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Posted
WAR is not a bad game, it's a buggy game that had to cut a ton of content to finally make a release date.

 

I wonder why that happened? :rolleyes: *points at evul EA*

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1) God of War III - PS3 - 24+ hours

2) Final Fantasy XIII - PS3 - 130+ hours

3) White Knight Chronicles International Edition - PS3 - 525+ hours

4) Hyperdimension Neptunia - PS3 - 80+ hours

5) Final Fantasy XIII-2 - PS3 - 200+ hours

6) Tales of Xillia - PS3 - 135+ hours

7) Hyperdimension Neptunia mk2 - PS3 - 152+ hours

8.) Grand Turismo 6 - PS3 - 81+ hours (including Senna Master DLC)

9) Demon's Souls - PS3 - 197+ hours

10) Tales of Graces f - PS3 - 337+ hours

11) Star Ocean: The Last Hope International - PS3 - 750+ hours

12) Lightning Returns: Final Fantasy XIII - PS3 - 127+ hours

13) Soulcalibur V - PS3 - 73+ hours

14) Gran Turismo 5 - PS3 - 600+ hours

15) Tales of Xillia 2 - PS3 - 302+ hours

16) Mortal Kombat XL - PS4 - 95+ hours

17) Project CARS Game of the Year Edition - PS4 - 120+ hours

18) Dark Souls - PS3 - 197+ hours

19) Hyperdimension Neptunia Victory - PS3 - 238+ hours

20) Final Fantasy Type-0 - PS4 - 58+ hours

21) Journey - PS4 - 9+ hours

22) Dark Souls II - PS3 - 210+ hours

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Posted
WAR is not a bad game, it's a buggy game that had to cut a ton of content to finally make a release date.

 

I wonder why that happened? :rolleyes: *points at evul EA*

 

Are you kidding? Mythic missed deadline after deadline on WAR. If you go into work and start a 3 year project, and it gets stretched into a 5 year project, you have messed up and you are lucky you don't get fired. I'm surprised how much time they were actually given on the game.

Posted
WAR is not a bad game, it's a buggy game that had to cut a ton of content to finally make a release date.

 

I wonder why that happened? :rolleyes: *points at evul EA*

 

Are you kidding? Mythic missed deadline after deadline on WAR. If you go into work and start a 3 year project, and it gets stretched into a 5 year project, you have messed up and you are lucky you don't get fired. I'm surprised how much time they were actually given on the game.

 

Duke Nukem Forever...

Posted
WAR is not a bad game, it's a buggy game that had to cut a ton of content to finally make a release date.

 

I wonder why that happened? :rolleyes: *points at evul EA*

 

Are you kidding? Mythic missed deadline after deadline on WAR. If you go into work and start a 3 year project, and it gets stretched into a 5 year project, you have messed up and you are lucky you don't get fired. I'm surprised how much time they were actually given on the game.

 

 

Sorry Hurlshot, EA is just bad don't you know!?

Guest PoziomyPion
Posted (edited)

liarasaysfarewell.jpg

 

Wanted to say something but decided I'll make a picture instead.

Edited by PoziomyPion
Posted

Have I missed something?

 

People are acting as though BioWare and Mythic merging means BioWare is dead.

"When is this out. I can't wait to play it so I can talk at length about how bad it is." - Gorgon.

Posted

I guess this is the end of the BIO we knew and appreciated. These are sad times since I cannot find anymore any rpg worth playing. Obsidian is not making anything interesting, CDP is almost bankrupt and BIO has been making worse games with each year passing... I guess the oldies will remain goodies forever...

"Ooo, squirrels, Boo! I know I saw them! Quick, throw nuts!" -Minsc

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Posted
This probably only means that Bio Austin has access to the Mythic infrastructure. Meaning that TOR will be run by Mythic, but supported by Bio.

That's the most interesting theory.

Posted

According to Kotaku

 

http://kotaku.com/5302069/ea-combines-myth...giant-rpg-robot

 

the merger will not affect Bioware's current and future operations.

 

And the two Bioware bosses, Ray and Greg, are friends with the head honcho of EA, Riccietiello. This still counts for something, even in today's competitive market, it seems. And is probably why Mythic is being merged inti Bioware --- it certainly seesm this way to me. Bioware and Mythic are being fused together with Mythic being the company being fused into Bioware, not the other way around.

 

Why would Ray and Greg be appointed head honchos of Mythic, then, if this weren't the case?

Please support http://www.maternityworldwide.org/ - and save a mother giving birth to a child.

 

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Posted
WAR is not a bad game, it's a buggy game that had to cut a ton of content to finally make a release date.

 

I wonder why that happened? :fdevil: *points at evul EA*

 

Are you kidding? Mythic missed deadline after deadline on WAR. If you go into work and start a 3 year project, and it gets stretched into a 5 year project, you have messed up and you are lucky you don't get fired. I'm surprised how much time they were actually given on the game.

 

Maybe it's because the 3 year deadline was an impossible goal to meet?

 

I worked as programmer (not as a game programmer though) for some time, and i would say, that of all the projects I worked on, only 3 had realistic deadlines... everything else was plain impossible to offer the demanded product on time... so some content had to be cut... after some while, i just said the money i got, was not worth the stress and overtimes i had to pull for my employer and at the end almost always me and my coleagues getting blamed for not delivering the product on-time...

 

put some marketing clown, who has no clue how long the working code has to be created in the lead of the project and your product fail even if you put your best into it...

Sent from my Stone Tablet, using Chisel-a-Talk 2000BC.

My youtube channel: MamoulianFH
Latest Let's Play Tales of Arise (completed)
Latest Bossfight Compilation Dark Souls Remastered - New Game (completed)

Let's Play/AAR Europa Universalis 1: Austria Grand Campaign (completed)
Let's Play/AAR Europa Universalis 2: Xhosa Grand Campaign (completed)
My PS Platinums and 100% - 29 games so far (my PSN profile)

 

 

1) God of War III - PS3 - 24+ hours

2) Final Fantasy XIII - PS3 - 130+ hours

3) White Knight Chronicles International Edition - PS3 - 525+ hours

4) Hyperdimension Neptunia - PS3 - 80+ hours

5) Final Fantasy XIII-2 - PS3 - 200+ hours

6) Tales of Xillia - PS3 - 135+ hours

7) Hyperdimension Neptunia mk2 - PS3 - 152+ hours

8.) Grand Turismo 6 - PS3 - 81+ hours (including Senna Master DLC)

9) Demon's Souls - PS3 - 197+ hours

10) Tales of Graces f - PS3 - 337+ hours

11) Star Ocean: The Last Hope International - PS3 - 750+ hours

12) Lightning Returns: Final Fantasy XIII - PS3 - 127+ hours

13) Soulcalibur V - PS3 - 73+ hours

14) Gran Turismo 5 - PS3 - 600+ hours

15) Tales of Xillia 2 - PS3 - 302+ hours

16) Mortal Kombat XL - PS4 - 95+ hours

17) Project CARS Game of the Year Edition - PS4 - 120+ hours

18) Dark Souls - PS3 - 197+ hours

19) Hyperdimension Neptunia Victory - PS3 - 238+ hours

20) Final Fantasy Type-0 - PS4 - 58+ hours

21) Journey - PS4 - 9+ hours

22) Dark Souls II - PS3 - 210+ hours

23) Fairy Fencer F - PS3 - 215+ hours

24) Megadimension Neptunia VII - PS4 - 160 hours

25) Super Neptunia RPG - PS4 - 44+ hours

26) Journey - PS3 - 22+ hours

27) Final Fantasy XV - PS4 - 263+ hours (including all DLCs)

28) Tales of Arise - PS4 - 111+ hours

29) Dark Souls: Remastered - PS4 - 121+ hours

Posted
WAR is not a bad game, it's a buggy game that had to cut a ton of content to finally make a release date.

 

I wonder why that happened? :p *points at evul EA*

 

Are you kidding? Mythic missed deadline after deadline on WAR. If you go into work and start a 3 year project, and it gets stretched into a 5 year project, you have messed up and you are lucky you don't get fired. I'm surprised how much time they were actually given on the game.

 

Maybe it's because the 3 year deadline was an impossible goal to meet?

 

I worked as programmer (not as a game programmer though) for some time, and i would say, that of all the projects I worked on, only 3 had realistic deadlines... everything else was plain impossible to offer the demanded product on time... so some content had to be cut... after some while, i just said the money i got, was not worth the stress and overtimes i had to pull for my employer and at the end almost always me and my coleagues getting blamed for not delivering the product on-time...

 

put some marketing clown, who has no clue how long the working code has to be created in the lead of the project and your product fail even if you put your best into it...

 

That's not unusual, most bosses think that programming is the same as any other form of production. That was the main reason on why I switched jobs to a consultant/specialist position; the boss or project manager usually leave you alone, you are often your own boss, and you set the terms by your own standards.

 

As for the merger, meh, it does not even matter since they were already bought by EA. I await for Gaider to found his own company.

"Some men see things as they are and say why?"
"I dream things that never were and say why not?"
- George Bernard Shaw

"Hope in reality is the worst of all evils because it prolongs the torments of man."
- Friedrich Nietzsche

 

"The amount of energy necessary to refute bull**** is an order of magnitude bigger than to produce it."

- Some guy 

Posted

Gaider creating his own company has very little interest for me, although it would be interesting to see it happen. He's produced some solid work over the years. Nothing phenomenal, but some really good work on a variety of games. I have yet to play Mass Effect, though, and some folks say it's a classic.

Posted

Why in the world would David form his own company?

 

I mean, he's a writer and seems to have no interest in becoming an executive.

"When is this out. I can't wait to play it so I can talk at length about how bad it is." - Gorgon.

Posted

Gaider wrote Jolee in KotOR. It was his "Thriller", and will be forever remembered by it.

"Some men see things as they are and say why?"
"I dream things that never were and say why not?"
- George Bernard Shaw

"Hope in reality is the worst of all evils because it prolongs the torments of man."
- Friedrich Nietzsche

 

"The amount of energy necessary to refute bull**** is an order of magnitude bigger than to produce it."

- Some guy 

Posted
Gaider wrote Jolee in KotOR. It was his "Thriller", and will be forever remembered by it.

He also wrote HK-47, which was his Teaching Mrs. Tingle/other appalling Hollywood film that was nevertheless appallingly successful.

This particularly rapid, unintelligible patter isn't generally heard, and if it is, it doesn't matter.

Posted

I actually met some of the Biowarians a few years back. Maybe 5? It was right after KotOR. ...But, yeah, the only one I remember by name is David Gaider, whom I'm not sure I met when I met the KotOR folks.

Posted
Is David Gaider just the only BioDev people know by name?

 

I know only him, ol' doc twins and Stormwaltz. I've always assumed it's the docs who guard the Bioware quality but I could be wrong. It might be similar to Blizzard where none outside the company really know who calls the most important shots and tell developers to change something (even if it means long development times). Then again in Bioware's case, I don't know who allowed NWN original campaign to get past the alpha stage... :(

Let's play Alpha Protocol

My misadventures on youtube.

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