June 6, 200916 yr Definitely looking forward to AP, but some of the gameplay elements in the video were quite strange as others have mentioned. The train thing was pretty dumb, unless it was some sort of stealth train. The hand to hand was pretty unimpressive. I hope that it was a PC with low skills in melee. Within a realistic setting, taking shotgun blasts full on and being ok seems out of place. At least in other more sci-fi oriented games you have armor and shields to explain the mitigation of damage. Or you're a vampire or something. Did the crouching walk animation just seem weird to anyone? Thorton looked like a chicken and not a bad ass spy. Who knows, maybe real covert operatives actually move that way? Again, within a realistic setting, the ability to suddenly go invisible seems out of place. I hope they can explain that one with some kind of technology. And as others have mentioned the AI looked pretty bad. I guess if the guys Mike was fighting against were a bunch of untrained thugs (they kinda looked like that) it could explain their general confusion and lack of coordination. Hopefully there will be enemies that that will form up and systematically sweep a room to find the PC and not go wandering off aimlessly at the slightest distraction. Don't get me wrong, I'm really looking forward to the game. Especially the story and character interactions and the choices you'll be faced with. I just hope that actually gameplay will be just as entertaining.
June 6, 200916 yr I honestly laughed out loud at the crouch walking. It looks totally ridiculous from behind. Edited June 6, 200916 yr by WILL THE ALMIGHTY "Alright, I've been thinking. When life gives you lemons, don't make lemonade - make life take the lemons back! Get mad! I don't want your damn lemons, what am I supposed to do with these? Demand to see life's manager. Make life rue the day it thought it could give Cave Johnson lemons. Do you know who I am? I'm the man who's gonna burn your house down! With the lemons. I'm going to to get my engineers to invent a combustible lemon that burns your house down!"
June 6, 200916 yr Funny, my grudge is with the crouch run. Giveaway list: https://docs.google.com/spreadsheets/d/1DgyQFpOJvyNASt8A12ipyV_iwpLXg_yltGG5mffvSwo/edit?usp=sharing What is glass but tortured sand?Never forget! '12.01.13.
June 7, 200916 yr Now that I think about it, Snake in MGS4 had a similar looking crouch walk, so I guess I can live with it.
June 7, 200916 yr Snake had things much, much sillier than that walk. "Alright, I've been thinking. When life gives you lemons, don't make lemonade - make life take the lemons back! Get mad! I don't want your damn lemons, what am I supposed to do with these? Demand to see life's manager. Make life rue the day it thought it could give Cave Johnson lemons. Do you know who I am? I'm the man who's gonna burn your house down! With the lemons. I'm going to to get my engineers to invent a combustible lemon that burns your house down!"
June 7, 200916 yr Now that I think about it, Snake in MGS4 had a similar looking crouch walk, so I guess I can live with it. Similar, yet without the ridiculous part.
June 7, 200916 yr Have you ever actually seen a real person run/walk while trying to stay crouched? It looks pretty ridiculous.
June 7, 200916 yr The croucn and run animation looks okay, like Enoch says it always looks like that. Just try doing it yourself. The animations themselves seem okay, the problem I Have with them is that they don't seem to connect.For example when MT starts pointing a gun at the enemy it seems so sudden. He isn't rising the gun and all, it just switches to attack stance , the process lacks animation and feels robotic.
June 7, 200916 yr Considering its still at Alpha Stage, I guess (And Hope) that it'll be easily fix by then since Obsidian's simply focusing on polishing for the past few months.
June 7, 200916 yr I just want better hand to hand combat (not much of a stealth player so the crouch doesn't really matter to me). From what I've seen the CQC still looks pretty bad. It seems jerky and unnatural.
June 7, 200916 yr The croucn and run animation looks okay, like Enoch says it always looks like that. Just try doing it yourself. The animations themselves seem okay, the problem I Have with them is that they don't seem to connect.For example when MT starts pointing a gun at the enemy it seems so sudden. He isn't rising the gun and all, it just switches to attack stance , the process lacks animation and feels robotic. This is actually pretty common in games. If the animation (from gun down to gun up and firing) moves at a "realistic" speed, trigger responsiveness feels like total garbage (or bullets fly out of thin air before the weapon is raised). It's one of those things where it tends to be better to look bad and feel good than look good and feel bad. twitter tyme
June 7, 200916 yr snip Thank you for the answer, it's not really a big problem for me anyway, but now atleast I know why things are how they are. You can't always kill two birds with one stone.
June 12, 200916 yr Author 1UP gameplay footage/interview video (330MB) Probably the best quality among E3 videos. It looks good and fun.
June 12, 200916 yr My laptop and QuickTime don't get along well, is this it? Giveaway list: https://docs.google.com/spreadsheets/d/1DgyQFpOJvyNASt8A12ipyV_iwpLXg_yltGG5mffvSwo/edit?usp=sharing What is glass but tortured sand?Never forget! '12.01.13.
June 12, 200916 yr My laptop and QuickTime don't get along well, is this it? Nice vid, but I still don't understand how the hacking minigame is supposed to work. Could someone clarify it for me please? Giveaway list: https://docs.google.com/spreadsheets/d/1DgyQFpOJvyNASt8A12ipyV_iwpLXg_yltGG5mffvSwo/edit?usp=sharing What is glass but tortured sand?Never forget! '12.01.13.
June 12, 200916 yr Yeah, I don't get that either. Still, looks quite fun. It looks really easy here, but again... Hoping that it's due to a maxed out character/easy difficulty or whatever. EDIT: Actually, now that I look closer, in the hacking screen there is a number/code on the upper right. I assume it's just finding that code. Edited June 12, 200916 yr by Starwars Listen to my home-made recordings (some original songs, some not): http://www.youtube.c...low=grid&view=0
June 12, 200916 yr The AI looks anemic, most NPCs just stand there waiting to get killed. Would be nice if they'd take cover every once in a while. Otherwise, it looks fun, and this particular mission seems like it would lend itself well to a stealth approach. Just wish we could hear the actual word exchange between Sie and Michael, to get a feel of the writing and tone. "We do not quit playing because we grow old, we grow old because we quit playing." - Oliver Wendell Holmes
June 12, 200916 yr EDIT: Actually, now that I look closer, in the hacking screen there is a number/code on the upper right. I assume it's just finding that code. Then it's probably an optical illusion that I don't see any static numbers. Giveaway list: https://docs.google.com/spreadsheets/d/1DgyQFpOJvyNASt8A12ipyV_iwpLXg_yltGG5mffvSwo/edit?usp=sharing What is glass but tortured sand?Never forget! '12.01.13.
June 13, 200916 yr Only serious complaint is with martial arts. Perhaps the demoer (is that a word?) wasn't trained highly in the fighting skill, but it looked like a bad rock-em-sock-em robots sim. I was really praying to feel like I was in the fights from "Taken" or the Bourne films, gritty, up close, complex ballets. The animations (whack whack, whack whack) look N64-level at best. I'm hoping that with enhanced skills you'll be able to do things like reversals, grappels, disarms, etc. I'm not saying I need something as complex as Assassin's Creed, but c'mon, a highly trained CIA agent who can't BLOCK? There's 5-year-olds in martial arts classes that can do that. AI is dim too, but in these multi-style games it always is, so no big surprise. I'd love to see more about the characters and story, that's what will make or break this game. Opinions are the root of all evil.
June 13, 200916 yr I'd love to see more about the characters and story, that's what will make or break this game. This game can't possibly be "break". It's all pure WIN what we have already seen. And with Avellone at the helm, I know for sure that story and characters will be top-notch. Rain makes everything better.
June 13, 200916 yr My laptop and QuickTime don't get along well, is this it? Nice vid, but I still don't understand how the hacking minigame is supposed to work. Could someone clarify it for me please? You have a grid of constantly-shifting numbers and letters. You have two strings of code, however, that are static and don't shift. These match up to two strings in the upper boundaries of the grid. You have to match the strings up to the un-changing portion of the grid, overlap them, then lock them in place. Every once in a while, the static parts of the grid will shift to a different place, so you have to match the strings relatively quickly. As the difficulty of hacking increases, the strings become shorter, making them harder to find amidst the large amount of constantly-shifting numbers. It's difficult to describe without a visual aid, honestly, but it's pretty fun to play. Matthew Rorie
June 13, 200916 yr Ah, I see, then my guess was right. Thank you. Giveaway list: https://docs.google.com/spreadsheets/d/1DgyQFpOJvyNASt8A12ipyV_iwpLXg_yltGG5mffvSwo/edit?usp=sharing What is glass but tortured sand?Never forget! '12.01.13.
June 24, 200916 yr Author Another walkthrough video http://www.gametrailers.com/video/global-c...-protocol/51868
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