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Posted

Good question.

 

I am also curious as to how the game is paced, in character development terms. I.e., is there XP at all, or is it a Deux-Ex-like system of direct character point awards? Are said XP/awards objective-based, or will there be opportunities to meta-game the system by picking every lock or subduing every guard we come across? Is there a finite amount of XP available so that the level of challenge can be scaled precisely to correspond with the predictable growth in character abilities? I understand that there is at least some flexibility in the order in which we take our missions-- are we given any indication beforehand of whether our skills need further honing before taking on the tough ones? Does the in-mission difficulty scale to our level/abilities/whatever at all?

Posted

I must say that for this type of game, I prefer the Deus Ex way of things. Real people don't level up when they accomplish things! I know reality isn't something you need to strive for in a game, but levelling up has never made much sense to me logically either. I mean, especially when you play D&D and you start with 8 HP and end up with hundreds og HP over the course of the game. What does that mean? You were a fetus at the beginning (barely surviving fighting rats) and by the end you're something that's capable of taking on elephant sized animals (dragons)? Are you even human anymore?

 

In Deus Ex, you started of as a sort of human with basic skills and by the end you were a sort of human with well trained skills (and great equipment).

 

Why do I always get this urge to replay Deus Ex whenever I talk about it?!

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Posted (edited)
Why do I always get this urge to replay Deus Ex whenever I talk about it?!

jl18ja.jpg

Edited by Achilles
Posted

I very much prefer the Vampire: Bloodlines way of leveling up. Eh, 'leveling up' isn't quite the right term though, cause it didn't have levels per se. You'd receive experience points for completing objectives, and you could spend them right then and there... or save them for later; your choice. This way, the game doesn't encourage/penalyze any of the multiple ways of completing objectives. It seems like a perfect fit for AP.

 

In Deus Ex, you started of as a sort of human with basic skills and by the end you were a sort of human with well trained skills (and great equipment).

 

Well, the previews suggest that this will be the case with AP's Michael Thorton as well. It was mentioned quite a few times that he'd start out as a well trained agent, just not with much field experience.

"We do not quit playing because we grow old, we grow old because we quit playing." - Oliver Wendell Holmes

Posted

We've tried a few things, but at this juncture we've got the good old "earn enough XP to gain a level, get advancement points to put into your skills" model. You mainly get XP by completing objectives and either killing/avoiding enemies (so that stealthy/avoidance players are not penalized for not killing everything). Enemies do scale in difficulty with the amount of skill that you've gained - since you can travel to any hub in any order, this is necessary to ensure that enemies are not too strong/too weak if you bounce around through the hubs.

Matthew Rorie
 

Posted
We've tried a few things, but at this juncture we've got the good old "earn enough XP to gain a level, get advancement points to put into your skills" model. You mainly get XP by completing objectives and either killing/avoiding enemies (so that stealthy/avoidance players are not penalized for not killing everything). Enemies do scale in difficulty with the amount of skill that you've gained - since you can travel to any hub in any order, this is necessary to ensure that enemies are not too strong/too weak if you bounce around through the hubs.

 

Just as long as the leveling isn't too ridiculously fast all is good. One thing I hate most is fast leveling. NWN2 was way too fast in leveling for my tastes.

"Your Job is not to die for your country, but set a man on fire, and take great comfort in the general hostility and unfairness of the universe."

Posted
We've tried a few things, but at this juncture we've got the good old "earn enough XP to gain a level, get advancement points to put into your skills" model. You mainly get XP by completing objectives and either killing/avoiding enemies (so that stealthy/avoidance players are not penalized for not killing everything). Enemies do scale in difficulty with the amount of skill that you've gained - since you can travel to any hub in any order, this is necessary to ensure that enemies are not too strong/too weak if you bounce around through the hubs.

 

Thank you Matthew.

 

A few more questions:

 

You mainly get XP by completing objectives and either killing/avoiding enemies (so that stealthy/avoidance players are not penalized for not killing everything).

 

What happens if you do a mixture of both? Say outside the building I need to get into, I decide to kill the guard that's guarding the back door. But, when I enter the building are all the enemies "suddenly" aware of my presence (due to me killing someone)? Or can I then complete the missing inside the building using stealth? Just hoping we can do both, unless, of course, in the mission it explicitly states not to kill anyone, or possibly stated do not get seen etc..

 

Thanks!

Posted
Why do I always get this urge to replay Deus Ex whenever I talk about it?!

jl18ja.jpg

 

 

God.......dammit, you got me :)

"Some men see things as they are and say why?"
"I dream things that never were and say why not?"
- George Bernard Shaw

"Hope in reality is the worst of all evils because it prolongs the torments of man."
- Friedrich Nietzsche

 

"The amount of energy necessary to refute bull**** is an order of magnitude bigger than to produce it."

- Some guy 

Posted
We've tried a few things, but at this juncture we've got the good old "earn enough XP to gain a level, get advancement points to put into your skills" model. You mainly get XP by completing objectives and either killing/avoiding enemies (so that stealthy/avoidance players are not penalized for not killing everything). Enemies do scale in difficulty with the amount of skill that you've gained - since you can travel to any hub in any order, this is necessary to ensure that enemies are not too strong/too weak if you bounce around through the hubs.

 

That's something really good to know. In VtM: Bloodlines, you got XP even if you chose not to kill anyone, as stated before, in some cases, like in the boat, stealth and no bloodshed were the highest priority. Playing sltealth in a game where killing=XP, it doesn't give much incentive to play it that way. Otherwise, I guess it's like assassin mode the whole game. BTW, now that I mentioned assassin, will we be able to assassinate a game Boss instead of tediously fighting him for 30 minutes? For those of us short in patience for that kind of stuff or that just plain suck at shooters.

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