3 - 215+ hours

24) Megadimension Neptunia VII - PS4 - 160 hours

25) Super Neptunia RPG - PS4 - 44+ hours

26) Journey - PS3 - 22+ hours

27) Final Fantasy XV - PS4 - 263+ hours (including all DLCs)

28) Tales of Arise - PS4 - 111+ hours

29) Dark Souls: Remastered - PS4 - 121+ hours

30) Mortal Kombat 11 - PS4 - 200+ hours

31) Dark Souls II: Scholar of the First Sin - PS4 - 246+ hours

32) Star Ocean: Faithlessness and Integrity - PS4 - 185+ hours

 

This looks amazing, but with the time how long detailed games like FF XIII have been in development with current technology, i am realy wondering how long would the graphical designers take, to create a single model out of millions of points... not to mention the whole game, whe you would need billions^billions of points to create whole scenery without copy/paste... Creating 1 model and Copy/Paste would look pretty awful imo...

So... how... magic... supercomputers ???

 

i was not talking about machines... but about humans (graphical designers), who have to manualy create the models... When you have to work for a month to create realistic looking model with tens of thousands of polygons how long they would need to create model from millions of points???

It wouldn't have to take long at all. In fact, you could actually hire sculptors to make your models for you! A 'common' 3D scanner produces results that should be very similar to the point clouds he was talking about. It should theoretically be possible to just let a sculptor sculpt something in clay, scan it in and incorporate it into your game. Although this would probably only work for static objects since animations would be a bit tricky done this way..

Swedes, go to: Spel2, for the latest game reviews in swedish!

Unlimited detail sounds very interesting. Problem is there's a good chance you'll need another sort of Graphics Card, so a lot of hardware would be dated.

 

Still, holy crap!

"Alright, I've been thinking. When life gives you lemons, don't make lemonade - make life take the lemons back! Get mad! I don't want your damn lemons, what am I supposed to do with these? Demand to see life's manager. Make life rue the day it thought it could give Cave Johnson lemons. Do you know who I am? I'm the man who's gonna burn your house down! With the lemons. I'm going to to get my engineers to invent a combustible lemon that burns your house down!"

Unlimited detail sounds very interesting. Problem is there's a good chance you'll need another sort of Graphics Card, so a lot of hardware would be dated.

 

Still, holy crap!

Yes, that's the biggest catch. It's the same problem with sparse voxel octrees which is a similar technology that ID Software was pushing for not too long ago. Without the hardware to support it there's no chance of it being used in AAA games.

 

There are also steady advances happening on the polygon side as well where limited geometry is becoming less and less of an issue especially with DX11 and tessellation. Something that's already available on today's hardware: http://www.gametrailers.com/video/gdc-10-u.../63145?type=flv

 

Awe-wait for it-some!

This post is not to be enjoyed, discussed, or referenced on company time.

According to Kotaku, Nintendo just announced the successor to the Nintendo DS series of handheld consoles... the Nintendo 3DS (tenative name).

 

Here's the official announcement in Japanese. According to it they will reveal more details on E3 this year.

 

So it's been pretty much confirmed that it will have good processing power (probably close to what the Gamecube had), a motion sensor (given), and technology capable of showing 3D graphics without the use of special glasses.

Oh look, 'tis that Witcher again.

The ending of the words is ALMSIVI.

Oh look, 'tis that Witcher again.

Me want!

“He who joyfully marches to music in rank and file has already earned my contempt. He has been given a large brain by mistake, since for him the spinal cord would surely suffice.” - Albert Einstein
 

Oh look, 'tis that Witcher again.

 

Wow. 'Magic sex scene' with Triss... MATURE!

Honestly, they should scrap that 'mature' nonsense.. it's even campier than ME's sex scene.

Also, me doesn't like new Geralt's face.

At least that disrobing spell beats DA's sex in underwear.

 

Also, Geralt now looks more like in the comic.

Edited by virumor

The ending of the words is ALMSIVI.

Oh look, 'tis that Witcher again.

This is so going to be day one buy. I just hope there's no need for enhanced edition this time.

This is so going to be day one buy. I just hope there's no need for enhanced edition this time.

They aren't using Aurora engine anymore... :o

The ending of the words is ALMSIVI.

Sent from my Stone Tablet, using Chisel-a-Talk 2000BC.

My youtube channel: MamoulianFH
Latest Let's Play Tales of Arise (completed)
Latest Bossfight Compilation Dark Souls II - Scholar of the First Sin - New Game (completed)

Let's Play/AAR Europa Universalis 1: Austria Grand Campaign (completed)
Let's Play/AAR Europa Universalis 2: Xhosa Grand Campaign (completed)
My PS Platinums and 100% - 30 games so far (my PSN profile)

 

 

1) God of War III - PS3 - 24+ hours

2) Final Fantasy XIII - PS3 - 130+ hours

3) White Knight Chronicles International Edition - PS3 - 525+ hours

4) Hyperdimension Neptunia - PS3 - 80+ hours

5) Final Fantasy XIII-2 - PS3 - 200+ hours

6) Tales of Xillia - PS3 - 135+ hours

7) Hyperdimension Neptunia mk2 - PS3 - 152+ hours

8.) Grand Turismo 6 - PS3 - 81+ hours (including Senna Master DLC)

9) Demon's Souls - PS3 - 197+ hours

10) Tales of Graces f - PS3 - 337+ hours

11) Star Ocean: The Last Hope International - PS3 - 750+ hours

12) Lightning Returns: Final Fantasy XIII - PS3 - 127+ hours

13) Soulcalibur V - PS3 - 73+ hours

14) Gran Turismo 5 - PS3 - 600+ hours

15) Tales of Xillia 2 - PS3 - 302+ hours

16) Mortal Kombat XL - PS4 - 95+ hours

17) Project CARS Game of the Year Edition - PS4 - 120+ hours

18) Dark Souls - PS3 - 197+ hours

19) Hyperdimension Neptunia Victory - PS3 - 238+ hours

20) Final Fantasy Type-0 - PS4 - 58+ hours

21) Journey - PS4 - 9+ hours

22) Dark Souls II - PS3 - 210+ hours

23) Fairy Fencer F - PS3 - 215+ hours

24) Megadimension Neptunia VII - PS4 - 160 hours

25) Super Neptunia RPG - PS4 - 44+ hours

26) Journey - PS3 - 22+ hours

27) Final Fantasy XV - PS4 - 263+ hours (including all DLCs)

28) Tales of Arise - PS4 - 111+ hours

29) Dark Souls: Remastered - PS4 - 121+ hours

30) Mortal Kombat 11 - PS4 - 200+ hours

31) Dark Souls II: Scholar of the First Sin - PS4 - 246+ hours

32) Star Ocean: Faithlessness and Integrity - PS4 - 185+ hours

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