Pidesco Posted February 7, 2009 Posted February 7, 2009 Aah, but it depends which Halo! And everyone loves HL2, whachu talkin' bout Willis? No. HL2 was a pretty bad shooter. "My hovercraft is full of eels!" - Hungarian touristI am Dan Quayle of the Romans.I want to tattoo a map of the Netherlands on my nether lands.Heja Sverige!!Everyone should cuffawkle more.The wrench is your friend.
Purkake Posted February 7, 2009 Posted February 7, 2009 (edited) Bring your +7 torches of console fanboy slaying, this is going to get ugly. What's with the HL2 hate? The game came out in 2004, 5 years ago, of course it doesn't have all the finesse of today's shooters. Judge the game on it's own merits, it has more to offer than just shooting ala Halo. Edited February 7, 2009 by Purkake
Pidesco Posted February 7, 2009 Posted February 7, 2009 The problem is HL2 didn't have all the finesse of 2001 shooters. It wasn't a very good game, standing on its own, back when it was released. "My hovercraft is full of eels!" - Hungarian touristI am Dan Quayle of the Romans.I want to tattoo a map of the Netherlands on my nether lands.Heja Sverige!!Everyone should cuffawkle more.The wrench is your friend.
Purkake Posted February 7, 2009 Posted February 7, 2009 The problem is HL2 didn't have all the finesse of 2001 shooters. It wasn't a very good game, standing on its own, back when it was released. 20/20 hindsight? I wonder how it got all those high scores(Metacritic 96) and huge popularity then(6.5 million copies sold [Wikipedia])? If it wasn't a good game standing on it's own, what made it good? Broken Steam?
Maria Caliban Posted February 7, 2009 Posted February 7, 2009 The game came out in 2004, 5 years ago, of course it doesn't have all the finesse of today's shooters. Has there been that much of a change in FPS since 2004? It seems TPS now dominate the market. The last 'big' FPS I can think of was Far Cry 2. "When is this out. I can't wait to play it so I can talk at length about how bad it is." - Gorgon.
Purkake Posted February 7, 2009 Posted February 7, 2009 The game came out in 2004, 5 years ago, of course it doesn't have all the finesse of today's shooters. Has there been that much of a change in FPS since 2004? It seems TPS now dominate the market. The last 'big' FPS I can think of was Far Cry 2. I'd say that the "feel" of the guns has improved a lot. In HL2 all the guns felt like I was shooting a BB gun, but in CoD4 and some other more recent shooters you really feel the impact. Also iron sights really help with aiming, it is a bit annoying that none of the guns in HL2 are really accurate. And the feel of the body has also improved in HL2 it is still pretty much a camera on a stick you don't see your body. Other than that, shooters have mostly gained in the brown/gray palette, bloodspray-on-screen and grenade spam sections.
Pidesco Posted February 7, 2009 Posted February 7, 2009 The problem is HL2 didn't have all the finesse of 2001 shooters. It wasn't a very good game, standing on its own, back when it was released. 20/20 hindsight? I wonder how it got all those high scores(Metacritic 96) and huge popularity then(6.5 million copies sold [Wikipedia])? If it wasn't a good game standing on it's own, what made it good? Broken Steam? Well managed hype, it was a sequel to an incredibly successful game and it used Source which is a great, moddable engine. Also, my opinion has nothing to do with hindsight. It has to do with me having played better FPSes than HL2 when I first played it. "My hovercraft is full of eels!" - Hungarian touristI am Dan Quayle of the Romans.I want to tattoo a map of the Netherlands on my nether lands.Heja Sverige!!Everyone should cuffawkle more.The wrench is your friend.
Moatilliatta Posted February 7, 2009 Posted February 7, 2009 (edited) No Half Life game should be judged solely as a raw FPS. If we're going to discuss HL then I'll say that I'm unsure whether Valve can take HL3 in an interesting direction, as HL2 and its episodes haven't impressed me much in any other way than incredible polish and quality that other games haven't and the HL series has always been about advancing in directions that other companies don't see as valid. Edited February 7, 2009 by Moatilliatta
Hell Kitty Posted February 7, 2009 Posted February 7, 2009 ^ Apparently the episodes are supposed to serve as HL3.
Moatilliatta Posted February 7, 2009 Posted February 7, 2009 Doug Lombardi has said that HL doesn't end with ep. 3 (sometime 2007), take that for what you will.
Hell Kitty Posted February 7, 2009 Posted February 7, 2009 (edited) Supposedly some other team is working on an episode 4 that will be a separate story, but this bit of info as well as the "episodes as HL3" thing are from so long ago who the hell knows what the deal is anymore. Edited February 7, 2009 by Hell Kitty
Purkake Posted February 7, 2009 Posted February 7, 2009 (edited) The problem is HL2 didn't have all the finesse of 2001 shooters. It wasn't a very good game, standing on its own, back when it was released. 20/20 hindsight? I wonder how it got all those high scores(Metacritic 96) and huge popularity then(6.5 million copies sold [Wikipedia])? If it wasn't a good game standing on it's own, what made it good? Broken Steam? Well managed hype, it was a sequel to an incredibly successful game and it used Source which is a great, moddable engine. Also, my opinion has nothing to do with hindsight. It has to do with me having played better FPSes than HL2 when I first played it. I agree, as a FPS it was dated even back then and is mostly mediocre. I didn't play HL2 for it's FPS aspects, they were the clue that held it together, but not what made the game great. Kinda like I suffer through PST's combat to get to the juicy story bits, for HL2 it was the cool physics puzzles, interesting gameplay and characters. No Half Life game should be judged solely as a raw FPS. If we're going to discuss HL then I'll say that I'm unsure whether Valve can take HL3 in an interesting direction, as HL2 and its episodes haven't impressed me much in any other way than incredible polish and quality that other games haven't and the HL series has always been about advancing in directions that other companies don't see as valid. I have to agree with you on HL3. While I have a lot of faith in Valve, I just don't see how another Half-Life could work with mute Freeman and the camera-on-a-stick style. They will really have to redesign the whole thing from ground up and I hope that they will succeed. Edited February 7, 2009 by Purkake
Llyranor Posted February 7, 2009 Posted February 7, 2009 While in hindsight, HL2 wasn't that great a game, and I don't play singleplayer FPS anymore anyway, the gravgun was and still is awesome. In fact, it made the game for me. (Approved by Fio, so feel free to use it)
Moatilliatta Posted February 7, 2009 Posted February 7, 2009 @Hell kitty Wasn't ep. 4 entirely speculation by the journalists? @Purkake Mute protagonist is the only way to go and I'll punch anyone who disagrees. *punch*
Purkake Posted February 7, 2009 Posted February 7, 2009 While in hindsight, HL2 wasn't that great a game, and I don't play singleplayer FPS anymore anyway, the gravgun was and still is awesome. In fact, it made the game for me. What about the episodes? Did you like/play Episode 2?
Purkake Posted February 7, 2009 Posted February 7, 2009 @Hell kittyWasn't ep. 4 entirely speculation by the journalists? @Purkake Mute protagonist is the only way to go and I'll punch anyone who disagrees. *punch* I'm not saying that I want cinematic third person cutscenes, but it feel really awkward when all the awesome characters are horribly compensating for that fact that you never say anything. There has to be another way.
Llyranor Posted February 7, 2009 Posted February 7, 2009 Ep1 left such a horrible taste in my mouth that I'm not bothering with Ep2 naymore (which I played maybe 30min of - I actually have Orange Box). People rave about HL2 storytelling this, HL2 storytelling that. But it's pretty bad. Cutscenes where NPCs talk to each other or to you, but where you're just sitting there doing NOTHING (or I guess, you can walk around and bump things, but that's not really story interaction, unless it involves MIT plugging in devices LOLOLOL). Alyx being forced on you in Ep1 and feeding you monologue after monologue of stupid crap was the last straw. At least Portal is good. (Approved by Fio, so feel free to use it)
Moatilliatta Posted February 7, 2009 Posted February 7, 2009 (edited) @Purkake Then you don't have a problem with a mute protagonist, but rather with the implementation. Edited February 7, 2009 by Moatilliatta
Llyranor Posted February 7, 2009 Posted February 7, 2009 Mute protagonists are fine. Alyx is a stupid pile of crap that needs to die. I actually got to the point where she got killed in Ep2. I stopped playing there because the game failed me to hook me in by that point, and it was better stopping at a point where she was dead , since I suspect they were going to BS a way to get her back . Freaking stupid Alyx. She'd actually be an okay character if I was able to shoot her in the face and kill her. Being forced on the player was what ruined it. (Approved by Fio, so feel free to use it)
WILL THE ALMIGHTY Posted February 7, 2009 Posted February 7, 2009 Am I the only one who noticed HL2 didn't have any mood/ambiance at all? Except maybe for Ravenholm, but still. Portal makes up for it though. "Alright, I've been thinking. When life gives you lemons, don't make lemonade - make life take the lemons back! Get mad! I don't want your damn lemons, what am I supposed to do with these? Demand to see life's manager. Make life rue the day it thought it could give Cave Johnson lemons. Do you know who I am? I'm the man who's gonna burn your house down! With the lemons. I'm going to to get my engineers to invent a combustible lemon that burns your house down!"
Hell Kitty Posted February 7, 2009 Posted February 7, 2009 (edited) Wasn't ep. 4 entirely speculation by the journalists? Beats me, it was years ago I read this stuff. It's entirely possible it was all a dream. Mute protagonist is the only way to go and I'll punch anyone who disagrees. I'm fine with the mute protagonist, I had a problem with the fact that everyone acted like I was some totally awesome hero, but then treated me like the Doom marine. The characters were lame. The unoffensive female sidekick with a heart of gold. She's really into you, ya know, you'll love her. She's friends with a giant robot, how cool is that! Her dear old cripple token black guy dad with a heart of gold. The bumbling scientist with a heart of gold. He has a pet alien, but it's always getting into mischief. What a scamp! The buddy-cop-movie security guard friend, always there to help you out of a jam. His heart is made of pure gold. Anyone without a heart of gold is a bad guy, or a traitor. Edited February 7, 2009 by Hell Kitty
WILL THE ALMIGHTY Posted February 7, 2009 Posted February 7, 2009 In restrospect, Dog was the most interesting character in HL2, excluding the Gman, who says 3 lines of dialogue throughout the game. "Alright, I've been thinking. When life gives you lemons, don't make lemonade - make life take the lemons back! Get mad! I don't want your damn lemons, what am I supposed to do with these? Demand to see life's manager. Make life rue the day it thought it could give Cave Johnson lemons. Do you know who I am? I'm the man who's gonna burn your house down! With the lemons. I'm going to to get my engineers to invent a combustible lemon that burns your house down!"
Moatilliatta Posted February 7, 2009 Posted February 7, 2009 Am I the only one who noticed HL2 didn't have any mood/ambiance at all? Except maybe for Ravenholm, but still. Portal makes up for it though. Objectively wrong. @Alyx hateclub: I'm not a fan either but you guys have problems.
Purkake Posted February 7, 2009 Posted February 7, 2009 (edited) @PurkakeThen you don't have a problem with a mute protagonist, but rather with the implementation. That could be it, it just felt awkward. I don't get the Alyx hate, though. She better than 99% of female protagonists/sidekicks, she is funny, genuine, doesn't get in the way and actually helps you out. She also helps to keep the walking/puzzle sections fun, otherwise it would get pretty boring after a while. Best of all, she isn't an oversexualized barbie superhero who pops in at the last moment to save your ass, but she can still take care of herself. Edited February 7, 2009 by Purkake
mkreku Posted February 7, 2009 Posted February 7, 2009 Her boobs are too small. Otherwise she's fine. Swedes, go to: Spel2, for the latest game reviews in swedish!
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