Tigranes Posted April 26, 2007 Share Posted April 26, 2007 My farm... my farm... give back... my farm.. Let's Play: Icewind Dale Ironman (Complete) Let's Play: Icewind Dale II Ironman (Complete) Let's Play: Divinity II (Complete) Let's Play: Baldur's Gate Trilogy Ironman - BG1 (Complete) Let's Play: Baldur's Gate Trilogy Ironman - BG2 (In Progress) Link to comment Share on other sites More sharing options...
Xard Posted April 26, 2007 Share Posted April 26, 2007 Of course this doesn't necessarily mean we won't get forced companions but hey, it's not prohibited to hope... Jeff Husges also posted in that thread. After the prologue, none of the companions are required. Yay! How can it be a no ob build. It has PROVEN effective. I dare you to show your builds and I will tear you apart in an arugment about how these builds will won them. - OverPowered Godzilla (OPG) Link to comment Share on other sites More sharing options...
Girias_Solo Posted April 27, 2007 Share Posted April 27, 2007 Isn't there some deadly desert that would have to be crossed to get to rasheman? Link to comment Share on other sites More sharing options...
Sand Posted April 27, 2007 Author Share Posted April 27, 2007 Depends on which route you go. Murphy's Law of Computer Gaming: The listed minimum specifications written on the box by the publisher are not the minimum specifications of the game set by the developer. @\NightandtheShape/@ - "Because you're a bizzare strange deranged human?" Walsingham- "Sand - always rushing around, stirring up apathy." Joseph Bulock - "Another headache, courtesy of Sand" Link to comment Share on other sites More sharing options...
Jorian Drake Posted April 27, 2007 Share Posted April 27, 2007 Depends on which route you go. maybe use a Haalruan Sykship? Link to comment Share on other sites More sharing options...
metadigital Posted April 28, 2007 Share Posted April 28, 2007 Or circumnavigate the globe and sneak up on the Rashemen from the other side ... " OBSCVRVM PER OBSCVRIVS ET IGNOTVM PER IGNOTIVS OPVS ARTIFICEM PROBAT Link to comment Share on other sites More sharing options...
CoM_Solaufein Posted April 28, 2007 Share Posted April 28, 2007 Of course this doesn't necessarily mean we won't get forced companions but hey, it's not prohibited to hope... Jeff Husges also posted in that thread. After the prologue, none of the companions are required. That is good news indeed. War is Peace, Freedom is Slavery, Ignorance is StrengthBaldur's Gate moddingTeamBGBaldur's Gate modder/community leaderBaldur's Gate - Enhanced Edition beta testerBaldur's Gate 2 - Enhanced Edition beta tester Icewind Dale - Enhanced Edition beta tester Link to comment Share on other sites More sharing options...
SteveThaiBinh Posted April 28, 2007 Share Posted April 28, 2007 So the (briefly) forced NPCs in the Prologue are likely to be the surviving companions from the original campaign, right? I vote for Khelgar, Sand and Grobnar! "An electric puddle is not what I need right now." (Nina Kalenkov) Link to comment Share on other sites More sharing options...
Sand Posted April 28, 2007 Author Share Posted April 28, 2007 NEESHKA! Must have romance option with NEESHKA! If a tiefling and an aasimar get it on, what would the child be like?!?!?!? Murphy's Law of Computer Gaming: The listed minimum specifications written on the box by the publisher are not the minimum specifications of the game set by the developer. @\NightandtheShape/@ - "Because you're a bizzare strange deranged human?" Walsingham- "Sand - always rushing around, stirring up apathy." Joseph Bulock - "Another headache, courtesy of Sand" Link to comment Share on other sites More sharing options...
Jorian Drake Posted April 28, 2007 Share Posted April 28, 2007 So the (briefly) forced NPCs in the Prologue are likely to be the surviving companions from the original campaign, right? I vote for Khelgar, Sand and Grobnar! I vote for letting players decide on who survives Link to comment Share on other sites More sharing options...
Jorian Drake Posted April 28, 2007 Share Posted April 28, 2007 (edited) NEESHKA! Must have romance option with NEESHKA! If a tiefling and an aasimar get it on, what would the child be like?!?!?!? well if both parents are basicly human then the kid gets human and 25% chance that either aasimar or tiefling it gets more compicated if assimar or tiefling parent is also an elf for an example (easiest example) this way the kid becomes a half elf and has athe usual 25% chance to become tiefling or aasimar ofcourse if the 'unearthly' blood is not thick anymore it can be whatever parents were, the kid will be a plain simple 'primal' (primary plane citizen) Edited April 28, 2007 by Jorian Drake Link to comment Share on other sites More sharing options...
metadigital Posted April 28, 2007 Share Posted April 28, 2007 Who says games don't teach anything? OBSCVRVM PER OBSCVRIVS ET IGNOTVM PER IGNOTIVS OPVS ARTIFICEM PROBAT Link to comment Share on other sites More sharing options...
Big Bottom Posted May 1, 2007 Share Posted May 1, 2007 There's a new interview up at Gamespot, which has quite a lot of new info...including that there are 2 new base classes and a Red Wizard of Thay PC. http://www.gamespot.com/pc/rpg/neverwinter...%3B1&page=1 The best flash game ever! Link to comment Share on other sites More sharing options...
Pop Posted May 1, 2007 Share Posted May 1, 2007 (edited) There's a new interview up at Gamespot, which has quite a lot of new info...including that there are 2 new base classes and a Red Wizard of Thay PC. http://www.gamespot.com/pc/rpg/neverwinter...%3B1&page=1 Interesting. That would at least imply that (assuming the Red Wizards are antagonists in the storyline, which is reasonable) the PC will be able to be a bad guy. Maybe they'll do a better job of that this time Shame about the lack of characters from the OC. I'm definitely disappointed by that aspect. But I can't really blame them for not stopping to fix what was broken. New stories to be told and all that. Edited May 1, 2007 by Pop Join me, and we shall make Production Beards a reality! Link to comment Share on other sites More sharing options...
Jorian Drake Posted May 1, 2007 Share Posted May 1, 2007 (edited) im interested in what the new base class could be Either somekind of psionic one or maybe they made a playable class out of aristocrat? EDIT: also if you can start as one of the new race/class in the original campaign to play it all over again with once char Edited May 1, 2007 by Jorian Drake Link to comment Share on other sites More sharing options...
Pop Posted May 1, 2007 Share Posted May 1, 2007 I'm not sure Obsidian is foolish enough to break their game with a psionics class. They were pushing it with the Warlock as it was. Join me, and we shall make Production Beards a reality! Link to comment Share on other sites More sharing options...
Jorian Drake Posted May 1, 2007 Share Posted May 1, 2007 I'm not sure Obsidian is foolish enough to break their game with a psionics class. They were pushing it with the Warlock as it was. actually in their place i would have been more willing to include psionics into the Forgotten Realms then Warlocks anyway, i would love to play as a Goblin Psionist Link to comment Share on other sites More sharing options...
SteveThaiBinh Posted May 1, 2007 Share Posted May 1, 2007 ...the lack of characters from the OC. :sad: The new ones had better be good. "An electric puddle is not what I need right now." (Nina Kalenkov) Link to comment Share on other sites More sharing options...
Sand Posted May 1, 2007 Author Share Posted May 1, 2007 (edited) I want my NEESHKA! And a romance option with her. Edited May 1, 2007 by Sand Murphy's Law of Computer Gaming: The listed minimum specifications written on the box by the publisher are not the minimum specifications of the game set by the developer. @\NightandtheShape/@ - "Because you're a bizzare strange deranged human?" Walsingham- "Sand - always rushing around, stirring up apathy." Joseph Bulock - "Another headache, courtesy of Sand" Link to comment Share on other sites More sharing options...
Xard Posted May 1, 2007 Share Posted May 1, 2007 So, it looks like George Ziets has developed that LotR MMO Anatomy of Quest Arc by George Zierts How can it be a no ob build. It has PROVEN effective. I dare you to show your builds and I will tear you apart in an arugment about how these builds will won them. - OverPowered Godzilla (OPG) Link to comment Share on other sites More sharing options...
Xard Posted May 1, 2007 Share Posted May 1, 2007 (edited) KS: The story in Mask of the Betrayer isn't about saving the world. It's an epic story, but it's a very personal one. You awaken in a pool of your own blood. Your immediate goal is survival. The shard of the Sword of Gith has been ripped from your chest and in its place is a dark hunger, a craving that threatens to consume you. The early part of the game involves determining the source and implications of this craving. Yay, I've always wanted to be Nihilus! *cough* Anyway, sounds awesome, especially the first sentence Edited May 1, 2007 by Xard How can it be a no ob build. It has PROVEN effective. I dare you to show your builds and I will tear you apart in an arugment about how these builds will won them. - OverPowered Godzilla (OPG) Link to comment Share on other sites More sharing options...
Xard Posted May 1, 2007 Share Posted May 1, 2007 (edited) Tripleposts are funneh Also, Obsidian's new art director, Justin Cherry (who, among many other things, created the amazing spell effects NWN2 has been praised for), has been adding effects and ambience to the environments to make them feel more alive. Edited May 1, 2007 by Xard How can it be a no ob build. It has PROVEN effective. I dare you to show your builds and I will tear you apart in an arugment about how these builds will won them. - OverPowered Godzilla (OPG) Link to comment Share on other sites More sharing options...
metadigital Posted May 2, 2007 Share Posted May 2, 2007 So, it looks like George Ziets has developed that LotR MMO Anatomy of Quest Arc by George Zierts GS: Neverwinter Nights 2 came out in late October, roughly six months ago. Did you start work on the expansion immediately after NWN2 shipped, or was it in the planning stages beforehand? What's the history on this expansion? KS: We began planning for Mask of the Betrayer last summer. For the first several months, it was mostly George, CEO Feargus Urquhart, and I determining the feature set, storyline, and direction for the game. Toward the end of NWN2, we dropped working on NX1 entirely to bolster the forces dedicated to completing NWN2. That's pretty clever project management. We've also increased the depth of the companions by having them also react more believably to poor treatment. If you upset them too much, they will also act appropriately. At first, you'll lose direct control of them (we've improved upon the companion artificial intelligence). Eventually, they'll stop sharing items or carrying around your loot for you. And if you oppose them enough, they'll abandon you. Don't worry, if they annoy you too much, you can kill them, which might bring some benefits....The cast of companions in Mask of the Betrayer is fairly small, allowing us to better develop their personalities and increase their reactivity to game events. With very few exceptions, you'll never be forced to have a certain (or any) companion with you. None of the companions in NX1 are from the NWN2 campaign, though you may come across the opportunity to learn a bit about the fate of some of your old friends. Someone's been listening to the fans ..! OBSCVRVM PER OBSCVRIVS ET IGNOTVM PER IGNOTIVS OPVS ARTIFICEM PROBAT Link to comment Share on other sites More sharing options...
Deraldin Posted May 2, 2007 Share Posted May 2, 2007 I actually really like the idea that if you tick them off they won't listen to you in combat/stop sharing/won't allow themselves to be treated as pack mules. Link to comment Share on other sites More sharing options...
metadigital Posted May 2, 2007 Share Posted May 2, 2007 Me too. OBSCVRVM PER OBSCVRIVS ET IGNOTVM PER IGNOTIVS OPVS ARTIFICEM PROBAT Link to comment Share on other sites More sharing options...
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