Azure79 Posted June 6, 2009 Posted June 6, 2009 Definitely looking forward to AP, but some of the gameplay elements in the video were quite strange as others have mentioned. The train thing was pretty dumb, unless it was some sort of stealth train. The hand to hand was pretty unimpressive. I hope that it was a PC with low skills in melee. Within a realistic setting, taking shotgun blasts full on and being ok seems out of place. At least in other more sci-fi oriented games you have armor and shields to explain the mitigation of damage. Or you're a vampire or something. Did the crouching walk animation just seem weird to anyone? Thorton looked like a chicken and not a bad ass spy. Who knows, maybe real covert operatives actually move that way? Again, within a realistic setting, the ability to suddenly go invisible seems out of place. I hope they can explain that one with some kind of technology. And as others have mentioned the AI looked pretty bad. I guess if the guys Mike was fighting against were a bunch of untrained thugs (they kinda looked like that) it could explain their general confusion and lack of coordination. Hopefully there will be enemies that that will form up and systematically sweep a room to find the PC and not go wandering off aimlessly at the slightest distraction. Don't get me wrong, I'm really looking forward to the game. Especially the story and character interactions and the choices you'll be faced with. I just hope that actually gameplay will be just as entertaining.
WILL THE ALMIGHTY Posted June 6, 2009 Posted June 6, 2009 (edited) I honestly laughed out loud at the crouch walking. It looks totally ridiculous from behind. Edited June 6, 2009 by WILL THE ALMIGHTY "Alright, I've been thinking. When life gives you lemons, don't make lemonade - make life take the lemons back! Get mad! I don't want your damn lemons, what am I supposed to do with these? Demand to see life's manager. Make life rue the day it thought it could give Cave Johnson lemons. Do you know who I am? I'm the man who's gonna burn your house down! With the lemons. I'm going to to get my engineers to invent a combustible lemon that burns your house down!"
Oner Posted June 6, 2009 Posted June 6, 2009 Funny, my grudge is with the crouch run. Giveaway list: https://docs.google.com/spreadsheets/d/1DgyQFpOJvyNASt8A12ipyV_iwpLXg_yltGG5mffvSwo/edit?usp=sharing What is glass but tortured sand?Never forget! '12.01.13.
Azure79 Posted June 7, 2009 Posted June 7, 2009 Now that I think about it, Snake in MGS4 had a similar looking crouch walk, so I guess I can live with it.
WILL THE ALMIGHTY Posted June 7, 2009 Posted June 7, 2009 Snake had things much, much sillier than that walk. "Alright, I've been thinking. When life gives you lemons, don't make lemonade - make life take the lemons back! Get mad! I don't want your damn lemons, what am I supposed to do with these? Demand to see life's manager. Make life rue the day it thought it could give Cave Johnson lemons. Do you know who I am? I'm the man who's gonna burn your house down! With the lemons. I'm going to to get my engineers to invent a combustible lemon that burns your house down!"
Cl_Flushentityhero Posted June 7, 2009 Posted June 7, 2009 Now that I think about it, Snake in MGS4 had a similar looking crouch walk, so I guess I can live with it. Similar, yet without the ridiculous part.
Enoch Posted June 7, 2009 Posted June 7, 2009 Have you ever actually seen a real person run/walk while trying to stay crouched? It looks pretty ridiculous.
Guest PoziomyPion Posted June 7, 2009 Posted June 7, 2009 The croucn and run animation looks okay, like Enoch says it always looks like that. Just try doing it yourself. The animations themselves seem okay, the problem I Have with them is that they don't seem to connect.For example when MT starts pointing a gun at the enemy it seems so sudden. He isn't rising the gun and all, it just switches to attack stance , the process lacks animation and feels robotic.
Zoma Posted June 7, 2009 Posted June 7, 2009 Considering its still at Alpha Stage, I guess (And Hope) that it'll be easily fix by then since Obsidian's simply focusing on polishing for the past few months.
Silvernite Posted June 7, 2009 Posted June 7, 2009 I just want better hand to hand combat (not much of a stealth player so the crouch doesn't really matter to me). From what I've seen the CQC still looks pretty bad. It seems jerky and unnatural.
J.E. Sawyer Posted June 7, 2009 Posted June 7, 2009 The croucn and run animation looks okay, like Enoch says it always looks like that. Just try doing it yourself. The animations themselves seem okay, the problem I Have with them is that they don't seem to connect.For example when MT starts pointing a gun at the enemy it seems so sudden. He isn't rising the gun and all, it just switches to attack stance , the process lacks animation and feels robotic. This is actually pretty common in games. If the animation (from gun down to gun up and firing) moves at a "realistic" speed, trigger responsiveness feels like total garbage (or bullets fly out of thin air before the weapon is raised). It's one of those things where it tends to be better to look bad and feel good than look good and feel bad. twitter tyme
Guest PoziomyPion Posted June 7, 2009 Posted June 7, 2009 snip Thank you for the answer, it's not really a big problem for me anyway, but now atleast I know why things are how they are. You can't always kill two birds with one stone.
funcroc Posted June 12, 2009 Author Posted June 12, 2009 1UP gameplay footage/interview video (330MB) Probably the best quality among E3 videos. It looks good and fun.
Oner Posted June 12, 2009 Posted June 12, 2009 My laptop and QuickTime don't get along well, is this it? Giveaway list: https://docs.google.com/spreadsheets/d/1DgyQFpOJvyNASt8A12ipyV_iwpLXg_yltGG5mffvSwo/edit?usp=sharing What is glass but tortured sand?Never forget! '12.01.13.
Oner Posted June 12, 2009 Posted June 12, 2009 My laptop and QuickTime don't get along well, is this it? Nice vid, but I still don't understand how the hacking minigame is supposed to work. Could someone clarify it for me please? Giveaway list: https://docs.google.com/spreadsheets/d/1DgyQFpOJvyNASt8A12ipyV_iwpLXg_yltGG5mffvSwo/edit?usp=sharing What is glass but tortured sand?Never forget! '12.01.13.
Starwars Posted June 12, 2009 Posted June 12, 2009 (edited) Yeah, I don't get that either. Still, looks quite fun. It looks really easy here, but again... Hoping that it's due to a maxed out character/easy difficulty or whatever. EDIT: Actually, now that I look closer, in the hacking screen there is a number/code on the upper right. I assume it's just finding that code. Edited June 12, 2009 by Starwars Listen to my home-made recordings (some original songs, some not): http://www.youtube.c...low=grid&view=0
fastpunk Posted June 12, 2009 Posted June 12, 2009 The AI looks anemic, most NPCs just stand there waiting to get killed. Would be nice if they'd take cover every once in a while. Otherwise, it looks fun, and this particular mission seems like it would lend itself well to a stealth approach. Just wish we could hear the actual word exchange between Sie and Michael, to get a feel of the writing and tone. "We do not quit playing because we grow old, we grow old because we quit playing." - Oliver Wendell Holmes
Oner Posted June 12, 2009 Posted June 12, 2009 EDIT: Actually, now that I look closer, in the hacking screen there is a number/code on the upper right. I assume it's just finding that code. Then it's probably an optical illusion that I don't see any static numbers. Giveaway list: https://docs.google.com/spreadsheets/d/1DgyQFpOJvyNASt8A12ipyV_iwpLXg_yltGG5mffvSwo/edit?usp=sharing What is glass but tortured sand?Never forget! '12.01.13.
Darth Sithari Posted June 13, 2009 Posted June 13, 2009 Only serious complaint is with martial arts. Perhaps the demoer (is that a word?) wasn't trained highly in the fighting skill, but it looked like a bad rock-em-sock-em robots sim. I was really praying to feel like I was in the fights from "Taken" or the Bourne films, gritty, up close, complex ballets. The animations (whack whack, whack whack) look N64-level at best. I'm hoping that with enhanced skills you'll be able to do things like reversals, grappels, disarms, etc. I'm not saying I need something as complex as Assassin's Creed, but c'mon, a highly trained CIA agent who can't BLOCK? There's 5-year-olds in martial arts classes that can do that. AI is dim too, but in these multi-style games it always is, so no big surprise. I'd love to see more about the characters and story, that's what will make or break this game. Opinions are the root of all evil.
Morgoth Posted June 13, 2009 Posted June 13, 2009 I'd love to see more about the characters and story, that's what will make or break this game. This game can't possibly be "break". It's all pure WIN what we have already seen. And with Avellone at the helm, I know for sure that story and characters will be top-notch. Rain makes everything better.
Matthew Rorie Posted June 13, 2009 Posted June 13, 2009 My laptop and QuickTime don't get along well, is this it? Nice vid, but I still don't understand how the hacking minigame is supposed to work. Could someone clarify it for me please? You have a grid of constantly-shifting numbers and letters. You have two strings of code, however, that are static and don't shift. These match up to two strings in the upper boundaries of the grid. You have to match the strings up to the un-changing portion of the grid, overlap them, then lock them in place. Every once in a while, the static parts of the grid will shift to a different place, so you have to match the strings relatively quickly. As the difficulty of hacking increases, the strings become shorter, making them harder to find amidst the large amount of constantly-shifting numbers. It's difficult to describe without a visual aid, honestly, but it's pretty fun to play. Matthew Rorie
Oner Posted June 13, 2009 Posted June 13, 2009 Ah, I see, then my guess was right. Thank you. Giveaway list: https://docs.google.com/spreadsheets/d/1DgyQFpOJvyNASt8A12ipyV_iwpLXg_yltGG5mffvSwo/edit?usp=sharing What is glass but tortured sand?Never forget! '12.01.13.
funcroc Posted June 24, 2009 Author Posted June 24, 2009 Another walkthrough video http://www.gametrailers.com/video/global-c...-protocol/51868
Recommended Posts
Create an account or sign in to comment
You need to be a member in order to leave a comment
Create an account
Sign up for a new account in our community. It's easy!
Register a new accountSign in
Already have an account? Sign in here.
Sign In Now