Hurlshort Posted February 16, 2010 Posted February 16, 2010 A PnP game, at its heart, is really just about a storyteller giving a group a choice of where they want the story to go. The levels, the combat, the gear can all change depending on the setting or the GM. So if a CRPG is just a PnP where the GM is replaced by a computer, then it is very much about story and choices.
Orogun01 Posted February 16, 2010 Posted February 16, 2010 A PnP game, at its heart, is really just about a storyteller giving a group a choice of where they want the story to go. The levels, the combat, the gear can all change depending on the setting or the GM. So if a CRPG is just a PnP where the GM is replaced by a computer, then it is very much about story and choices. So the formula translates to: Storyteller=Developer GM=Computer And everything else remains the same. I'd say the answer to that question is kind of like the answer to "who's the sucker in this poker game?"* *If you can't tell, it's you.
Jaesun Posted February 16, 2010 Posted February 16, 2010 Some of my Youtube Classic Roland MT-32 Video Game Music videos | My Music | My Photography
Mamoulian War Posted February 16, 2010 Posted February 16, 2010 Can anyone think of an RPG without a main character or with multiple main characters(in the same playthrough)? That would be Final Fantasy VI Sent from my Stone Tablet, using Chisel-a-Talk 2000BC. My youtube channel: MamoulianFH Latest Let's Play Tales of Arise (completed) Latest Bossfight Compilation Dark Souls Remastered - New Game (completed) Let's Play/AAR Europa Universalis 1: Austria Grand Campaign (completed) Let's Play/AAR Europa Universalis 2: Xhosa Grand Campaign (completed) My PS Platinums and 100% - 29 games so far (my PSN profile) 1) God of War III - PS3 - 24+ hours 2) Final Fantasy XIII - PS3 - 130+ hours 3) White Knight Chronicles International Edition - PS3 - 525+ hours 4) Hyperdimension Neptunia - PS3 - 80+ hours 5) Final Fantasy XIII-2 - PS3 - 200+ hours 6) Tales of Xillia - PS3 - 135+ hours 7) Hyperdimension Neptunia mk2 - PS3 - 152+ hours 8.) Grand Turismo 6 - PS3 - 81+ hours (including Senna Master DLC) 9) Demon's Souls - PS3 - 197+ hours 10) Tales of Graces f - PS3 - 337+ hours 11) Star Ocean: The Last Hope International - PS3 - 750+ hours 12) Lightning Returns: Final Fantasy XIII - PS3 - 127+ hours 13) Soulcalibur V - PS3 - 73+ hours 14) Gran Turismo 5 - PS3 - 600+ hours 15) Tales of Xillia 2 - PS3 - 302+ hours 16) Mortal Kombat XL - PS4 - 95+ hours 17) Project CARS Game of the Year Edition - PS4 - 120+ hours 18) Dark Souls - PS3 - 197+ hours 19) Hyperdimension Neptunia Victory - PS3 - 238+ hours 20) Final Fantasy Type-0 - PS4 - 58+ hours 21) Journey - PS4 - 9+ hours 22) Dark Souls II - PS3 - 210+ hours 23) Fairy Fencer F - PS3 - 215+ hours 24) Megadimension Neptunia VII - PS4 - 160 hours 25) Super Neptunia RPG - PS4 - 44+ hours 26) Journey - PS3 - 22+ hours 27) Final Fantasy XV - PS4 - 263+ hours (including all DLCs) 28) Tales of Arise - PS4 - 111+ hours 29) Dark Souls: Remastered - PS4 - 121+ hours
HoonDing Posted February 16, 2010 Posted February 16, 2010 A game where you play a role. The ending of the words is ALMSIVI.
jero cvmi Posted February 16, 2010 Posted February 16, 2010 I'm not sure if anyone mentioned that yet. For me, a key word in defining CRPGs is detachment. In CRPGs, the players and their skills are detached from their character and his/her skills. You're not playing yourself, you're playing someone else, and his/her choices are not necessarily your own. That enables you to roleplay characters with abilities and traits you don't have, for example you may be a fat old man and play a female ninja, or a total dumba$$ and play a nuclear scientist. This may happen to a degree in other games, but usually some player skill is attached to an avatar skill, for example you may be playing DOOM and not be a space marine (duh) but you still have to have good aim and reflexes (like your on-screen avatar). Come to think of it, detachment is the opposite of immersion. Also, detachment is something CRPGs do better than PnP RPGs, because for example it's really hard to come up with what your character would say, if your character is smarter than you, isn't it? From that point of view, an CRPG in its purest form would play like Football Manager: It would let you do all the strategic and tactical decisions, like dialog choices, inventory management, skill points alignment and battle formations, and auto-play the rest. Actually the game Tigranes posted a while ago with the Dragons was kind of like that, all you did was choose your dragon's stances and it told you the outcome. I think it's the CRPGest CRPG i've played. Can anyone think of an RPG without a main character or with multiple main characters(in the same playthrough)? Dungeon Keeper. It was everything an RPG is, except you played the dungeon.
Gorth Posted February 16, 2010 Posted February 16, 2010 Can anyone think of an RPG without a main character or with multiple main characters(in the same playthrough)? That would be Final Fantasy VI Icewind Dale? “He who joyfully marches to music in rank and file has already earned my contempt. He has been given a large brain by mistake, since for him the spinal cord would surely suffice.” - Albert Einstein
jero cvmi Posted February 16, 2010 Posted February 16, 2010 Can anyone think of an RPG without a main character or with multiple main characters(in the same playthrough)? also, Wasteland. IIRC you controlled all your squad members equally, there was no main character.
Oner Posted February 16, 2010 Posted February 16, 2010 Can anyone think of an RPG without a main character or with multiple main characters(in the same playthrough)? That would be Final Fantasy VI Icewind Dale? Enchantasy, fools! Giveaway list: https://docs.google.com/spreadsheets/d/1DgyQFpOJvyNASt8A12ipyV_iwpLXg_yltGG5mffvSwo/edit?usp=sharing What is glass but tortured sand?Never forget! '12.01.13.
Hurlshort Posted February 21, 2010 Posted February 21, 2010 I read this article and it made me think of this thread: http://kotaku.com/5476217/imaginary-triump...le+playing-game
I want teh kotor 3 Posted February 21, 2010 Posted February 21, 2010 A game where you follow a character's progression, usually from a common dude to an epic badass. In 7th grade, I teach the students how Chuck Norris took down the Roman Empire, so it is good that you are starting early on this curriculum. R.I.P. KOTOR 2003-2008 KILLED BY THOSE GREEDY MONEY-HOARDING ************* AND THEIR *****-*** MMOS
Calax Posted February 21, 2010 Posted February 21, 2010 not entirely sure what teh is saying, but like others said in the thread, really anything is a rpg. It's just that what is considered the current RPG genre is based around what used to be the territory of pnp. Really anything in terms of genre is just a magic pigeon-hole you stuff a game into. Anything falls into "action adventure", and while FPS's are designated by their perspective, are they really that different from third person shooters? I think what we consider as an RPG is a choice/story driven game where YOU are the primary protagonist. And the Story is a MAJOR part of the game, not something that's tacked on to lead you from point a to point b (like in some FPS games, they're getting better now, but they generally don't meet the level of an RPG) also, most people want something akin to an open world (akin, not necessairly gta style run from anywhere to anywhere on the world map, but the ability to run back to previous locations is almost a requirement these days) in their RPGs. And really those are the only two major connectors between each of the rpgs in what we consider the RPG games. Victor of the 5 year fan fic competition! Kevin Butler will awesome your face off.
crakkie Posted February 22, 2010 Posted February 22, 2010 I've played plenty of RPGs that had a tacked on story that led me from point a to point b. It didn't stop them from playing and acting like an RPG in every other respect, just with a story and plot progression that could have been much better. And a precious few RPGs have had an open world. Story involvement and backtracking and open world and C&C are all nice aspects of any game really, especially RPGs. When folks talk about a game having 'RPG elements' they aren't referring to it having a protagonist who's the main character of the game's story or even whether you can do something to affect the story. They're talking about: having a selection of abilities, upgrades, and customizations that you can pick from and that alter what the PC can do and how well he can do it; the progression of your character's abilities throughout the game to a level more powerful than where he began. Recreating the PnP experience in a game is impossible, and that's never really been the point of CRPGs. And as for a literal interpretation, you play a character that has a role in the story in most games. So just rename CRPGs to character customization and progression games. That way you can define the character-building strengths separately from having a great story that involves the character, choices that affect the plot progression and outcome, great writing and characters, and exploration. All of these are nice to have in any game, but having one of them in any game will not prompt anyone to claim that your game has 'RPG elements'. Oh Jimmy, you were so funny. Don't let me down. From habit he lifts his watch; it shows him its blank face. Zero hour, Snowman thinks. Time to go.
Recommended Posts
Create an account or sign in to comment
You need to be a member in order to leave a comment
Create an account
Sign up for a new account in our community. It's easy!
Register a new accountSign in
Already have an account? Sign in here.
Sign In Now