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FEAR 2 demo next week


Morgoth

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Leaners are almost as bad as people who invert their Y-axis.

"Show me a man who "plays fair" and I'll show you a very talented cheater."
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:remembers people running while leaned:

 

Sigh, I hated those people. What do you get from leaning while zipping across the map?

Victor of the 5 year fan fic competition!

 

Kevin Butler will awesome your face off.

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They caught me by surprise a couple times.

 

One time in the demo, walking down a short hallway, being careful of ambushes and scary stuff and the scary music starts up. I think "oh, Alma's going to pop out from the area on the right behind that thing!" I turn on the flashlight, look and she's not there. Scary music still going on. I look to the left. Not there. "Maybe she's up ahead? Or did I miss her?"

 

I turn around and hit every single button that's assigned an attack. I melee, grenade, fire. Almost all at once. Because there's Alma, right behind me, the entire time.

"Show me a man who "plays fair" and I'll show you a very talented cheater."
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Really? No leaning? bleah.

Notice how I can belittle your beliefs without calling you names. It's a useful skill to have particularly where you aren't allowed to call people names. It's a mistake to get too drawn in/worked up. I mean it's not life or death, it's just two guys posting their thoughts on a message board. If it were personal or face to face all the usual restraints would be in place, and we would never have reached this place in the first place. Try to remember that.
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I just want leaning back, that's what made FEAR 1 tactical IMO

 

It's pretty sad when the only tactical aspect of a game is leaning around corners. I would think that it was the smart AI that would flank you and take cover instead of just charging you Doom style.

 

Some kind of cover mechanic would be nice, though. Too bad the best they have come up with is the whack-a-mole game of "hit them in the face when they peek out"

Edited by Purkake
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Hmm. I was getting great graphics and great framerates, but every once in a while the game would freeze up for like half a second. It was disturbing, to say the least. Also, the weapon sounds are underwhelming. I don't like the black borders at the top and bottom. The colour scheme is admittedly less gray than the first game but it's still not good.I feel they actually applied too many post effect filters too.

 

And I don't know if I fired upon the wrong items, but I didn't get that 'massive destruction' feeling like I used to in the original FEAR. I was walking around in the robot trying to demolish things but I barely left a scratch on anything. No crumbling pillars, no exploding cars, only a tiny shatter of glass whenever I found a window. Odd.

 

Not impressed, I guess you can sum it up as.

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I can't really remember Fear. Except for office buildings. ANd I had feet. I know I had feet.

Notice how I can belittle your beliefs without calling you names. It's a useful skill to have particularly where you aren't allowed to call people names. It's a mistake to get too drawn in/worked up. I mean it's not life or death, it's just two guys posting their thoughts on a message board. If it were personal or face to face all the usual restraints would be in place, and we would never have reached this place in the first place. Try to remember that.
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Here are my official complaints about the demo:

 

-Glowing enemies in SloMo mode. I mean WTF? First, it looks worse than in FEAR, second why do they glow yellow? They better provide a patch where I can turn that off.

-Grain filter. It's one of the betters (It's really only very fine), but still I miss an option where I can turn it off completely.

-Don't like the zoom. I want that from FEAR back(where it doesn't always look through the scope). Crawling slowly through the levels in the old mode is more fun than running straight through.

-Too easy. Waaaaaay to easy. I "tested" the AI, and it's actually really good, even more sophisticated than in FEAR, but man, they shoot like crap. They never hit me, that's why the battles are so easy and quickly over. I hope this was only a demo thing, and I get some real fights in the full version. Combat, after all, is the pudding that makes FEAR.

-slim letter boxes despite using a WS. Nothing that really bothers me, it's just unusual that they don't support real 16:10.

-No Quicksaving. Bleh. Again, this is a console thing. But even console versions of Orange Box and Bioshock support quicksaving.

-Strange hitch-ups. Is this performance related, or are these just savepoints? Anyway, it's annoying. Performance otherwise is great.

-Did I meantion the fights are too easy?

 

Otherwise, it's really great. Don't miss the leaning. Never used that in FEAR either. Leaning is gay. So, I think it's still a blast to play. Who else is picking it up at day one?

Edited by Morgoth
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Leaning is gay.

 

No, running is gay. Why put it in a game at all?

 

-No Quicksaving. Bleh. Again, this is a console thing. But even console versions of Orange Box and Bioshock support quicksaving.

 

 

Quicksave? Why do you care? You just said it was too easy? Actually you said it was "waaaaaay to easy" to be precise.

 

ALso, out of curiosity, why did you quicksave in Bioshock? You couldn't die.

Edited by CrashGirl
Notice how I can belittle your beliefs without calling you names. It's a useful skill to have particularly where you aren't allowed to call people names. It's a mistake to get too drawn in/worked up. I mean it's not life or death, it's just two guys posting their thoughts on a message board. If it were personal or face to face all the usual restraints would be in place, and we would never have reached this place in the first place. Try to remember that.
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This has to be easiest FPS I've ever played. I selected hard (as it's highest difficulty available) and enemies barely got dent to my armor, let alone health. Only time my armor went to zero is when I met that laser mob. I didn't really get "scary" parts of the game where ghost appeared in front of me. If it was way to waste short burst of shotgun slug, job well done. If it meant to scare me... I'm not sure how that could even work in FPS where your main job is to eliminate just about everything that moves - or doesn't move but look like it could be destroyed :ermm:

 

Maybe in few years I could buy this from discount bin or Steam

Let's play Alpha Protocol

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"No, running is gay. Why put it in a game at all?"

 

Uh, because I'd get a bit inpatient if I had to crawl the whole time through the levels?

 

 

"Quicksave? Why do you care? You just said it was too easy? Actually you said it was "waaaaaay to easy" to be precise."

 

I don't like auto savepoints, because saving is a freedom I should have.

 

"ALso, out of curiosity, why did you quicksave in Bioshock? You couldn't die."

 

No, but it's fast way to save you game that you later want to continue, stupid.

Edited by Morgoth
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"No, running is gay. Why put it in a game at all?"

 

Uh, because I'd get a bit inpatient if I had to crawl the whole time through the levels?

 

 

Why move at all? ALl a shooter really needs is a gameplay mechanic for firing a weapon and some sort of object to fire at. Why not just have an FPS where obects move by you and you try to shoot them when they pass a designated point?

 

If you reduce a shooter to all you NEED, then that is all you have to have.

 

But really of course, the MORE OPTIONS one has in a FPS, the more fun the gameplay is, heh? Lean, jump, crawl, prone, swim; they all add to the experience and make it better.

 

 

You may not make use of lean, but that hardly means it should simply be removed.

 

 

"Quicksave? Why do you care? You just said it was too easy? Actually you said it was "waaaaaay to easy" to be precise."

 

I don't like auto savepoints, because that's a freedom I should have.

 

Or the developers should have. SInce it is their game. Again though, if a game is so easy, I don't see the complaint. Unless you are afraid of crashes.

 

 

"ALso, out of curiosity, why did you quicksave in Bioshock? You couldn't die."

 

No, but it's fast way to save you game that you later want to continue, stupid.

 

How did Bioshock do that? Just retart the game at your last autosave o something? I can't remember?

 

And yes, personal attacks make me blush. But that's about it.

Notice how I can belittle your beliefs without calling you names. It's a useful skill to have particularly where you aren't allowed to call people names. It's a mistake to get too drawn in/worked up. I mean it's not life or death, it's just two guys posting their thoughts on a message board. If it were personal or face to face all the usual restraints would be in place, and we would never have reached this place in the first place. Try to remember that.
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Wow, do you have your period again or what?

 

 

Mostly I'm just reacting to your assertion that removing options from a game makes it better in some way.

 

You may not like leaning, but other people might? No? You think? Maybe?

Notice how I can belittle your beliefs without calling you names. It's a useful skill to have particularly where you aren't allowed to call people names. It's a mistake to get too drawn in/worked up. I mean it's not life or death, it's just two guys posting their thoughts on a message board. If it were personal or face to face all the usual restraints would be in place, and we would never have reached this place in the first place. Try to remember that.
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Wow, do you have your period again or what?

 

 

Mostly I'm just reacting to your assertion that removing options from a game makes it better in some way.

 

You may not like leaning, but other people might? No? You think? Maybe?

I said I don't care about leaning, and don't understand people that can get angry about the lack of. Get over it, leaning may be important in Thief, but it's useless in a fast-paced FPS.

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Wow, do you have your period again or what?

 

 

Mostly I'm just reacting to your assertion that removing options from a game makes it better in some way.

 

You may not like leaning, but other people might? No? You think? Maybe?

I said I don't care about leaning, and don't understand people that can get angry about the lack of. Get over it, leaning may be important in Thief, but it's useless in a fast-paced FPS.

 

 

Well, I disagree that removing features is ever a good thing, but whatever. Obviously this one doesn't bother you, so you don't care. Fine then. We will call it a day.

Notice how I can belittle your beliefs without calling you names. It's a useful skill to have particularly where you aren't allowed to call people names. It's a mistake to get too drawn in/worked up. I mean it's not life or death, it's just two guys posting their thoughts on a message board. If it were personal or face to face all the usual restraints would be in place, and we would never have reached this place in the first place. Try to remember that.
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Wow, do you have your period again or what?

 

 

Mostly I'm just reacting to your assertion that removing options from a game makes it better in some way.

 

You may not like leaning, but other people might? No? You think? Maybe?

I said I don't care about leaning, and don't understand people that can get angry about the lack of. Get over it, leaning may be important in Thief, but it's useless in a fast-paced FPS.

 

 

Well, I disagree that removing features is ever a good thing, but whatever. Obviously this one doesn't bother you, so you don't care. Fine then. We will call it a day.

FEAR 2 has been developed for consoles from ground up. Usually, you don't have leaning for console games mostly because of the lack of buttons. So why do you think they should bother building leaning in extra for the PC? Development doesn't work that way.

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I thought console FPS games invented leaning. To make up for precise look controls when turning corners.

 

And by "I thought" I mean I made that up on the spot.

Edited by Tale
"Show me a man who "plays fair" and I'll show you a very talented cheater."
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Who knows, maybe they threw out an old build for the demo. Or a bad level.

 

As to the difficulty, maybe they dumbed it down for the demo (doubtful), or they made it so that console players wouldn't have to watch their e-peen wilt as they get destroyed again and again by the brutal AI because their control scheme isn't as precise as the mouse.

Victor of the 5 year fan fic competition!

 

Kevin Butler will awesome your face off.

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Two reasons I observed why the demo was so easy is

 

1) the bad guys seem to be half-blind. When I crawl up and out of that bus, the bad guys don't seem to see me, until I approach nearer. In Fear1, they immediately started shooting, even from very far away.

2) They can't aim. They shoot, but not very fiercely, and they don't seem to hit you very often.

 

I presume it's the result of focus testing, when they just observed Johnny Miller how he got always pwnd, hence they adjusted the AI. :(

Edited by Morgoth
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Two reasons I observed why the demo was so easy is

 

1) the bad guys seem to be half-blind. When I crawl up and out of that bus, the bad guys don't seem to see me, until I approach nearer. In Fear1, they immediately started shooting, even from very far away.

2) They can't aim. They shoot, but not very fiercely, and they don't seem to hit you very often.

 

I presume it's the result of focus testing, when they just observed Johnny Miller how he got always pwnd, hence they adjusted the AI. :(

 

 

Well having played Far Cry 2 and seen how easy that was, you're probably right. STALKER: Clear Sky is somewhat more difficult, although the AI is still iffy in places. CLear Sky makes good use of cover and um, leaning. :p

Notice how I can belittle your beliefs without calling you names. It's a useful skill to have particularly where you aren't allowed to call people names. It's a mistake to get too drawn in/worked up. I mean it's not life or death, it's just two guys posting their thoughts on a message board. If it were personal or face to face all the usual restraints would be in place, and we would never have reached this place in the first place. Try to remember that.
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