Morgoth Posted June 25, 2009 Posted June 25, 2009 This probably only means that Bio Austin has access to the Mythic infrastructure. Meaning that TOR will be run by Mythic, but supported by Bio. Rain makes everything better.
Mamoulian War Posted June 25, 2009 Posted June 25, 2009 WAR is not a bad game, it's a buggy game that had to cut a ton of content to finally make a release date. I wonder why that happened? *points at evul EA* Sent from my Stone Tablet, using Chisel-a-Talk 2000BC. My youtube channel: MamoulianFH Latest Let's Play Tales of Arise (completed) Latest Bossfight Compilation Dark Souls Remastered - New Game (completed) Let's Play/AAR Europa Universalis 1: Austria Grand Campaign (completed) Let's Play/AAR Europa Universalis 2: Xhosa Grand Campaign (completed) My PS Platinums and 100% - 29 games so far (my PSN profile) 1) God of War III - PS3 - 24+ hours 2) Final Fantasy XIII - PS3 - 130+ hours 3) White Knight Chronicles International Edition - PS3 - 525+ hours 4) Hyperdimension Neptunia - PS3 - 80+ hours 5) Final Fantasy XIII-2 - PS3 - 200+ hours 6) Tales of Xillia - PS3 - 135+ hours 7) Hyperdimension Neptunia mk2 - PS3 - 152+ hours 8.) Grand Turismo 6 - PS3 - 81+ hours (including Senna Master DLC) 9) Demon's Souls - PS3 - 197+ hours 10) Tales of Graces f - PS3 - 337+ hours 11) Star Ocean: The Last Hope International - PS3 - 750+ hours 12) Lightning Returns: Final Fantasy XIII - PS3 - 127+ hours 13) Soulcalibur V - PS3 - 73+ hours 14) Gran Turismo 5 - PS3 - 600+ hours 15) Tales of Xillia 2 - PS3 - 302+ hours 16) Mortal Kombat XL - PS4 - 95+ hours 17) Project CARS Game of the Year Edition - PS4 - 120+ hours 18) Dark Souls - PS3 - 197+ hours 19) Hyperdimension Neptunia Victory - PS3 - 238+ hours 20) Final Fantasy Type-0 - PS4 - 58+ hours 21) Journey - PS4 - 9+ hours 22) Dark Souls II - PS3 - 210+ hours 23) Fairy Fencer F - PS3 - 215+ hours 24) Megadimension Neptunia VII - PS4 - 160 hours 25) Super Neptunia RPG - PS4 - 44+ hours 26) Journey - PS3 - 22+ hours 27) Final Fantasy XV - PS4 - 263+ hours (including all DLCs) 28) Tales of Arise - PS4 - 111+ hours 29) Dark Souls: Remastered - PS4 - 121+ hours
Hurlshort Posted June 25, 2009 Posted June 25, 2009 WAR is not a bad game, it's a buggy game that had to cut a ton of content to finally make a release date. I wonder why that happened? *points at evul EA* Are you kidding? Mythic missed deadline after deadline on WAR. If you go into work and start a 3 year project, and it gets stretched into a 5 year project, you have messed up and you are lucky you don't get fired. I'm surprised how much time they were actually given on the game.
Purkake Posted June 25, 2009 Posted June 25, 2009 WAR is not a bad game, it's a buggy game that had to cut a ton of content to finally make a release date. I wonder why that happened? *points at evul EA* Are you kidding? Mythic missed deadline after deadline on WAR. If you go into work and start a 3 year project, and it gets stretched into a 5 year project, you have messed up and you are lucky you don't get fired. I'm surprised how much time they were actually given on the game. Duke Nukem Forever...
alanschu Posted June 25, 2009 Posted June 25, 2009 WAR is not a bad game, it's a buggy game that had to cut a ton of content to finally make a release date. I wonder why that happened? *points at evul EA* Are you kidding? Mythic missed deadline after deadline on WAR. If you go into work and start a 3 year project, and it gets stretched into a 5 year project, you have messed up and you are lucky you don't get fired. I'm surprised how much time they were actually given on the game. Sorry Hurlshot, EA is just bad don't you know!?
Guest PoziomyPion Posted June 25, 2009 Posted June 25, 2009 (edited) Wanted to say something but decided I'll make a picture instead. Edited June 25, 2009 by PoziomyPion
Maria Caliban Posted June 25, 2009 Posted June 25, 2009 Have I missed something? People are acting as though BioWare and Mythic merging means BioWare is dead. "When is this out. I can't wait to play it so I can talk at length about how bad it is." - Gorgon.
ramza Posted June 25, 2009 Posted June 25, 2009 I guess this is the end of the BIO we knew and appreciated. These are sad times since I cannot find anymore any rpg worth playing. Obsidian is not making anything interesting, CDP is almost bankrupt and BIO has been making worse games with each year passing... I guess the oldies will remain goodies forever... "Ooo, squirrels, Boo! I know I saw them! Quick, throw nuts!" -Minsc "I am a well-known racist in the Realms! Elves? Dwarves? Ha! Kill'em all! Humans rule! -Me Volourn will never grow up, he's like the Black Peter Pan, here to tell you that it might be great to always be a child, but everybody around is gonna hate it.
jjc Posted June 25, 2009 Posted June 25, 2009 This probably only means that Bio Austin has access to the Mythic infrastructure. Meaning that TOR will be run by Mythic, but supported by Bio. That's the most interesting theory.
aries101 Posted June 25, 2009 Posted June 25, 2009 According to Kotaku http://kotaku.com/5302069/ea-combines-myth...giant-rpg-robot the merger will not affect Bioware's current and future operations. And the two Bioware bosses, Ray and Greg, are friends with the head honcho of EA, Riccietiello. This still counts for something, even in today's competitive market, it seems. And is probably why Mythic is being merged inti Bioware --- it certainly seesm this way to me. Bioware and Mythic are being fused together with Mythic being the company being fused into Bioware, not the other way around. Why would Ray and Greg be appointed head honchos of Mythic, then, if this weren't the case? Please support http://www.maternityworldwide.org/ - and save a mother giving birth to a child. Please support, Andrew Bub, the gamerdad - at http://gamingwithchildren.com/
Morgoth Posted June 25, 2009 Posted June 25, 2009 Of course it won't affect Bioware, you hysterical chickens. This merger just means that Mythic will run TOR on their servers, Bio provides the support. Probably, it's also cheaper for them to use the same infrastructure. Rain makes everything better.
Mamoulian War Posted June 25, 2009 Posted June 25, 2009 WAR is not a bad game, it's a buggy game that had to cut a ton of content to finally make a release date. I wonder why that happened? *points at evul EA* Are you kidding? Mythic missed deadline after deadline on WAR. If you go into work and start a 3 year project, and it gets stretched into a 5 year project, you have messed up and you are lucky you don't get fired. I'm surprised how much time they were actually given on the game. Maybe it's because the 3 year deadline was an impossible goal to meet? I worked as programmer (not as a game programmer though) for some time, and i would say, that of all the projects I worked on, only 3 had realistic deadlines... everything else was plain impossible to offer the demanded product on time... so some content had to be cut... after some while, i just said the money i got, was not worth the stress and overtimes i had to pull for my employer and at the end almost always me and my coleagues getting blamed for not delivering the product on-time... put some marketing clown, who has no clue how long the working code has to be created in the lead of the project and your product fail even if you put your best into it... Sent from my Stone Tablet, using Chisel-a-Talk 2000BC. My youtube channel: MamoulianFH Latest Let's Play Tales of Arise (completed) Latest Bossfight Compilation Dark Souls Remastered - New Game (completed) Let's Play/AAR Europa Universalis 1: Austria Grand Campaign (completed) Let's Play/AAR Europa Universalis 2: Xhosa Grand Campaign (completed) My PS Platinums and 100% - 29 games so far (my PSN profile) 1) God of War III - PS3 - 24+ hours 2) Final Fantasy XIII - PS3 - 130+ hours 3) White Knight Chronicles International Edition - PS3 - 525+ hours 4) Hyperdimension Neptunia - PS3 - 80+ hours 5) Final Fantasy XIII-2 - PS3 - 200+ hours 6) Tales of Xillia - PS3 - 135+ hours 7) Hyperdimension Neptunia mk2 - PS3 - 152+ hours 8.) Grand Turismo 6 - PS3 - 81+ hours (including Senna Master DLC) 9) Demon's Souls - PS3 - 197+ hours 10) Tales of Graces f - PS3 - 337+ hours 11) Star Ocean: The Last Hope International - PS3 - 750+ hours 12) Lightning Returns: Final Fantasy XIII - PS3 - 127+ hours 13) Soulcalibur V - PS3 - 73+ hours 14) Gran Turismo 5 - PS3 - 600+ hours 15) Tales of Xillia 2 - PS3 - 302+ hours 16) Mortal Kombat XL - PS4 - 95+ hours 17) Project CARS Game of the Year Edition - PS4 - 120+ hours 18) Dark Souls - PS3 - 197+ hours 19) Hyperdimension Neptunia Victory - PS3 - 238+ hours 20) Final Fantasy Type-0 - PS4 - 58+ hours 21) Journey - PS4 - 9+ hours 22) Dark Souls II - PS3 - 210+ hours 23) Fairy Fencer F - PS3 - 215+ hours 24) Megadimension Neptunia VII - PS4 - 160 hours 25) Super Neptunia RPG - PS4 - 44+ hours 26) Journey - PS3 - 22+ hours 27) Final Fantasy XV - PS4 - 263+ hours (including all DLCs) 28) Tales of Arise - PS4 - 111+ hours 29) Dark Souls: Remastered - PS4 - 121+ hours
Meshugger Posted June 26, 2009 Posted June 26, 2009 WAR is not a bad game, it's a buggy game that had to cut a ton of content to finally make a release date. I wonder why that happened? *points at evul EA* Are you kidding? Mythic missed deadline after deadline on WAR. If you go into work and start a 3 year project, and it gets stretched into a 5 year project, you have messed up and you are lucky you don't get fired. I'm surprised how much time they were actually given on the game. Maybe it's because the 3 year deadline was an impossible goal to meet? I worked as programmer (not as a game programmer though) for some time, and i would say, that of all the projects I worked on, only 3 had realistic deadlines... everything else was plain impossible to offer the demanded product on time... so some content had to be cut... after some while, i just said the money i got, was not worth the stress and overtimes i had to pull for my employer and at the end almost always me and my coleagues getting blamed for not delivering the product on-time... put some marketing clown, who has no clue how long the working code has to be created in the lead of the project and your product fail even if you put your best into it... That's not unusual, most bosses think that programming is the same as any other form of production. That was the main reason on why I switched jobs to a consultant/specialist position; the boss or project manager usually leave you alone, you are often your own boss, and you set the terms by your own standards. As for the merger, meh, it does not even matter since they were already bought by EA. I await for Gaider to found his own company. "Some men see things as they are and say why?""I dream things that never were and say why not?"- George Bernard Shaw"Hope in reality is the worst of all evils because it prolongs the torments of man."- Friedrich Nietzsche "The amount of energy necessary to refute bull**** is an order of magnitude bigger than to produce it." - Some guy
Aristes Posted June 26, 2009 Posted June 26, 2009 Gaider creating his own company has very little interest for me, although it would be interesting to see it happen. He's produced some solid work over the years. Nothing phenomenal, but some really good work on a variety of games. I have yet to play Mass Effect, though, and some folks say it's a classic.
Morgoth Posted June 26, 2009 Posted June 26, 2009 I doubt that old man is that ambitious to go through all this stress of forming a company. Rain makes everything better.
Maria Caliban Posted June 26, 2009 Posted June 26, 2009 Why in the world would David form his own company? I mean, he's a writer and seems to have no interest in becoming an executive. "When is this out. I can't wait to play it so I can talk at length about how bad it is." - Gorgon.
Morgoth Posted June 26, 2009 Posted June 26, 2009 Did Gaider work on Mass Effect? No. But he wrote some characters from Kotor and Jade Empire. For the most part though, he was busy establishing the DA universe. Rain makes everything better.
Wrath of Dagon Posted June 26, 2009 Posted June 26, 2009 He had nothing to do with JE either. "Moral indignation is a standard strategy for endowing the idiot with dignity." Marshall McLuhan
Meshugger Posted June 26, 2009 Posted June 26, 2009 Gaider wrote Jolee in KotOR. It was his "Thriller", and will be forever remembered by it. "Some men see things as they are and say why?""I dream things that never were and say why not?"- George Bernard Shaw"Hope in reality is the worst of all evils because it prolongs the torments of man."- Friedrich Nietzsche "The amount of energy necessary to refute bull**** is an order of magnitude bigger than to produce it." - Some guy
Darth InSidious Posted June 26, 2009 Posted June 26, 2009 Gaider wrote Jolee in KotOR. It was his "Thriller", and will be forever remembered by it. He also wrote HK-47, which was his Teaching Mrs. Tingle/other appalling Hollywood film that was nevertheless appallingly successful. This particularly rapid, unintelligible patter isn't generally heard, and if it is, it doesn't matter.
Maria Caliban Posted June 29, 2009 Posted June 29, 2009 Is David Gaider just the only BioDev people know by name? "When is this out. I can't wait to play it so I can talk at length about how bad it is." - Gorgon.
Aristes Posted June 29, 2009 Posted June 29, 2009 I actually met some of the Biowarians a few years back. Maybe 5? It was right after KotOR. ...But, yeah, the only one I remember by name is David Gaider, whom I'm not sure I met when I met the KotOR folks.
Niten_Ryu Posted June 29, 2009 Posted June 29, 2009 Is David Gaider just the only BioDev people know by name? I know only him, ol' doc twins and Stormwaltz. I've always assumed it's the docs who guard the Bioware quality but I could be wrong. It might be similar to Blizzard where none outside the company really know who calls the most important shots and tell developers to change something (even if it means long development times). Then again in Bioware's case, I don't know who allowed NWN original campaign to get past the alpha stage... Let's play Alpha Protocol My misadventures on youtube.
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