Jaesun Posted May 2, 2009 Posted May 2, 2009 I just hope we get to visit Area 51. And hopefully they can re-skin/re-model the orks from Fallout 3 so they look like the Super Mutants from F1/F2. Some of my Youtube Classic Roland MT-32 Video Game Music videos | My Music | My Photography
Aristes Posted May 2, 2009 Posted May 2, 2009 That made me laugh, Jaesun. You big meanie. I like the idea of hitting Area 51 also. I hope we stay away from going too hog wild on the corny humor. I like it, and I want it, but I don't want it every single minute of the game.
Jaesun Posted May 2, 2009 Posted May 2, 2009 That made me laugh, Jaesun. You big meanie. I like the idea of hitting Area 51 also. I hope we stay away from going too hog wild on the corny humor. I like it, and I want it, but I don't want it every single minute of the game. I *still* don't see why people still bring up the OMG too much lulz thing. Has ANY Obsidian game ever had as much epic lulz as was in Fallout 2? No. They learned that lesson years ago. Now... let's see a good solid story.... Area 51, and a Super Mutants Elvis impersonator. It's all good. Some of my Youtube Classic Roland MT-32 Video Game Music videos | My Music | My Photography
GreasyDogMeat Posted May 2, 2009 Posted May 2, 2009 I think the location I'm most looking forward to exploring would be the Treasure Island Hotel & Casino. http://www.wildnatureimages.com/Treasure-I...-Show-Photo.htm. Plenty of cool possible ruins to explore though http://www.fortogden.com/lasvegaspictures_1.html.
bhlaab Posted May 2, 2009 Posted May 2, 2009 Only a couple parts of Fallout 2 were particularly groan-worthy anyway, and most of them were special encounters as well which means they can get away with being stupid
Syraxis Posted May 2, 2009 Posted May 2, 2009 Only a couple parts of Fallout 2 were particularly groan-worthy anyway, and most of them were special encounters as well which means they can get away with being stupid I'd love to see the holy hand grenade make another appearance.
Aristes Posted May 2, 2009 Posted May 2, 2009 I've worked in several of the casinos over in Las Vegas, including the Treasure Island, the Wynn, Caesar's Palace, the Monte Carlo, and the Venetian. I'm really curious to see what they do. Hey, I want plenty of "lulz." I don't even mind if it comes close to Fallout 2, which is my fave. I just want a break from the lulz from time to time. Lulz are good. Lulz are my friend. Give me lulz in good measure and I'm happy.
Jaesun Posted May 2, 2009 Posted May 2, 2009 I am curious what Classic Las Vegas casinos they will feature. Stardust and possibly Frontier are a given. I don't know if there is some *weird* copyright thing to using them though. Something that WOULD be awesome, would be the Star Trek Museum thing at the Hilton (Which... I think was closed down..? It was AWESOME!!! I thankfully got to enjoy that before it was closed down. And I bought some Romulan Ale <3) But that would also be on of those *weird* copyright things. *sigh* And well... it wasn't there in the 50's heh. Some of my Youtube Classic Roland MT-32 Video Game Music videos | My Music | My Photography
GreasyDogMeat Posted May 2, 2009 Posted May 2, 2009 I personally thought the beginning was one of the best openning tutorial sections I've seen in a RPG. Good Lord, man. Why? Well, whats the competition from other RPGs really? Some trivial delivery quests and basements with rats. F3 did a great job, imho, of giving a fly by of the character's life, introducing characters and showing off the abilities.
Aristes Posted May 2, 2009 Posted May 2, 2009 Another place I've worked.... the Flamingo Hilton. I'm really excited about the Vegas Location. Of course, I missed the fifties and early sixties, so if they go completely retro I won't have quite the same frame of reference, but the other stuff will be there. One thing about Las Vegas in the 70s was how much desert you still found interspersed in the city. I imagine it would have been far more in the 50s. I don't know if it's all that important from a design decision standpoint, but I thought it was cool to walk home from school through the desert as a child. I think having a diverse color pallette for the sand is important. Folks who've never been to the desert sometimes think that all the sand is more or less one color, which isn't true. It not only has a range of color, but sunrise and sunset extend that range quite a bit. I thought that Fallout 3 did a good job with envisioning a wasteland, but I don't think everything need be quite so drab. The desert, as desolate as it can be, and godawful hot, is also quite beautiful. Likewise, as ugly as the wasteland can be, let it shine from time to time. Water should be far more important in New Vagas. Yeah. Yeah. I get the irony. Still, if you don't get enough to drink, you're going to die. While I don't think it needs to be completely over the top, forcing the players to be judicious in food and water consumption could be a good thing, not only for the story but also for gameplay. If requiring water and food on a regular basis is simply out of the question, dramatically lower the number of stimpaks and reduce the amount of food on hand for a good portion of the game. Aram, amongst others, has been quite vociferous on this. One of my biggest complaints about FO3, and I've heard others make the same complaints in these threads, is that established communities who have risen beyond basic subsistence, don't clean their areas. Now, maybe Bethesda saw the survivors as kind of living in an urban ghetto or something. I don't know. ...But places like rivet city, with a well established guard running as a quasi-military organization would never permit the amount of crap scattered on the deck and leaning on the bulkhead. Individual rooms? Sure. The entire damned ship? Ridiculous. Anything other than raider camps or temporary dwellings should show more care. Not all places will be spotlessly clean. A place like Megaton could never be spotlessly clean, although they would have kept it largely free of debris. That Megaton, sitting basically out in the middle of no-where and open to the elements, should be in better shape than Rivet City is downright strange.
Promethean Posted May 2, 2009 Posted May 2, 2009 Very good points. Especially on water and the color of the sand
Kjarista Posted May 2, 2009 Posted May 2, 2009 One of my biggest complaints about FO3, and I've heard others make the same complaints in these threads, is that established communities who have risen beyond basic subsistence, don't clean their areas. Now, maybe Bethesda saw the survivors as kind of living in an urban ghetto or something. I don't know. ...But places like rivet city, with a well established guard running as a quasi-military organization would never permit the amount of crap scattered on the deck and leaning on the bulkhead. Individual rooms? Sure. The entire damned ship? Ridiculous. Anything other than raider camps or temporary dwellings should show more care. Not all places will be spotlessly clean. A place like Megaton could never be spotlessly clean, although they would have kept it largely free of debris. That Megaton, sitting basically out in the middle of no-where and open to the elements, should be in better shape than Rivet City is downright strange. If that was one of your biggest complaints, Then that's quite a victory for Beth, I would think. I hve mixed feelings about forcing food/drink on PC. It doesn't sound like many players would find that fun or interesting, although I agree that it would be realistic. I just don't think it really adds enough to the game to spend development resources on, when there are better things, like dialogue and quests to spend time on. On Vegas, I would imagine that the desert would be well on it's way to reclaiming the city. I could see drifts, some rather high, amongst the ruins. Perhaps many survivors have gone underground to escape the heat, and several of the remaining buildings have their first several floors buried. Inside the ruins is fairly safe. Outside, on the sand, it's dangerous
TwinkieGorilla Posted May 2, 2009 Posted May 2, 2009 I could see drifts, some rather high, amongst the ruins. Perhaps many survivors have gone underground to escape the heat, and several of the remaining buildings have their first several floors buried. Inside the ruins is fairly safe. Outside, on the sand, it's dangerous... ...but for the Fremen whose eyes have gone blue from the spice, armed only with a crysknife and riding the back of a the mighty Shai-Halud, you must find your way to....find your father and purify the water? awww, man. hopw roewur ne?
HoonDing Posted May 2, 2009 Posted May 2, 2009 I personally thought the beginning was one of the best openning tutorial sections I've seen in a RPG. Good Lord, man. Why? Well, whats the competition from other RPGs really? Winning the Harvest Cup, surely? The ending of the words is ALMSIVI.
Gizmo Posted May 2, 2009 Posted May 2, 2009 (edited) I hve mixed feelings about forcing food/drink on PC. It doesn't sound like many players would find that fun or interesting, although I agree that it would be realistic. I just don't think it really adds enough to the game to spend development resources on, when there are better things, like dialogue and quests to spend time on.So far... IMO Arx Fatalis has done that the best... [after the patch ~before the patched, the PC would pester and complain of hunger every few minutes.] Arx had food that was both raw and cooked, and used an interesting UI for cooking food, and even mixing ingredients for more complex foods (as well as weapons & other items). The PC could take raw flour from the a kitchen, and water, and make a pie, add apples before cooking and its an apple pie; add wine and its got that in it too. The PC won't eat raw fish or poultry, so you have to cook them. In the game Food heals, complex heal you more than simple or base foods. It worked very well. Edited May 2, 2009 by Gizmo
Aristes Posted May 2, 2009 Posted May 2, 2009 If that was one of your biggest complaints, Then that's quite a victory for Beth, I would think. I've been an unabashed FO3 fan since the first time I played game (and went without sleep that night as I plundered the game like a drunken pirate). I don't know if that makes a victory for Beth, but if my approval counts as a victory, they're a winner. I disagree about food and water. I think it can be done without making it overburdening. I agree, however, that the design should err on the side of making it less onerous on the player. If it can be done in such a way that it adds to the complexity of the game but does not become frustratingly burdensome, then they should do it.
cronicler Posted May 2, 2009 Posted May 2, 2009 Actually like Arx Fatalis, there has been a couple of games which managed to get in a good hunger system integrated into it's game play. Well most of them are older or Indie types like Albion and Avernum ant I have taken the basic ideas from them, but here goes nothing: Firstly the system needs to be somewhat non-intrusive. Getting a warning that you haven't eaten and you are going to die etc, every other minute is not my idea of fun. One of the most successful methods I have seen about this is done by automating the system to some degree and tying it to the player's health system. The Player has a basic food and water need. Roughly 2 rations of Food and Water which you can buy, steal, forage (Outdoorsman skill decides how much meat you can obtain from a single molerat for your Mole-on-a-Skillet), or find in realistic places like killed human opponents, enemy camps and such. The amount of stuff the player needs to consume is depends on his Outdoorsman Skill and Perks. A guy that has just stepped out of a sheltered environment is going to need more water and probably a bit more food than a hardened desert rat. When the player looses HP, his natural regeneration works if he has some food. When / If you decide to camp to tend your wounds, you consume double rations to get a speedy regeneration. Depending on your hunger situation you should get debuffs like: Hungry for 1 day: Loosing concentration and Motor skills. At least you had some water. / Hunger & Thirst! You haven't eaten or drunk anything for the last 2 days! You are not so slowly dieing! As you might have noticed this system actually just adds some weight restrictions when/if you are playing a combat munckin. It doesn't really force the player to actively micromanage other than making sure that he has some food and water looted from enemies now and then. On the other hand its presence does give the player a little more realistic details. Gizmo: I'm not sure a system as detailed as Ark's is feasible to use as the main hunger system in this game. On the other hand if the guys at Obsidian manage to insert a detailed crafting system into the game, It would be nice to have a cooking (crafting) system that is tied to outdoorsman. Hell maybe you can even bribe a not so bright supermutant bouncer with a freshly baked apple cider pie Who knows? (Mmm Pie. I think i'll go and cook one now) IG. We kick ass and not even take names.
Sannom Posted May 2, 2009 Posted May 2, 2009 Outdoorsman skill decides how much meat you can obtain from a single molerat for your Mole-on-a-Skillet Why couldn't we eat more than rats? Like, cannibalism
cronicler Posted May 2, 2009 Posted May 2, 2009 Lets see; Mole rats, Feral (and not so feral ) Dogs, Geckos, Radscorpions, and Deathclaws and lastly Brahmin should be ok as meat sources I guess. I wouldn't chance Radroaches, giant ants and those flying things as those can endure more radiation and will probebly have toxic meat.. IG. We kick ass and not even take names.
Gizmo Posted May 2, 2009 Posted May 2, 2009 (edited) Gizmo: I'm not sure a system as detailed as Ark's is feasible to use as the main hunger system in this game. On the other hand if the guys at Obsidian manage to insert a detailed crafting system into the game, It would be nice to have a cooking (crafting) system that is tied to outdoorsman. Hell maybe you can even bribe a not so bright supermutant bouncer with a freshly baked apple cider pie Who knows? (Mmm Pie. I think i'll go and cook one now) I dunno... Anyone who has played Arx for a while knows of the Goblin King's allergy to wine, and that you can add wine to the chef's dough, and make the king sick ... The thing is, in a game like Fallout there is great potential for covert actions like that ~Where Arx made it a required puzzle, Fallout could have made it one of several possibilities for the player to attempt. (Imagine if a sociopathics PC did that in a town and made the mayor sick with a poison, then used their high medical skill to heal the mayor and so get higher esteem from him/ of her ~and make them indebted). Edited May 2, 2009 by Gizmo
Malcador Posted May 2, 2009 Posted May 2, 2009 I could see drifts, some rather high, amongst the ruins. Perhaps many survivors have gone underground to escape the heat, and several of the remaining buildings have their first several floors buried. Inside the ruins is fairly safe. Outside, on the sand, it's dangerous... ...but for the Fremen whose eyes have gone blue from the spice, armed only with a crysknife and riding the back of a the mighty Shai-Halud, you must find your way to....find your father and purify the water? awww, man. I always wanted to be Liet Kynes, carrying on my father's destiny. Ah Dune. God damn, I f**king hate Kevin J Anderson. Why has elegance found so little following? Elegance has the disadvantage that hard work is needed to achieve it and a good education to appreciate it. - Edsger Wybe Dijkstra
TwinkieGorilla Posted May 2, 2009 Posted May 2, 2009 lulz. glad somebody got my joke/reference. hopw roewur ne?
Darth InSidious Posted May 2, 2009 Posted May 2, 2009 Desertcrawl, past Clodia and Caesar's... This particularly rapid, unintelligible patter isn't generally heard, and if it is, it doesn't matter.
Gizmo Posted May 3, 2009 Posted May 3, 2009 (edited) Personally I'd like the Super mutants back like they were before... and since the new game is on the West coast... perhaps they can be a bit more like we remember... (I'm sure its a given that there will be some.) Here's my latest minimod... Its a retexture & slight Mesh mod (the top of the heads are flat ) I didn't think that the armor needed any changes... but I might fiddle with that too later when I finalize it and package it. I am working on a dialog mod too... (on hold for the moment), but here is an early example. Edited May 3, 2009 by Gizmo
bhlaab Posted May 3, 2009 Posted May 3, 2009 Personally I'd like the Super mutants back like they were before... and since the new game is on the West coast... perhaps they can be a bit more like we remember... (I'm sure its a given that there will be some.) Here's my latest minimod... Its a retexture & slight Mesh mod (the top of the heads are flat ) I didn't think that the armor needed any changes... but I might fiddle with that too later when I finalize it and package it. I am working on a dialog mod too... (on hold for the moment), but here is an early example. The round window and alpha overlay are somewhat distracting. Not to mention, there's already this out there: http://fallout3nexus.com/downloads/file.php?id=2304
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